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-rw-r--r--cogl/tests/conform/test-texture-3d.c274
1 files changed, 274 insertions, 0 deletions
diff --git a/cogl/tests/conform/test-texture-3d.c b/cogl/tests/conform/test-texture-3d.c
new file mode 100644
index 000000000..8cc5bb595
--- /dev/null
+++ b/cogl/tests/conform/test-texture-3d.c
@@ -0,0 +1,274 @@
+#include <cogl/cogl2-experimental.h>
+#include <string.h>
+
+#include "test-utils.h"
+
+#define TEX_WIDTH 4
+#define TEX_HEIGHT 8
+#define TEX_DEPTH 16
+/* Leave four bytes of padding between each row */
+#define TEX_ROWSTRIDE (TEX_WIDTH * 4 + 4)
+/* Leave four rows of padding between each image */
+#define TEX_IMAGE_STRIDE ((TEX_HEIGHT + 4) * TEX_ROWSTRIDE)
+
+typedef struct _TestState
+{
+ int fb_width;
+ int fb_height;
+} TestState;
+
+static CoglTexture3D *
+create_texture_3d (CoglContext *context)
+{
+ int x, y, z;
+ uint8_t *data = g_malloc (TEX_IMAGE_STRIDE * TEX_DEPTH);
+ uint8_t *p = data;
+ CoglTexture3D *tex;
+ CoglError *error = NULL;
+
+ for (z = 0; z < TEX_DEPTH; z++)
+ {
+ for (y = 0; y < TEX_HEIGHT; y++)
+ {
+ for (x = 0; x < TEX_WIDTH; x++)
+ {
+ /* Set red, green, blue to values based on x, y, z */
+ *(p++) = 255 - x * 8;
+ *(p++) = y * 8;
+ *(p++) = 255 - z * 8;
+ /* Fully opaque */
+ *(p++) = 0xff;
+ }
+
+ /* Set the padding between rows to 0xde */
+ memset (p, 0xde, TEX_ROWSTRIDE - (TEX_WIDTH * 4));
+ p += TEX_ROWSTRIDE - (TEX_WIDTH * 4);
+ }
+ /* Set the padding between images to 0xad */
+ memset (p, 0xba, TEX_IMAGE_STRIDE - (TEX_HEIGHT * TEX_ROWSTRIDE));
+ p += TEX_IMAGE_STRIDE - (TEX_HEIGHT * TEX_ROWSTRIDE);
+ }
+
+ tex = cogl_texture_3d_new_from_data (context,
+ TEX_WIDTH, TEX_HEIGHT, TEX_DEPTH,
+ COGL_PIXEL_FORMAT_RGBA_8888,
+ TEX_ROWSTRIDE,
+ TEX_IMAGE_STRIDE,
+ data,
+ &error);
+
+ if (tex == NULL)
+ {
+ g_assert (error != NULL);
+ g_warning ("Failed to create 3D texture: %s", error->message);
+ g_assert_not_reached ();
+ }
+
+ g_free (data);
+
+ return tex;
+}
+
+static void
+draw_frame (TestState *state)
+{
+ CoglTexture *tex = create_texture_3d (test_ctx);
+ CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
+ typedef struct { float x, y, s, t, r; } Vert;
+ CoglPrimitive *primitive;
+ CoglAttributeBuffer *attribute_buffer;
+ CoglAttribute *attributes[2];
+ Vert *verts, *v;
+ int i;
+
+ cogl_pipeline_set_layer_texture (pipeline, 0, tex);
+ cogl_object_unref (tex);
+ cogl_pipeline_set_layer_filters (pipeline, 0,
+ COGL_PIPELINE_FILTER_NEAREST,
+ COGL_PIPELINE_FILTER_NEAREST);
+
+ /* Render the texture repeated horizontally twice using a regular
+ cogl rectangle. This should end up with the r texture coordinates
+ as zero */
+ cogl_framebuffer_draw_textured_rectangle (test_fb, pipeline,
+ 0.0f, 0.0f, TEX_WIDTH * 2, TEX_HEIGHT,
+ 0.0f, 0.0f, 2.0f, 1.0f);
+
+ /* Render all of the images in the texture using coordinates from a
+ CoglPrimitive */
+ v = verts = g_new (Vert, 4 * TEX_DEPTH);
+ for (i = 0; i < TEX_DEPTH; i++)
+ {
+ float r = (i + 0.5f) / TEX_DEPTH;
+
+ v->x = i * TEX_WIDTH;
+ v->y = TEX_HEIGHT;
+ v->s = 0;
+ v->t = 0;
+ v->r = r;
+ v++;
+
+ v->x = i * TEX_WIDTH;
+ v->y = TEX_HEIGHT * 2;
+ v->s = 0;
+ v->t = 1;
+ v->r = r;
+ v++;
+
+ v->x = i * TEX_WIDTH + TEX_WIDTH;
+ v->y = TEX_HEIGHT * 2;
+ v->s = 1;
+ v->t = 1;
+ v->r = r;
+ v++;
+
+ v->x = i * TEX_WIDTH + TEX_WIDTH;
+ v->y = TEX_HEIGHT;
+ v->s = 1;
+ v->t = 0;
+ v->r = r;
+ v++;
+ }
+
+ attribute_buffer = cogl_attribute_buffer_new (test_ctx,
