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-rw-r--r--cogl/cogl/cogl-graphene.c276
1 files changed, 276 insertions, 0 deletions
diff --git a/cogl/cogl/cogl-graphene.c b/cogl/cogl/cogl-graphene.c
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+++ b/cogl/cogl/cogl-graphene.c
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+/* cogl-graphene.c
+ *
+ * Copyright 2020 Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * SPDX-License-Identifier: GPL-3.0-or-later
+ */
+
+#include "cogl/cogl-graphene.h"
+
+typedef struct _Point2f
+{
+ float x;
+ float y;
+} Point2f;
+
+typedef struct _Point3f
+{
+ float x;
+ float y;
+ float z;
+} Point3f;
+
+typedef struct _Point4f
+{
+ float x;
+ float y;
+ float z;
+ float w;
+} Point4f;
+
+static void
+init_matrix_rows (const graphene_matrix_t *matrix,
+ unsigned int n_rows,
+ graphene_vec4_t *rows)
+{
+ graphene_matrix_t m;
+ unsigned int i;
+
+ graphene_matrix_transpose (matrix, &m);
+
+ for (i = 0; i < n_rows; i++)
+ graphene_matrix_get_row (&m, i, &rows[i]);
+}
+
+static void
+transform_points_f2 (const graphene_matrix_t *matrix,
+ size_t stride_in,
+ const void *points_in,
+ size_t stride_out,
+ void *points_out,
+ int n_points)
+{
+ graphene_vec4_t rows[3];
+ int i;
+
+ init_matrix_rows (matrix, G_N_ELEMENTS (rows), rows);
+
+ for (i = 0; i < n_points; i++)
+ {
+ Point2f p = *(Point2f *)((uint8_t *)points_in + i * stride_in);
+ Point3f *o = (Point3f *)((uint8_t *)points_out + i * stride_out);
+ graphene_vec4_t point;
+
+ graphene_vec4_init (&point, p.x, p.y, 0.f, 1.f);
+
+ o->x = graphene_vec4_dot (&rows[0], &point);
+ o->y = graphene_vec4_dot (&rows[1], &point);
+ o->z = graphene_vec4_dot (&rows[2], &point);
+ }
+}
+
+static void
+project_points_f2 (const graphene_matrix_t *matrix,
+ size_t stride_in,
+ const void *points_in,
+ size_t stride_out,
+ void *points_out,
+ int n_points)
+{
+ graphene_vec4_t rows[4];
+ int i;
+
+ init_matrix_rows (matrix, G_N_ELEMENTS (rows), rows);
+
+ for (i = 0; i < n_points; i++)
+ {
+ Point2f p = *(Point2f *)((uint8_t *)points_in + i * stride_in);
+ Point4f *o = (Point4f *)((uint8_t *)points_out + i * stride_out);
+ graphene_vec4_t point;
+
+ graphene_vec4_init (&point, p.x, p.y, 0.f, 1.f);
+
+ o->x = graphene_vec4_dot (&rows[0], &point);
+ o->y = graphene_vec4_dot (&rows[1], &point);
+ o->z = graphene_vec4_dot (&rows[2], &point);
+ o->w = graphene_vec4_dot (&rows[3], &point);
+ }
+}
+
+static void
+transform_points_f3 (const graphene_matrix_t *matrix,
+ size_t stride_in,
+ const void *points_in,
+ size_t stride_out,
+ void *points_out,
+ int n_points)
+{
+ graphene_vec4_t rows[3];
+ int i;
+
+ init_matrix_rows (matrix, G_N_ELEMENTS (rows), rows);
+
+ for (i = 0; i < n_points; i++)
+ {
+ Point3f p = *(Point3f *)((uint8_t *)points_in + i * stride_in);
+ Point3f *o = (Point3f *)((uint8_t *)points_out + i * stride_out);
+ graphene_vec4_t point;
+
+ graphene_vec4_init (&point, p.x, p.y, p.z, 1.f);
+
+ o->x = graphene_vec4_dot (&rows[0], &point);
+ o->y = graphene_vec4_dot (&rows[1], &point);
+ o->z = graphene_vec4_dot (&rows[2], &point);
