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-rw-r--r--clutter/clutter/clutter-actor.c15
1 files changed, 8 insertions, 7 deletions
diff --git a/clutter/clutter/clutter-actor.c b/clutter/clutter/clutter-actor.c
index dd92a675c..8fde0f550 100644
--- a/clutter/clutter/clutter-actor.c
+++ b/clutter/clutter/clutter-actor.c
@@ -1610,6 +1610,7 @@ queue_update_stage_views (ClutterActor *actor)
static void
clutter_actor_real_map (ClutterActor *self)
{
+ ClutterActorPrivate *priv = self->priv;
ClutterActor *iter;
g_assert (!CLUTTER_ACTOR_IS_MAPPED (self));
@@ -1619,19 +1620,19 @@ clutter_actor_real_map (ClutterActor *self)
CLUTTER_ACTOR_SET_FLAGS (self, CLUTTER_ACTOR_MAPPED);
- if (self->priv->unmapped_paint_branch_counter == 0)
+ if (priv->unmapped_paint_branch_counter == 0)
{
- self->priv->needs_paint_volume_update = TRUE;
+ priv->needs_paint_volume_update = TRUE;
/* We skip unmapped actors when updating the stage-views list, so if
* an actors list got invalidated while it was unmapped make sure to
* set priv->needs_update_stage_views to TRUE for all actors up the
* hierarchy now.
*/
- if (self->priv->needs_update_stage_views)
+ if (priv->needs_update_stage_views)
{
/* Avoid the early return in queue_update_stage_views() */
- self->priv->needs_update_stage_views = FALSE;
+ priv->needs_update_stage_views = FALSE;
queue_update_stage_views (self);
}
}
@@ -1641,7 +1642,7 @@ clutter_actor_real_map (ClutterActor *self)
*/
g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_MAPPED]);
- for (iter = self->priv->first_child;
+ for (iter = priv->first_child;
iter != NULL;
iter = iter->priv->next_sibling)
{
@@ -1725,7 +1726,7 @@ clutter_actor_real_unmap (ClutterActor *self)
CLUTTER_NOTE (ACTOR, "Unmapping actor '%s'",
_clutter_actor_get_debug_name (self));
- for (iter = self->priv->first_child;
+ for (iter = priv->first_child;
iter != NULL;
iter = iter->priv->next_sibling)
{
@@ -1734,7 +1735,7 @@ clutter_actor_real_unmap (ClutterActor *self)
CLUTTER_ACTOR_UNSET_FLAGS (self, CLUTTER_ACTOR_MAPPED);
- if (self->priv->unmapped_paint_branch_counter == 0)
+ if (priv->unmapped_paint_branch_counter == 0)
{
/* clear the contents of the last paint volume, so that hiding + moving +
* showing will not result in the wrong area being repainted