+ 4 * TEX_DEPTH * sizeof (Vert),
+ verts);
+ attributes[0] = cogl_attribute_new (attribute_buffer,
+ "cogl_position_in",
+ sizeof (Vert),
+ G_STRUCT_OFFSET (Vert, x),
+ 2, /* n_components */
+ COGL_ATTRIBUTE_TYPE_FLOAT);
+ attributes[1] = cogl_attribute_new (attribute_buffer,
+ "cogl_tex_coord_in",
+ sizeof (Vert),
+ G_STRUCT_OFFSET (Vert, s),
+ 3, /* n_components */
+ COGL_ATTRIBUTE_TYPE_FLOAT);
+ primitive = cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_TRIANGLES,
+ 6 * TEX_DEPTH,
+ attributes,
+ 2 /* n_attributes */);
+
+ cogl_primitive_set_indices (primitive,
+ cogl_get_rectangle_indices (test_ctx,
+ TEX_DEPTH),
+ 6 * TEX_DEPTH);
+
+ cogl_primitive_draw (primitive, test_fb, pipeline);
+
+ g_free (verts);
+
+ cogl_object_unref (primitive);
+ cogl_object_unref (attributes[0]);
+ cogl_object_unref (attributes[1]);
+ cogl_object_unref (attribute_buffer);
+ cogl_object_unref (pipeline);
+}
+
+static void
+validate_block (int block_x, int block_y, int z)
+{
+ int x, y;
+
+ for (y = 0; y < TEX_HEIGHT; y++)
+ for (x = 0; x < TEX_WIDTH; x++)
+ test_utils_check_pixel_rgb (test_fb,
+ block_x * TEX_WIDTH + x,
+ block_y * TEX_HEIGHT + y,
+ 255 - x * 8,
+ y * 8,
+ 255 - z * 8);
+}
+
+static void
+validate_result (void)
+{
+ int i;
+
+ validate_block (0, 0, 0);
+
+ for (i = 0; i < TEX_DEPTH; i++)
+ validate_block (i, 1, i);
+}
+
+static void
+test_multi_texture (TestState *state)
+{
+ CoglPipeline *pipeline;
+ CoglTexture3D *tex_3d;
+ CoglTexture2D *tex_2d;
+ uint8_t tex_data[4];
+
+ cogl_framebuffer_clear4f (test_fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
+
+ /* Tests a pipeline that is using multi-texturing to combine a 3D
+ texture with a 2D texture. The texture from another layer is
+ sampled with TEXTURE_? just to pick up a specific bug that was
+ happening with the ARBfp fragend */
+
+ pipeline = cogl_pipeline_new (test_ctx);
+
+ tex_data[0] = 0xff;
+ tex_data[1] = 0x00;
+ tex_data[2] = 0x00;
+ tex_data[3] = 0xff;
+ tex_2d = cogl_texture_2d_new_from_data (test_ctx,
+ 1, 1, /* width/height */
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ 4, /* rowstride */
+ tex_data,
+ NULL);
+ cogl_pipeline_set_layer_texture (pipeline, 0, tex_2d);
+
+ tex_data[0] = 0x00;
+ tex_data[1] = 0xff;
+ tex_data[2] = 0x00;
+ tex_data[3] = 0xff;
+ tex_3d = cogl_texture_3d_new_from_data (test_ctx,
+ 1, 1, 1, /* width/height/depth */
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE,
+ 4, /* rowstride */
+ 4, /* image_stride */
+ tex_data,
+ NULL);
+ cogl_pipeline_set_layer_texture (pipeline, 1, tex_3d);
+
+ cogl_pipeline_set_layer_combine (pipeline, 0,
+ "RGBA = REPLACE(PREVIOUS)",
+ NULL);
+ cogl_pipeline_set_layer_combine (pipeline, 1,
+ "RGBA = ADD(TEXTURE_0, TEXTURE_1)",
+ NULL);
+
+ cogl_framebuffer_draw_rectangle (test_fb, pipeline, 0, 0, 10, 10);
+
+ test_utils_check_pixel (test_fb, 5, 5, 0xffff00ff);
+
+ cogl_object_unref (tex_2d);
+ cogl_object_unref (tex_3d);
+ cogl_object_unref (pipeline);
+}
+
+void
+test_texture_3d (void)
+{
+ TestState state;
+
+ state.fb_width = cogl_framebuffer_get_width (test_fb);
+ state.fb_height = cogl_framebuffer_get_height (test_fb);
+
+ cogl_framebuffer_orthographic (test_fb,
+ 0, 0, /* x_1, y_1 */
+ state.fb_width, /* x_2 */
+ state.fb_height /* y_2 */,
+ -1, 100 /* near/far */);
+
+ draw_frame (&state);
+ validate_result ();
+
+ test_multi_texture (&state);
+
+ if (cogl_test_verbose ())
+ g_print ("OK\n");
+}