+ }
+}
+
+static void
+project_points_f3 (const graphene_matrix_t *matrix,
+ size_t stride_in,
+ const void *points_in,
+ size_t stride_out,
+ void *points_out,
+ int n_points)
+{
+ graphene_vec4_t rows[4];
+ int i;
+
+ init_matrix_rows (matrix, G_N_ELEMENTS (rows), rows);
+
+ for (i = 0; i < n_points; i++)
+ {
+ Point3f p = *(Point3f *)((uint8_t *)points_in + i * stride_in);
+ Point4f *o = (Point4f *)((uint8_t *)points_out + i * stride_out);
+ graphene_vec4_t point;
+
+ graphene_vec4_init (&point, p.x, p.y, p.z, 1.f);
+
+ o->x = graphene_vec4_dot (&rows[0], &point);
+ o->y = graphene_vec4_dot (&rows[1], &point);
+ o->z = graphene_vec4_dot (&rows[2], &point);
+ o->w = graphene_vec4_dot (&rows[3], &point);
+ }
+}
+
+static void
+project_points_f4 (const graphene_matrix_t *matrix,
+ size_t stride_in,
+ const void *points_in,
+ size_t stride_out,
+ void *points_out,
+ int n_points)
+{
+ graphene_vec4_t rows[4];
+ int i;
+
+ init_matrix_rows (matrix, G_N_ELEMENTS (rows), rows);
+
+ for (i = 0; i < n_points; i++)
+ {
+ Point4f p = *(Point4f *)((uint8_t *)points_in + i * stride_in);
+ Point4f *o = (Point4f *)((uint8_t *)points_out + i * stride_out);
+ graphene_vec4_t point;
+
+ graphene_vec4_init (&point, p.x, p.y, p.z, p.w);
+
+ o->x = graphene_vec4_dot (&rows[0], &point);
+ o->y = graphene_vec4_dot (&rows[1], &point);
+ o->z = graphene_vec4_dot (&rows[2], &point);
+ o->w = graphene_vec4_dot (&rows[3], &point);
+ }
+}
+
+void
+cogl_graphene_matrix_project_point (const graphene_matrix_t *matrix,
+ float *x,
+ float *y,
+ float *z,
+ float *w)
+{
+ graphene_vec4_t p;
+
+ graphene_vec4_init (&p, *x, *y, *z, *w);
+ graphene_matrix_transform_vec4 (matrix, &p, &p);
+
+ *x = graphene_vec4_get_x (&p);
+ *y = graphene_vec4_get_y (&p);
+ *z = graphene_vec4_get_z (&p);
+ *w = graphene_vec4_get_w (&p);
+}
+
+void
+cogl_graphene_matrix_transform_points (const graphene_matrix_t *matrix,
+ int n_components,
+ size_t stride_in,
+ const void *points_in,
+ size_t stride_out,
+ void *points_out,
+ int n_points)
+{
+ /* The results of transforming always have three components... */
+ g_return_if_fail (stride_out >= sizeof (Point3f));
+
+ if (n_components == 2)
+ {
+ transform_points_f2 (matrix,
+ stride_in, points_in,
+ stride_out, points_out,
+ n_points);
+ }
+ else
+ {
+ g_return_if_fail (n_components == 3);
+
+ transform_points_f3 (matrix,
+ stride_in, points_in,
+ stride_out, points_out,
+ n_points);
+ }
+}
+
+void
+cogl_graphene_matrix_project_points (const graphene_matrix_t *matrix,
+ int n_components,
+ size_t stride_in,
+ const void *points_in,
+ size_t stride_out,
+ void *points_out,
+ int n_points)
+{
+ if (n_components == 2)
+ {
+ project_points_f2 (matrix,
+ stride_in, points_in,
+ stride_out, points_out,
+ n_points);
+ }
+ else if (n_components == 3)
+ {
+ project_points_f3 (matrix,
+ stride_in, points_in,
+ stride_out, points_out,
+ n_points);
+ }
+ else
+ {
+ g_return_if_fail (n_components == 4);
+
+ project_points_f4 (matrix,
+ stride_in, points_in,
+ stride_out, points_out,
+ n_points);
+ }
+}