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author | Jonas Dreßler <verdre@v0yd.nl> | 2020-10-23 21:14:38 +0200 |
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committer | Jonas Dreßler <verdre@v0yd.nl> | 2020-10-23 22:06:58 +0200 |
commit | 4e63ed524ed1f7feadcede4b275deea1169617a3 (patch) | |
tree | 19b5c202339fe10a5d8d1e619b3c8185a34a1bd9 /cogl/tests/conform/test-texture-pixmap-x11.c | |
parent | a03e233b44c58dc6f5113eb7bb65e5ef47490018 (diff) | |
download | mutter-4e63ed524ed1f7feadcede4b275deea1169617a3.tar.gz |
tests: Use ClutterStage "after-paint" instead of ClutterActor "paint"
The "paint" signal of ClutterActor is deprecated and will be removed. We
have a good replacement to get notified about stage paints nowadays,
that is "after-paint" on ClutterStage, so switch to that signal where it
makes sense.
I didn't bother to update the few tests (namely Clutters
conform/texture-fbo.c, conform/text-cache.c,
interactive/test-cogl-multitexture.c and Cogls
conform/test-multitexture.c, conform/test-texture-mipmaps.c) where it's
harder to replace the signal since we don't build those anyway.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1522
Diffstat (limited to 'cogl/tests/conform/test-texture-pixmap-x11.c')
-rw-r--r-- | cogl/tests/conform/test-texture-pixmap-x11.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/cogl/tests/conform/test-texture-pixmap-x11.c b/cogl/tests/conform/test-texture-pixmap-x11.c index ef1936082..41555266f 100644 --- a/cogl/tests/conform/test-texture-pixmap-x11.c +++ b/cogl/tests/conform/test-texture-pixmap-x11.c @@ -140,9 +140,9 @@ check_paint (TestState *state, int x, int y, int scale) #define FRAME_COUNT_UPDATED 8 static void -on_paint (ClutterActor *actor, - ClutterPaintContext *paint_context, - TestState *state) +on_after_paint (ClutterActor *actor, + ClutterPaintContext *paint_context, + TestState *state) { CoglHandle material; @@ -219,8 +219,8 @@ test_texture_pixmap_x11 (TestUtilsGTestFixture *fixture, clutter_actor_set_background_color (CLUTTER_ACTOR (state.stage), &stage_color); - paint_handler = g_signal_connect_after (state.stage, "paint", - G_CALLBACK (on_paint), &state); + paint_handler = g_signal_connect (CLUTTER_STAGE (state.stage), "after-paint", + G_CALLBACK (on_after_paint), &state); idle_handler = g_idle_add (queue_redraw, state.stage); |