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Diffstat (limited to 'cogl')
-rw-r--r--cogl/cogl/driver/gl/cogl-framebuffer-gl.c75
1 files changed, 45 insertions, 30 deletions
diff --git a/cogl/cogl/driver/gl/cogl-framebuffer-gl.c b/cogl/cogl/driver/gl/cogl-framebuffer-gl.c
index fdb3dcd4e..bfe2d40bb 100644
--- a/cogl/cogl/driver/gl/cogl-framebuffer-gl.c
+++ b/cogl/cogl/driver/gl/cogl-framebuffer-gl.c
@@ -135,18 +135,21 @@ typedef struct _CoglGlFbo
int samples_per_pixel;
} CoglGlFbo;
-struct _CoglGlFramebuffer
+typedef struct _CoglGlFramebufferPrivate
{
- CoglFramebufferDriver parent;
-
CoglGlFbo gl_fbo;
gboolean dirty_bitmasks;
CoglFramebufferBits bits;
+} CoglGlFramebufferPrivate;
+
+struct _CoglGlFramebuffer
+{
+ CoglFramebufferDriver parent;
};
-G_DEFINE_TYPE (CoglGlFramebuffer, cogl_gl_framebuffer,
- COGL_TYPE_FRAMEBUFFER_DRIVER)
+G_DEFINE_TYPE_WITH_PRIVATE (CoglGlFramebuffer, cogl_gl_framebuffer,
+ COGL_TYPE_FRAMEBUFFER_DRIVER)
static CoglGlFramebuffer *
ensure_gl_framebuffer (CoglFramebuffer *framebuffer);
@@ -360,10 +363,11 @@ _cogl_framebuffer_gl_bind (CoglFramebuffer *framebuffer, GLenum target)
if (COGL_IS_OFFSCREEN (framebuffer))
{
CoglGlFramebuffer *gl_framebuffer;
+ CoglGlFramebufferPrivate *priv;
gl_framebuffer = ensure_gl_framebuffer (framebuffer);
- GE (ctx, glBindFramebuffer (target,
- gl_framebuffer->gl_fbo.fbo_handle));
+ priv = cogl_gl_framebuffer_get_instance_private (gl_framebuffer);
+ GE (ctx, glBindFramebuffer (target, priv->gl_fbo.fbo_handle));
}
else
{
@@ -638,6 +642,7 @@ _cogl_offscreen_gl_allocate (CoglOffscreen *offscreen,
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglOffscreenAllocateFlags allocate_flags;
CoglGlFramebuffer *gl_framebuffer;
+ CoglGlFramebufferPrivate *priv;
CoglGlFbo *gl_fbo;
const CoglFramebufferConfig *config;
int level_width;
@@ -669,7 +674,8 @@ _cogl_offscreen_gl_allocate (CoglOffscreen *offscreen,
config = cogl_framebuffer_get_config (framebuffer);
gl_framebuffer = ensure_gl_framebuffer (framebuffer);
- gl_fbo = &gl_framebuffer->gl_fbo;
+ priv = cogl_gl_framebuffer_get_instance_private (gl_framebuffer);
+ gl_fbo = &priv->gl_fbo;
if (((flags & COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL) &&
try_creating_fbo (ctx,
@@ -772,12 +778,14 @@ _cogl_offscreen_gl_free (CoglOffscreen *offscreen)
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (offscreen);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglGlFramebuffer *gl_framebuffer;
+ CoglGlFramebufferPrivate *priv;
gl_framebuffer = ensure_gl_framebuffer (framebuffer);
+ priv = cogl_gl_framebuffer_get_instance_private (gl_framebuffer);
- delete_renderbuffers (ctx, gl_framebuffer->gl_fbo.renderbuffers);
+ delete_renderbuffers (ctx, priv->gl_fbo.renderbuffers);
- GE (ctx, glDeleteFramebuffers (1, &gl_framebuffer->gl_fbo.fbo_handle));
+ GE (ctx, glDeleteFramebuffers (1, &priv->gl_fbo.fbo_handle));
}
void
@@ -845,7 +853,6 @@ ensure_gl_framebuffer (CoglFramebuffer *framebuffer)
cogl_framebuffer_set_driver_private (framebuffer,
gl_framebuffer,
g_object_unref);
- gl_framebuffer->dirty_bitmasks = TRUE;
}
return gl_framebuffer;
@@ -856,10 +863,12 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
{
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglGlFramebuffer *gl_framebuffer;
