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authorRobert Bragg <robert@linux.intel.com>2011-10-12 17:12:08 +0100
committerRobert Bragg <robert@linux.intel.com>2011-11-01 12:03:01 +0000
commit3c129f5c18c19fd5838313143fd6b755c7860516 (patch)
tree29e7236c61591cf89add92a4ca0db253f6f4e2c6 /tests
parent426c8b8f41626527bcf764bc275d46ffe8c2e84b (diff)
downloadmutter-3c129f5c18c19fd5838313143fd6b755c7860516.tar.gz
tests: ports test-wrap-modes.c to be standalone cogl test
This ports test-wrap-modes.c from being a clutter based test to one that is a standalone cogl test. Reviewed-by: Neil Roberts <neil@linux.intel.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/conform/Makefile.am2
-rw-r--r--tests/conform/test-conform-main.c2
-rw-r--r--tests/conform/test-wrap-modes.c218
3 files changed, 97 insertions, 125 deletions
diff --git a/tests/conform/Makefile.am b/tests/conform/Makefile.am
index 8f83b67d7..ea18f5378 100644
--- a/tests/conform/Makefile.am
+++ b/tests/conform/Makefile.am
@@ -32,7 +32,6 @@ unported_test_sources = \
test-vertex-buffer-contiguous.c \
test-vertex-buffer-interleved.c \
test-vertex-buffer-mutability.c \
- test-wrap-modes.c \
test-primitive.c \
$(NULL)
@@ -43,6 +42,7 @@ test_sources = \
test-backface-culling.c \
test-just-vertex-shader.c \
test-pipeline-user-matrix.c \
+ test-wrap-modes.c \
$(NULL)
test_conformance_SOURCES = $(common_sources) $(test_sources)
diff --git a/tests/conform/test-conform-main.c b/tests/conform/test-conform-main.c
index e26e8b819..8a4c44492 100644
--- a/tests/conform/test-conform-main.c
+++ b/tests/conform/test-conform-main.c
@@ -149,7 +149,7 @@ main (int argc, char **argv)
UNPORTED_TEST ("/cogl/texture", test_cogl_pixel_array);
UNPORTED_TEST ("/cogl/texture", test_cogl_texture_rectangle);
UNPORTED_TEST ("/cogl/texture", test_cogl_texture_3d);
- UNPORTED_TEST ("/cogl/texture", test_cogl_wrap_modes);
+ ADD_TEST ("/cogl/texture", test_cogl_wrap_modes);
UNPORTED_TEST ("/cogl/texture", test_cogl_texture_pixmap_x11);
UNPORTED_TEST ("/cogl/texture", test_cogl_texture_get_set_data);
UNPORTED_TEST ("/cogl/texture", test_cogl_atlas_migration);
diff --git a/tests/conform/test-wrap-modes.c b/tests/conform/test-wrap-modes.c
index 94045966e..8ebc01133 100644
--- a/tests/conform/test-wrap-modes.c
+++ b/tests/conform/test-wrap-modes.c
@@ -1,23 +1,23 @@
-#include <clutter/clutter.h>
+#include <cogl/cogl.h>
#include <string.h>
-#include "test-conform-common.h"
+#include "test-utils.h"
#define TEX_SIZE 4
-static const ClutterColor stage_color = { 0x80, 0x80, 0x80, 0xff };
-
typedef struct _TestState
{
- ClutterActor *stage;
- CoglHandle texture;
+ CoglContext *ctx;
+ int width;
+ int height;
+ CoglTexture *texture;
} TestState;
-static CoglHandle
+static CoglTexture *
create_texture (CoglTextureFlags flags)
{
guint8 *data = g_malloc (TEX_SIZE * TEX_SIZE * 4), *p = data;
- CoglHandle tex;
+ CoglTexture *tex;
int x, y;
for (y = 0; y < TEX_SIZE; y++)
@@ -34,50 +34,49 @@ create_texture (CoglTextureFlags flags)
COGL_PIXEL_FORMAT_ANY,
TEX_SIZE * 4,
data);
-
g_free (data);
return tex;
}
-static CoglHandle
-create_material (TestState *state,
- CoglMaterialWrapMode wrap_mode_s,
- CoglMaterialWrapMode wrap_mode_t)
+static CoglPipeline *
+create_pipeline (TestState *state,
+ CoglPipelineWrapMode wrap_mode_s,
+ CoglPipelineWrapMode wrap_mode_t)
{
- CoglHandle material;
+ CoglPipeline *pipeline;
- material = cogl_material_new ();
- cogl_material_set_layer (material, 0, state->texture);
- cogl_material_set_layer_filters (material, 0,
- COGL_MATERIAL_FILTER_NEAREST,
- COGL_MATERIAL_FILTER_NEAREST);
- cogl_material_set_layer_wrap_mode_s (material, 0, wrap_mode_s);
- cogl_material_set_layer_wrap_mode_t (material, 0, wrap_mode_t);
+ pipeline = cogl_pipeline_new ();
+ cogl_pipeline_set_layer_texture (pipeline, 0, state->texture);
+ cogl_pipeline_set_layer_filters (pipeline, 0,
+ COGL_PIPELINE_FILTER_NEAREST,
+ COGL_PIPELINE_FILTER_NEAREST);
+ cogl_pipeline_set_layer_wrap_mode_s (pipeline, 0, wrap_mode_s);
+ cogl_pipeline_set_layer_wrap_mode_t (pipeline, 0, wrap_mode_t);
- return material;
+ return pipeline;
}
-static CoglMaterialWrapMode
+static CoglPipelineWrapMode
test_wrap_modes[] =
{
- COGL_MATERIAL_WRAP_MODE_REPEAT,
- COGL_MATERIAL_WRAP_MODE_REPEAT,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
- COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE,
- COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE,
+ COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
+ COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
- COGL_MATERIAL_WRAP_MODE_REPEAT,
- COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
- COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE,
- COGL_MATERIAL_WRAP_MODE_REPEAT,
+ COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
- COGL_MATERIAL_WRAP_MODE_AUTOMATIC,
- COGL_MATERIAL_WRAP_MODE_AUTOMATIC,
+ COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
+ COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
- COGL_MATERIAL_WRAP_MODE_AUTOMATIC,
- COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE
+ COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
+ COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE
};
static void
@@ -87,17 +86,17 @@ draw_tests (TestState *state)
for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
{
- CoglMaterialWrapMode wrap_mode_s, wrap_mode_t;
- CoglHandle material;
+ CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
+ CoglPipeline *pipeline;
- /* Create a separate material for each pair of wrap modes so
+ /* Create a separate pipeline for each pair of wrap modes so
that we can verify whether the batch splitting works */
wrap_mode_s = test_wrap_modes[i];
wrap_mode_t = test_wrap_modes[i + 1];
- material = create_material (state, wrap_mode_s, wrap_mode_t);
- cogl_set_source (material);
- cogl_handle_unref (material);
- /* Render the material at four times the size of the texture */
+ pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
+ cogl_set_source (pipeline);
+ cogl_handle_unref (pipeline);
+ /* Render the pipeline at four times the size of the texture */
cogl_rectangle_with_texture_coords (i * TEX_SIZE, 0,
(i + 2) * TEX_SIZE, TEX_SIZE * 2,
0, 0, 2, 2);
@@ -119,17 +118,17 @@ draw_tests_polygon (TestState *state)
for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
{
- CoglMaterialWrapMode wrap_mode_s, wrap_mode_t;
- CoglHandle material;
+ CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
+ CoglPipeline *pipeline;
wrap_mode_s = test_wrap_modes[i];
wrap_mode_t = test_wrap_modes[i + 1];
- material = create_material (state, wrap_mode_s, wrap_mode_t);
- cogl_set_source (material);
- cogl_handle_unref (material);
+ pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
+ cogl_set_source (pipeline);
+ cogl_handle_unref (pipeline);
cogl_push_matrix ();
cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
- /* Render the material at four times the size of the texture */
+ /* Render the pipeline at four times the size of the texture */
cogl_polygon (vertices, G_N_ELEMENTS (vertices), FALSE);
cogl_pop_matrix ();
}
@@ -154,17 +153,17 @@ draw_tests_vbo (TestState *state)
for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
{
- CoglMaterialWrapMode wrap_mode_s, wrap_mode_t;
- CoglHandle material;
+ CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
+ CoglPipeline *pipeline;
wrap_mode_s = test_wrap_modes[i];
wrap_mode_t = test_wrap_modes[i + 1];
- material = create_material (state, wrap_mode_s, wrap_mode_t);
- cogl_set_source (material);
- cogl_handle_unref (material);
+ pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
+ cogl_set_source (pipeline);
+ cogl_handle_unref (pipeline);
cogl_push_matrix ();
cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
- /* Render the material at four times the size of the texture */
+ /* Render the pipeline at four times the size of the texture */
cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_TRIANGLE_FAN, 0, 4);
cogl_pop_matrix ();
}
@@ -173,40 +172,6 @@ draw_tests_vbo (TestState *state)
}
static void
-draw_frame (TestState *state)
-{
- /* Draw the tests first with a non atlased texture */
- state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
- draw_tests (state);
- cogl_handle_unref (state->texture);
-
- /* Draw the tests again with a possible atlased texture. This should
- end up testing software repeats */
- state->texture = create_texture (COGL_TEXTURE_NONE);
- cogl_push_matrix ();
- cogl_translate (0.0f, TEX_SIZE * 2.0f, 0.0f);
- draw_tests (state);
- cogl_pop_matrix ();
- cogl_handle_unref (state->texture);
-
