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-rw-r--r--src/compositor/cogl-utils.c21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/compositor/cogl-utils.c b/src/compositor/cogl-utils.c
index aed5208fe..d9dd34f72 100644
--- a/src/compositor/cogl-utils.c
+++ b/src/compositor/cogl-utils.c
@@ -43,11 +43,11 @@ meta_create_texture_pipeline (CoglTexture *src_texture)
CoglPipeline *pipeline;
/* The only state used in the pipeline that would affect the shader
- generation is the texture type on the layer. Therefore we create
- a template pipeline which sets this state and all texture
- pipelines are created as a copy of this. That way Cogl can find
- the shader state for the pipeline more quickly by looking at the
- pipeline ancestry instead of resorting to the shader cache. */
+ * generation is the texture type on the layer. Therefore we create
+ * a template pipeline which sets this state and all texture
+ * pipelines are created as a copy of this. That way Cogl can find
+ * the shader state for the pipeline more quickly by looking at the
+ * pipeline ancestry instead of resorting to the shader cache. */
if (G_UNLIKELY (texture_pipeline_template == NULL))
{
CoglContext *ctx =
@@ -119,14 +119,16 @@ meta_create_texture (int width,
}
if (should_use_rectangle)
- texture = COGL_TEXTURE (cogl_texture_rectangle_new_with_size (ctx, width, height));
+ texture =
+ COGL_TEXTURE (cogl_texture_rectangle_new_with_size (ctx, width, height));
else
texture = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
cogl_texture_set_components (texture, components);
if ((flags & META_TEXTURE_ALLOW_SLICING) != 0)
{
- /* To find out if we need to slice the texture, we have to go ahead and force storage
+ /* To find out if we need to slice the texture, we have to go ahead and
+ * force storage
* to be allocated
*/
CoglError *catch_error = NULL;
@@ -134,7 +136,10 @@ meta_create_texture (int width,
{
cogl_error_free (catch_error);
cogl_object_unref (texture);
- texture = COGL_TEXTURE (cogl_texture_2d_sliced_new_with_size (ctx, width, height, COGL_TEXTURE_MAX_WASTE));
+ texture =
+ COGL_TEXTURE (cogl_texture_2d_sliced_new_with_size (ctx, width,
+ height,
+ COGL_TEXTURE_MAX_WASTE));
cogl_texture_set_components (texture, components);
}
}