+ CoglGlFramebufferPrivate *priv;
gl_framebuffer = ensure_gl_framebuffer (framebuffer);
+ priv = cogl_gl_framebuffer_get_instance_private (gl_framebuffer);
- if (!gl_framebuffer->dirty_bitmasks)
+ if (!priv->dirty_bitmasks)
return;
cogl_framebuffer_allocate (framebuffer, NULL);
@@ -904,7 +913,7 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
for (i = 0; i < G_N_ELEMENTS (params); i++)
{
int *value =
- (int *) ((uint8_t *) &gl_framebuffer->bits + params[i].offset);
+ (int *) ((uint8_t *) &priv->bits + params[i].offset);
GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
params[i].attachment,
params[i].pname,
@@ -914,12 +923,12 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
else
#endif /* HAVE_COGL_GL */
{
- GE( ctx, glGetIntegerv (GL_RED_BITS, &gl_framebuffer->bits.red) );
- GE( ctx, glGetIntegerv (GL_GREEN_BITS, &gl_framebuffer->bits.green) );
- GE( ctx, glGetIntegerv (GL_BLUE_BITS, &gl_framebuffer->bits.blue) );
- GE( ctx, glGetIntegerv (GL_ALPHA_BITS, &gl_framebuffer->bits.alpha) );
- GE( ctx, glGetIntegerv (GL_DEPTH_BITS, &gl_framebuffer->bits.depth) );
- GE( ctx, glGetIntegerv (GL_STENCIL_BITS, &gl_framebuffer->bits.stencil) );
+ GE (ctx, glGetIntegerv (GL_RED_BITS, &priv->bits.red));
+ GE (ctx, glGetIntegerv (GL_GREEN_BITS, &priv->bits.green));
+ GE (ctx, glGetIntegerv (GL_BLUE_BITS, &priv->bits.blue));
+ GE (ctx, glGetIntegerv (GL_ALPHA_BITS, &priv->bits.alpha));
+ GE (ctx, glGetIntegerv (GL_DEPTH_BITS, &priv->bits.depth));
+ GE (ctx, glGetIntegerv (GL_STENCIL_BITS, &priv->bits.stencil));
}
/* If we don't have alpha textures then the alpha bits are actually
@@ -928,22 +937,22 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
COGL_IS_OFFSCREEN (framebuffer) &&
cogl_framebuffer_get_internal_format (framebuffer) == COGL_PIXEL_FORMAT_A_8)
{
- gl_framebuffer->bits.alpha = gl_framebuffer->bits.red;
- gl_framebuffer->bits.red = 0;
+ priv->bits.alpha = priv->bits.red;
+ priv->bits.red = 0;
}
COGL_NOTE (OFFSCREEN,
"RGBA/D/S Bits for framebuffer[%p, %s]: %d, %d, %d, %d, %d, %d",
framebuffer,
COGL_IS_OFFSCREEN (framebuffer) ? "offscreen" : "onscreen",
- gl_framebuffer->bits.red,
- gl_framebuffer->bits.blue,
- gl_framebuffer->bits.green,
- gl_framebuffer->bits.alpha,
- gl_framebuffer->bits.depth,
- gl_framebuffer->bits.stencil);
-
- gl_framebuffer->dirty_bitmasks = FALSE;
+ priv->bits.red,
+ priv->bits.blue,
+ priv->bits.green,
+ priv->bits.alpha,
+ priv->bits.depth,
+ priv->bits.stencil);
+
+ priv->dirty_bitmasks = FALSE;
}
void
@@ -951,13 +960,15 @@ _cogl_framebuffer_gl_query_bits (CoglFramebuffer *framebuffer,
CoglFramebufferBits *bits)
{
CoglGlFramebuffer *gl_framebuffer;
+ CoglGlFramebufferPrivate *priv;
_cogl_framebuffer_init_bits (framebuffer);
/* TODO: cache these in some driver specific location not
* directly as part of CoglFramebuffer. */
gl_framebuffer = ensure_gl_framebuffer (framebuffer);
- *bits = gl_framebuffer->bits;
+ priv = cogl_gl_framebuffer_get_instance_private (gl_framebuffer);
+ *bits = priv->bits;
}
void
@@ -1356,6 +1367,10 @@ EXIT:
static void
cogl_gl_framebuffer_init (CoglGlFramebuffer *gl_framebuffer)
{
+ CoglGlFramebufferPrivate *priv =
+ cogl_gl_framebuffer_get_instance_private (gl_framebuffer);
+
+ priv->dirty_bitmasks = TRUE;
}
static void