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authorJonas Dreßler <verdre@v0yd.nl>2020-07-03 14:03:09 +0200
committerCarlos Garnacho <carlosg@gnome.org>2020-10-20 15:27:43 +0000
commit29caa5bea576ed056aa6c82de192426abe6019ae (patch)
treec98fdc81fcaa8a3ec472c4956f50763ba3cdc182
parent3bca29f3038d58f5f42978b2f7d3103f6119d565 (diff)
downloadmutter-29caa5bea576ed056aa6c82de192426abe6019ae.tar.gz
clutter/actor: Don't queue relayouts inside add/remove_child_internal
Since we now moved the queuing of relayouts into the mapping and unmapping functions, we no longer need to do it when adding or removing a child, that's because removing a child always unmaps the child, and adding it to a stage (if it's visible) will map it. So remove those calls to queue_relayout() since they're no longer needed. With the above we no longer queue a relayout in clutter_actor_add_child_internal(), that means there's one place where we need to explicitely queue relayouts now: That's when using the set_child_at_index/above/below() APIs, those are special because they avoid unmapping and mapping of actors and would now no longer get a relayout. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1366
-rw-r--r--clutter/clutter/clutter-actor.c38
1 files changed, 2 insertions, 36 deletions
diff --git a/clutter/clutter/clutter-actor.c b/clutter/clutter/clutter-actor.c
index a398986bf..114259e68 100644
--- a/clutter/clutter/clutter-actor.c
+++ b/clutter/clutter/clutter-actor.c
@@ -4278,7 +4278,6 @@ clutter_actor_remove_child_internal (ClutterActor *self,
gboolean destroy_meta, emit_parent_set, emit_actor_removed, check_state;
gboolean flush_queue;
gboolean notify_first_last;
- gboolean was_mapped;
gboolean stop_transitions;
gboolean clear_stage_views;
GObject *obj;
@@ -4310,8 +4309,6 @@ clutter_actor_remove_child_internal (ClutterActor *self,
if (check_state)
{
- was_mapped = CLUTTER_ACTOR_IS_MAPPED (child);
-
/* we need to unrealize *before* we set parent_actor to NULL,
* because in an unrealize method actors are dissociating from the
* stage, which means they need to be able to
@@ -4321,8 +4318,6 @@ clutter_actor_remove_child_internal (ClutterActor *self,
*/
clutter_actor_update_map_state (child, MAP_STATE_MAKE_UNREALIZED);
}
- else
- was_mapped = FALSE;
if (flush_queue)
{
@@ -4384,12 +4379,6 @@ clutter_actor_remove_child_internal (ClutterActor *self,
if (emit_parent_set && !CLUTTER_ACTOR_IN_DESTRUCTION (child))
g_signal_emit (child, actor_signals[PARENT_SET], 0, self);
- /* if the child was mapped then we need to relayout ourselves to account
- * for the removed child
- */
- if (was_mapped)
- clutter_actor_queue_relayout (self);
-
/* we need to emit the signal before dropping the reference */
if (emit_actor_removed)
_clutter_container_emit_actor_removed (CLUTTER_CONTAINER (self), child);
@@ -12073,29 +12062,6 @@ clutter_actor_add_child_internal (ClutterActor *self,
if (CLUTTER_ACTOR_IS_MAPPED (child))
clutter_actor_queue_redraw (child);
- /* maintain the invariant that if an actor needs layout,
- * its parents do as well
- */
- if (clutter_actor_needs_relayout (child))
- {
- /* we work around the short-circuiting we do
- * in clutter_actor_queue_relayout() since we
- * want to force a relayout
- */
- child->priv->needs_width_request = TRUE;
- child->priv->needs_height_request = TRUE;
- child->priv->needs_allocation = TRUE;
-
- if (CLUTTER_ACTOR_IS_MAPPED (child))
- child->priv->needs_paint_volume_update = TRUE;
-
- /* we only queue a relayout here, because any possible
- * redraw has already been queued either by show() or
- * by our call to queue_redraw() above
- */
- _clutter_actor_queue_only_relayout (child->priv->parent);
- }
-
if (emit_actor_added)
_clutter_container_emit_actor_added (CLUTTER_CONTAINER (self), child);
@@ -12570,7 +12536,7 @@ clutter_actor_set_child_above_sibling (ClutterActor *self,
sibling);
g_object_unref(child);
- clutter_actor_queue_redraw_on_parent (child);
+ clutter_actor_queue_relayout (self);
}
/**
@@ -12617,7 +12583,7 @@ clutter_actor_set_child_below_sibling (ClutterActor *self,
sibling);
g_object_unref(child);
- clutter_actor_queue_redraw_on_parent (child);
+ clutter_actor_queue_relayout (self);
}
/**