- /* Draw the tests using cogl_polygon */
- state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
- cogl_push_matrix ();
- cogl_translate (0.0f, TEX_SIZE * 4.0f, 0.0f);
- draw_tests_polygon (state);
- cogl_pop_matrix ();
- cogl_handle_unref (state->texture);
-
- /* Draw the tests using a vertex buffer */
- state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
- cogl_push_matrix ();
- cogl_translate (0.0f, TEX_SIZE * 6.0f, 0.0f);
- draw_tests_vbo (state);
- cogl_pop_matrix ();
- cogl_handle_unref (state->texture);
-}
-
-static void
validate_set (TestState *state, int offset)
{
guint8 data[TEX_SIZE * 2 * TEX_SIZE * 2 * 4], *p;
@@ -214,7 +179,7 @@ validate_set (TestState *state, int offset)
for (i = 0; i < G_N_ELEMENTS (test_wrap_modes); i += 2)
{
- CoglMaterialWrapMode wrap_mode_s, wrap_mode_t;
+ CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
wrap_mode_s = test_wrap_modes[i];
wrap_mode_t = test_wrap_modes[i + 1];
@@ -233,15 +198,15 @@ validate_set (TestState *state, int offset)
guint8 green, blue;
if (x < TEX_SIZE ||
- wrap_mode_s == COGL_MATERIAL_WRAP_MODE_REPEAT ||
- wrap_mode_s == COGL_MATERIAL_WRAP_MODE_AUTOMATIC)
+ wrap_mode_s == COGL_PIPELINE_WRAP_MODE_REPEAT ||
+ wrap_mode_s == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
green = (x & 1) * 255;
else
green = ((TEX_SIZE - 1) & 1) * 255;
if (y < TEX_SIZE ||
- wrap_mode_t == COGL_MATERIAL_WRAP_MODE_REPEAT ||
- wrap_mode_t == COGL_MATERIAL_WRAP_MODE_AUTOMATIC)
+ wrap_mode_t == COGL_PIPELINE_WRAP_MODE_REPEAT ||
+ wrap_mode_t == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
blue = (y & 1) * 255;
else
blue = ((TEX_SIZE - 1) & 1) * 255;
@@ -264,53 +229,60 @@ validate_result (TestState *state)
#endif
validate_set (state, 2); /* cogl_polygon */
validate_set (state, 3); /* vertex buffer */
-
- /* Comment this out to see what the test paints */
- clutter_main_quit ();
}
static void
-on_paint (ClutterActor *actor, TestState *state)
+paint (TestState *state)
{
- draw_frame (state);
+ /* Draw the tests first with a non atlased texture */
+ state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
+ draw_tests (state);
+ cogl_handle_unref (state->texture);
- validate_result (state);
-}
+ /* Draw the tests again with a possible atlased texture. This should
+ end up testing software repeats */
+ state->texture = create_texture (COGL_TEXTURE_NONE);
+ cogl_push_matrix ();
+ cogl_translate (0.0f, TEX_SIZE * 2.0f, 0.0f);
+ draw_tests (state);
+ cogl_pop_matrix ();
+ cogl_handle_unref (state->texture);
-static gboolean
-queue_redraw (gpointer stage)
-{
- clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
+ /* Draw the tests using cogl_polygon */
+ state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
+ cogl_push_matrix ();
+ cogl_translate (0.0f, TEX_SIZE * 4.0f, 0.0f);
+ draw_tests_polygon (state);
+ cogl_pop_matrix ();
+ cogl_handle_unref (state->texture);
- return TRUE;
+ /* Draw the tests using a vertex buffer */
+ state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
+ cogl_push_matrix ();
+ cogl_translate (0.0f, TEX_SIZE * 6.0f, 0.0f);
+ draw_tests_vbo (state);
+ cogl_pop_matrix ();
+ cogl_handle_unref (state->texture);
+
+ validate_result (state);
}
void
test_cogl_wrap_modes (TestUtilsGTestFixture *fixture,
void *data)
{
+ TestUtilsSharedState *shared_state = data;
TestState state;
- unsigned int idle_source;
- unsigned int paint_handler;
-
- state.stage = clutter_stage_get_default ();
-
- clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
-
- /* We force continuous redrawing of the stage, since we need to skip
- * the first few frames, and we wont be doing anything else that
- * will trigger redrawing. */
- idle_source = g_idle_add (queue_redraw, state.stage);
-
- paint_handler = g_signal_connect_after (state.stage, "paint",
- G_CALLBACK (on_paint), &state);
- clutter_actor_show_all (state.stage);
+ state.ctx = shared_state->ctx;
+ state.width = cogl_framebuffer_get_width (shared_state->fb);
+ state.height = cogl_framebuffer_get_height (shared_state->fb);
- clutter_main ();
+ cogl_ortho (0, state.width, /* left, right */
+ state.height, 0, /* bottom, top */
+ -1, 100 /* z near, far */);
- g_source_remove (idle_source);
- g_signal_handler_disconnect (state.stage, paint_handler);
+ paint (&state);
if (g_test_verbose ())
g_print ("OK\n");