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author | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-03-18 13:27:47 -0400 |
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committer | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-03-18 15:23:19 -0400 |
commit | e216b6ca0fd968e42b612f0a0508f798756d0890 (patch) | |
tree | 5f401a0e210fa9220450525355bff93f50d2af2b | |
parent | 8a33880c00cd994e70bdbe5198e712408a3d175e (diff) | |
download | mutter-e216b6ca0fd968e42b612f0a0508f798756d0890.tar.gz |
background: Fix the desaturate effect when on its own
We need to make sure cogl_texel is set to something,
otherwise we'll have junk.
https://bugzilla.gnome.org/show_bug.cgi?id=696087
-rw-r--r-- | src/compositor/meta-background.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/compositor/meta-background.c b/src/compositor/meta-background.c index fd2d1d271..7876d594c 100644 --- a/src/compositor/meta-background.c +++ b/src/compositor/meta-background.c @@ -63,6 +63,11 @@ " return vec3(mix(color.rgb, gray, 1.0 - saturation));\n" \ "}\n" \ +/* Used when we don't have a blur, as the texel is going to be junk + * unless we set something to it. */ +#define DESATURATE_PRELUDE \ +"cogl_texel = texture2D(cogl_sampler, cogl_tex_coord.st);\n" + #define DESATURATE_CODE \ "cogl_texel.rgb = desaturate(cogl_texel.rgb);\n" @@ -621,7 +626,7 @@ add_texture_lookup_shader (MetaBackground *self) else if (priv->effects & META_BACKGROUND_EFFECTS_BLUR) code = BLUR_CODE; else if (priv->effects & META_BACKGROUND_EFFECTS_DESATURATE) - code = DESATURATE_CODE; + code = DESATURATE_PRELUDE "\n" DESATURATE_CODE; else return; |