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authorNeil Roberts <neil@linux.intel.com>2013-07-30 15:48:58 +0100
committerNeil Roberts <neil@linux.intel.com>2013-07-30 15:48:58 +0100
commitc4fca0f3ff5a578e99f19ccf2248d3fe8e387d65 (patch)
treeb5c74382a119895e82f6294921329f6c699de8d0
parente4f24dba755315fa30e20df6518a0f1d49c76878 (diff)
downloadmutter-c4fca0f3ff5a578e99f19ccf2248d3fe8e387d65.tar.gz
Updates NEWS for the 1.15.4 release
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+Cogl 1.15.4 2013-07-30
+
+ • List of changes since Cogl 1.15.2
+
+ » Added experimental API to directly expose atlas textures.
+ » Added new_from_file/data/bitmap APIs for sliced textures.
+ » Added new_from_file APIs for 2D textures.
+ » Added cogl_primitive_draw as a new name for the
+ cogl_framebuffer_draw_primitive function.
+ » Removed the attribute drawing APIs. Instead applications should
+ create a primitive and draw that.
+ » Fixed bug where Cogl would busy-wait with 100% CPU if the Wayland
+ compositor is closed.
+ » The COGL_FRAME_EVENT_SYNC events are now sent based on the frame
+ callback with the Wayland backend.
+ » New cogl_gst_video_sink_is_ready() function to determine whether a
+ Cogl-GST video sink is ready to have the pipeline queried.
+ » Fixed a potential bug with the blending enabled state when copying
+ a pipeline.
+ » Fixed detecting the Mesa vendor when GL 3 is used.
+ » Fixed a reference leak on the CoglRenderer.
+ » Fixes to the Visual Studio build files.
+
+Many thanks to:
+
+ Robert Bragg
+ Chun-wei Fan
+ Damien Lespiau
+
Cogl 1.15.2 2013-07-09
• List of changes since Cogl 1.14.0