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-rw-r--r--cogl/tests/conform/test-vertex-buffer-mutability.c198
1 files changed, 198 insertions, 0 deletions
diff --git a/cogl/tests/conform/test-vertex-buffer-mutability.c b/cogl/tests/conform/test-vertex-buffer-mutability.c
new file mode 100644
index 000000000..9c8d5da8c
--- /dev/null
+++ b/cogl/tests/conform/test-vertex-buffer-mutability.c
@@ -0,0 +1,198 @@
+
+#include <clutter/clutter.h>
+#include <cogl/cogl.h>
+
+#include "test-conform-common.h"
+
+/* This test verifies that modifying a vertex buffer works, by updating
+ * vertex positions, and deleting and re-adding different color attributes.
+ *
+ * If you want visual feedback of what this test paints for debugging purposes,
+ * then remove the call to clutter_main_quit() in validate_result.
+ */
+
+typedef struct _TestState
+{
+ CoglHandle buffer;
+ ClutterGeometry stage_geom;
+} TestState;
+
+static void
+validate_result (TestState *state)
+{
+ GLubyte pixel[4];
+ GLint y_off = 90;
+
+ /* NB: We ignore the alpha, since we don't know if our render target is
+ * RGB or RGBA */
+
+#define RED 0
+#define GREEN 1
+#define BLUE 2
+
+ /* Should see a red pixel */
+ cogl_read_pixels (110, y_off, 1, 1,
+ COGL_READ_PIXELS_COLOR_BUFFER,
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ pixel);
+ if (cogl_test_verbose ())
+ g_print ("pixel 0 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]);
+ g_assert (pixel[RED] != 0 && pixel[GREEN] == 0 && pixel[BLUE] == 0);
+
+ /* Should see a green pixel */
+ cogl_read_pixels (210, y_off, 1, 1,
+ COGL_READ_PIXELS_COLOR_BUFFER,
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ pixel);
+ if (cogl_test_verbose ())
+ g_print ("pixel 1 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]);
+ g_assert (pixel[RED] == 0 && pixel[GREEN] != 0 && pixel[BLUE] == 0);
+
+#undef RED
+#undef GREEN
+#undef BLUE
+
+ /* Comment this out if you want visual feedback of what this test
+ * paints.
+ */
+ clutter_main_quit ();
+}
+
+static void
+on_paint (ClutterActor *actor, TestState *state)
+{
+ GLfloat triangle_verts[3][2] =
+ {
+ {100.0, 0.0},
+ {200.0, 100.0},
+ {100.0, 100.0}
+ };
+ GLbyte triangle_colors[3][4] =
+ {
+ {0x00, 0xff, 0x00, 0xff}, /* blue */
+ {0x00, 0xff, 0x00, 0x00}, /* transparent blue */
+ {0x00, 0xff, 0x00, 0x00} /* transparent blue */
+ };
+
+ /*
+ * Draw a red triangle
+ */
+
+ cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
+
+ cogl_vertex_buffer_add (state->buffer,
+ "gl_Vertex",
+ 2, /* n components */
+ GL_FLOAT,
+ FALSE, /* normalized */
+ 0, /* stride */
+ triangle_verts);
+ cogl_vertex_buffer_delete (state->buffer, "gl_Color");
+ cogl_vertex_buffer_submit (state->buffer);
+
+ cogl_vertex_buffer_draw (state->buffer,
+ GL_TRIANGLE_STRIP, /* mode */
+ 0, /* first */
+ 3); /* count */
+
+ /*
+ * Draw a faded green triangle
+ */
+
+ cogl_vertex_buffer_add (state->buffer,
+ "gl_Color",
+ 4, /* n components */
+ GL_UNSIGNED_BYTE,
+ FALSE, /* normalized */
+ 0, /* stride */
+ triangle_colors);
+ cogl_vertex_buffer_submit (state->buffer);
+
+ cogl_translate (100, 0, 0);
+ cogl_vertex_buffer_draw (state->buffer,
+ GL_TRIANGLE_STRIP, /* mode */
+ 0, /* first */
+ 3); /* count */
+
+ validate_result (state);
+}
+
+static CoglBool
+queue_redraw (gpointer stage)
+{
+ clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
+
+ return TRUE;
+}
+
+void
+test_vertex_buffer_mutability (TestUtilsGTestFixture *fixture,
+ void *data)
+{
+ TestState state;
+ ClutterActor *stage;
+ ClutterColor stage_clr = {0x0, 0x0, 0x0, 0xff};
+ ClutterActor *group;
+ unsigned int idle_source;
+
+ stage = clutter_stage_get_default ();
+
+ clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_clr);
+ clutter_actor_get_geometry (stage, &state.stage_geom);
+
+ group = clutter_group_new ();
+ clutter_actor_set_size (group,
+ state.stage_geom.width,
+ state.stage_geom.height);
+ clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
+
+ /* We force continuous redrawing incase someone comments out the
+ * clutter_main_quit and wants visual feedback for the test since we
+ * wont be doing anything else that will trigger redrawing. */
+ idle_source = g_idle_add (queue_redraw, stage);
+
+ g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
+
+ {
+ GLfloat triangle_verts[3][2] =
+ {
+ {0.0, 0.0},
+ {100.0, 100.0},
+ {0.0, 100.0}
+ };
+ GLbyte triangle_colors[3][4] =
+ {
+ {0x00, 0x00, 0xff, 0xff}, /* blue */
+ {0x00, 0x00, 0xff, 0x00}, /* transparent blue */
+ {0x00, 0x00, 0xff, 0x00} /* transparent blue */
+ };
+ state.buffer = cogl_vertex_buffer_new (3 /* n vertices */);
+ cogl_vertex_buffer_add (state.buffer,
+ "gl_Vertex",
+ 2, /* n components */
+ GL_FLOAT,
+ FALSE, /* normalized */
+ 0, /* stride */
+ triangle_verts);
+ cogl_vertex_buffer_add (state.buffer,
+ "gl_Color",
+ 4, /* n components */
+ GL_UNSIGNED_BYTE,
+ FALSE, /* normalized */
+ 0, /* stride */
+ triangle_colors);
+ cogl_vertex_buffer_submit (state.buffer);
+ }
+
+ clutter_actor_show_all (stage);
+
+ clutter_main ();
+
+ cogl_handle_unref (state.buffer);
+
+ g_source_remove (idle_source);
+
+ if (cogl_test_verbose ())
+ g_print ("OK\n");
+}
+