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-rw-r--r--clutter/clutter/clutter-actor.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/clutter/clutter/clutter-actor.c b/clutter/clutter/clutter-actor.c
index c94dab8a2..4a92d6ffd 100644
--- a/clutter/clutter/clutter-actor.c
+++ b/clutter/clutter/clutter-actor.c
@@ -2311,7 +2311,7 @@ static void
clutter_actor_real_pick (ClutterActor *self,
ClutterPickContext *pick_context)
{
- if (clutter_actor_should_pick_paint (self, pick_context))
+ if (clutter_actor_should_pick (self, pick_context))
{
ClutterActorBox box = {
.x1 = 0,
@@ -2342,22 +2342,21 @@ clutter_actor_real_pick (ClutterActor *self,
}
/**
- * clutter_actor_should_pick_paint:
+ * clutter_actor_should_pick:
* @self: A #ClutterActor
* @pick_context: a #ClutterPickContext
*
* Should be called inside the implementation of the
* #ClutterActor::pick virtual function in order to check whether
- * the actor should paint itself in pick mode or not.
+ * the actor should be picked or not.
*
* This function should never be called directly by applications.
*
- * Return value: %TRUE if the actor should paint its silhouette,
- * %FALSE otherwise
+ * Return value: %TRUE if the actor should be picked, %FALSE otherwise
*/
gboolean
-clutter_actor_should_pick_paint (ClutterActor *self,
- ClutterPickContext *pick_context)
+clutter_actor_should_pick (ClutterActor *self,
+ ClutterPickContext *pick_context)
{
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);