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authorOwen W. Taylor <otaylor@fishsoup.net>2012-10-03 23:10:56 -0400
committerOwen W. Taylor <otaylor@fishsoup.net>2013-02-13 09:48:26 -0500
commit790bfcad9a535829393c92c5e97a789e2f8f19c4 (patch)
tree629a4a5213307e06ba0cc7699efdd46c9e07eadc
parentfbfab93c63b3931cef0d11b7a559f210f8c649e6 (diff)
downloadmutter-790bfcad9a535829393c92c5e97a789e2f8f19c4.tar.gz
MetaWindow: always resize the frame first when we have synchronization
Resizing the frame triggers creation of a new backing pixmap for the window, so we should do that first before we resize the client window and mess up the contents of the old backing pixmap. https://bugzilla.gnome.org/show_bug.cgi?id=685463
-rw-r--r--src/core/window.c24
1 files changed, 20 insertions, 4 deletions
diff --git a/src/core/window.c b/src/core/window.c
index a4838d292..4b76e4764 100644
--- a/src/core/window.c
+++ b/src/core/window.c
@@ -5059,12 +5059,28 @@ meta_window_move_resize_internal (MetaWindow *window,
* efficiently as possible
*/
- /* configure frame first if we grow more than we shrink
+ /* Normally, we configure the frame first depending on whether
+ * we grow the frame more than we shrink. The idea is to avoid
+ * messing up the window contents by having a temporary situation
+ * where the frame is smaller than the window. However, if we're
+ * cooperating with the client to create an atomic frame upate,
+ * and the window is redirected, then we should always update
+ * the frame first, since updating the frame will force a new
+ * backing pixmap to be allocated, and the old backing pixmap
+ * will be left undisturbed for us to paint to the screen until
+ * the client finishes redrawing.
*/
- size_dx = w - window->rect.width;
- size_dy = h - window->rect.height;
+ if (window->extended_sync_request_counter)
+ {
+ configure_frame_first = TRUE;
+ }
+ else
+ {
+ size_dx = w - window->rect.width;
+ size_dy = h - window->rect.height;
- configure_frame_first = (size_dx + size_dy >= 0);
+ configure_frame_first = size_dx + size_dy >= 0;
+ }
if (use_static_gravity)
meta_window_set_gravity (window, StaticGravity);