diff options
-rw-r--r-- | src/compositor/meta-surface-actor-wayland.c | 25 | ||||
-rw-r--r-- | src/compositor/meta-surface-actor-wayland.h | 3 | ||||
-rw-r--r-- | src/wayland/meta-wayland-surface.c | 23 |
3 files changed, 41 insertions, 10 deletions
diff --git a/src/compositor/meta-surface-actor-wayland.c b/src/compositor/meta-surface-actor-wayland.c index 76c11944e..069c511e1 100644 --- a/src/compositor/meta-surface-actor-wayland.c +++ b/src/compositor/meta-surface-actor-wayland.c @@ -30,6 +30,7 @@ #include <cogl/cogl-wayland-server.h> #include "meta-shaped-texture-private.h" +#include "wayland/meta-wayland-buffer.h" #include "wayland/meta-wayland-private.h" #include "wayland/meta-window-wayland.h" @@ -119,6 +120,30 @@ logical_to_actor_position (MetaSurfaceActorWayland *self, *y = *y * monitor_scale; } +/* Convert the current actor state to the corresponding subsurface rectangle + * in logical pixel coordinate space. */ +void +meta_surface_actor_wayland_get_subsurface_rect (MetaSurfaceActorWayland *self, + MetaRectangle *rect) +{ + MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self); + CoglTexture *texture = surface->buffer->texture; + MetaWindow *toplevel_window; + int monitor_scale; + float x, y; + + toplevel_window = meta_wayland_surface_get_toplevel_window (surface); + monitor_scale = meta_window_wayland_get_main_monitor_scale (toplevel_window); + + clutter_actor_get_position (CLUTTER_ACTOR (self), &x, &y); + *rect = (MetaRectangle) { + .x = x / monitor_scale, + .y = y / monitor_scale, + .width = cogl_texture_get_width (texture) / surface->scale, + .height = cogl_texture_get_height (texture) / surface->scale, + }; +} + void meta_surface_actor_wayland_sync_subsurface_state (MetaSurfaceActorWayland *self) { diff --git a/src/compositor/meta-surface-actor-wayland.h b/src/compositor/meta-surface-actor-wayland.h index 4051abde2..0193480ab 100644 --- a/src/compositor/meta-surface-actor-wayland.h +++ b/src/compositor/meta-surface-actor-wayland.h @@ -66,6 +66,9 @@ void meta_surface_actor_wayland_set_texture (MetaSurfaceActorWayland *self, double meta_surface_actor_wayland_get_scale (MetaSurfaceActorWayland *actor); +void meta_surface_actor_wayland_get_subsurface_rect (MetaSurfaceActorWayland *self, + MetaRectangle *rect); + void meta_surface_actor_wayland_sync_state (MetaSurfaceActorWayland *self); void meta_surface_actor_wayland_sync_state_recursive (MetaSurfaceActorWayland *self); diff --git a/src/wayland/meta-wayland-surface.c b/src/wayland/meta-wayland-surface.c index e352e07ce..3eb0b0e9d 100644 --- a/src/wayland/meta-wayland-surface.c +++ b/src/wayland/meta-wayland-surface.c @@ -188,32 +188,35 @@ calculate_surface_window_geometry (MetaWaylandSurface *surface, float parent_x, float parent_y) { - ClutterActor *surface_actor = CLUTTER_ACTOR (surface->surface_actor); + MetaSurfaceActorWayland *surface_actor = + META_SURFACE_ACTOR_WAYLAND (surface->surface_actor); + MetaRectangle subsurface_rect; MetaRectangle geom; - float x, y; GList *l; /* Unmapped surfaces don't count. */ - if (!CLUTTER_ACTOR_IS_VISIBLE (surface_actor)) + if (!CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (surface_actor))) return; if (!surface->buffer) return; - /* XXX: Is there a better way to do this using Clutter APIs? */ - clutter_actor_get_position (surface_actor, &x, &y); + meta_surface_actor_wayland_get_subsurface_rect (surface_actor, + &subsurface_rect); - geom.x = parent_x + x; - geom.y = parent_x + y; - geom.width = cogl_texture_get_width (surface->buffer->texture); - geom.height = cogl_texture_get_height (surface->buffer->texture); + geom.x = parent_x + subsurface_rect.x; + geom.y = parent_x + subsurface_rect.y; + geom.width = subsurface_rect.width; + geom.height = subsurface_rect.height; meta_rectangle_union (total_geometry, &geom, total_geometry); for (l = surface->subsurfaces; l != NULL; l = l->next) { MetaWaylandSurface *subsurface = l->data; - calculate_surface_window_geometry (subsurface, total_geometry, x, y); + calculate_surface_window_geometry (subsurface, total_geometry, + subsurface_rect.x, + subsurface_rect.y); } } |