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Diffstat (limited to 'clutter/tests/performance/test-state-mini.c')
-rw-r--r-- | clutter/tests/performance/test-state-mini.c | 153 |
1 files changed, 0 insertions, 153 deletions
diff --git a/clutter/tests/performance/test-state-mini.c b/clutter/tests/performance/test-state-mini.c deleted file mode 100644 index 773b9d061..000000000 --- a/clutter/tests/performance/test-state-mini.c +++ /dev/null @@ -1,153 +0,0 @@ -#include <stdlib.h> -#include <math.h> -#include <gmodule.h> -#include <clutter/clutter.h> -#include "test-common.h" - -#define STAGE_WIDTH 160 -#define STAGE_HEIGHT 120 - -#define ACTOR_WIDTH 8 -#define ACTOR_HEIGHT 8 - -#define COLS (STAGE_WIDTH/ACTOR_WIDTH) -#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT) -#define TOTAL (ROWS*COLS) - - -static void completed (ClutterState *state, - gpointer data) -{ - if (g_str_equal (clutter_state_get_state (state), "right")) - { - /* skip straight to left state when reaching right */ - clutter_state_warp_to_state (state, "left"); - } - else if (g_str_equal (clutter_state_get_state (state), "active")) - clutter_state_set_state (state, "right"); - else - { - clutter_state_set_state (state, "active"); - } -} - -static ClutterActor *new_rect (gint r, - gint g, - gint b, - gint a) -{ - GError *error = NULL; - ClutterColor *color = clutter_color_new (r, g, b, a); - ClutterActor *group = clutter_group_new (); - ClutterActor *rectangle = clutter_rectangle_new_with_color (color); - ClutterActor *hand = NULL; - - gchar *file = g_build_filename (TESTS_DATA_DIR, "redhand.png", NULL); - - hand = clutter_texture_new_from_file (file, &error); - if (rectangle == NULL) - g_error ("image load failed: %s", error->message); - g_free (file); - clutter_actor_set_size (hand, ACTOR_WIDTH,ACTOR_HEIGHT); - - clutter_actor_set_size (rectangle, ACTOR_WIDTH,ACTOR_HEIGHT); - clutter_color_free (color); - clutter_container_add (CLUTTER_CONTAINER (group), rectangle, hand, NULL); - return group; -} - -gint -main (gint argc, - gchar **argv) -{ - ClutterActor *stage; - ClutterState *layout_state; - gint i; - - clutter_perf_fps_init (); - if (CLUTTER_INIT_SUCCESS != clutter_init (&argc, &argv)) - g_error ("Failed to initialize Clutter"); - - stage = clutter_stage_new (); - layout_state = clutter_state_new (); - clutter_stage_set_title (CLUTTER_STAGE (stage), "State Performance [mini]"); - clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black); - clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT); - g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); - - for (i=0; i<TOTAL; i++) - { - ClutterActor *actor; - ClutterState *a_state; - - int row = i/COLS; - int col = i%COLS; - - actor = new_rect (255 * ( 1.0*col/COLS), 50, - 255 * ( 1.0*row/ROWS), 255); - clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor); - clutter_actor_set_position (actor, 320.0, 240.0); - clutter_actor_set_reactive (actor, TRUE); - - - clutter_state_set (layout_state, NULL, "active", - actor, "delayed::x", CLUTTER_LINEAR, - ACTOR_WIDTH * 1.0 * ((TOTAL-1-i) % COLS), - ((row*1.0/ROWS))/2, (1.0-(row*1.0/ROWS))/2, - actor, "delayed::y", CLUTTER_LINEAR, - ACTOR_HEIGHT * 1.0 * ((TOTAL-1-i) / COLS), - ((row*1.0/ROWS))/2, 0.0, - actor, "rotation-angle-x", CLUTTER_LINEAR, 0.0, - actor, "rotation-angle-y", CLUTTER_LINEAR, 0.0, - NULL); - - clutter_state_set (layout_state, NULL, "right", - actor, "delayed::x", CLUTTER_LINEAR, STAGE_WIDTH * 1.0, - ((row*1.0/ROWS))/2, - (1.0-(row*1.0/ROWS))/2, - actor, "delayed::y", CLUTTER_LINEAR, STAGE_HEIGHT * 1.0, - ((row*1.0/ROWS))/2, - 0.0, - NULL); - - clutter_state_set (layout_state, NULL, "left", - actor, "rotation-angle-x", CLUTTER_LINEAR, 45.0, - actor, "rotation-angle-y", CLUTTER_LINEAR, 5.0, - actor, "x", CLUTTER_LINEAR, 0-64.0, - actor, "y", CLUTTER_LINEAR, 0-64.0, - NULL); - - a_state = clutter_state_new (); - g_object_set_data_full (G_OBJECT (actor), "hover-state-machine", - a_state, g_object_unref); - - clutter_state_set (a_state, NULL, "normal", - actor, "opacity", CLUTTER_LINEAR, 0x77, - actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0, - NULL); - clutter_state_set (a_state, NULL, "hover", - actor, "opacity", CLUTTER_LINEAR, 0xff, - actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0, - NULL); - clutter_actor_set_opacity (actor, 0x77); - - clutter_state_set_duration (a_state, NULL, NULL, 500); - } - - clutter_state_set_duration (layout_state, NULL, NULL, 1000); - clutter_state_set_duration (layout_state, "active", "left", 1400); - - g_signal_connect (layout_state, "completed", G_CALLBACK (completed), NULL); - - clutter_actor_show (stage); - - clutter_state_warp_to_state (layout_state, "left"); - clutter_state_set_state (layout_state, "active"); - - clutter_perf_fps_start (CLUTTER_STAGE (stage)); - clutter_main (); - clutter_perf_fps_report ("test-state-mini"); - g_object_unref (layout_state); - - return EXIT_SUCCESS; -} |