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authorAdam Jackson <ajax@redhat.com>2019-10-23 11:12:22 -0400
committerGeorges Basile Stavracas Neto <georges.stavracas@gmail.com>2019-11-07 12:47:23 +0000
commit54ac1f6b592f21fa185e41dc9ef0f8faf14c1b3e (patch)
tree28228ff6b257e8ea0a8ba1ed3ea6590ddcddf658
parent9b16b74b5d8c814af0b3812d909c23d676558be4 (diff)
downloadmutter-54ac1f6b592f21fa185e41dc9ef0f8faf14c1b3e.tar.gz
test: Remove unreferenced test-texture-rectangle
This isn't even built, and it's testing GL_TEXTURE_RECTANGLE_ARB, which is not even a code path we support anymore since we require real NPOT. https://gitlab.gnome.org/GNOME/mutter/merge_requests/883
-rw-r--r--cogl/tests/conform/test-texture-rectangle.c276
1 files changed, 0 insertions, 276 deletions
diff --git a/cogl/tests/conform/test-texture-rectangle.c b/cogl/tests/conform/test-texture-rectangle.c
deleted file mode 100644
index 2f50b1a6f..000000000
--- a/cogl/tests/conform/test-texture-rectangle.c
+++ /dev/null
@@ -1,276 +0,0 @@
-#include <clutter/clutter.h>
-#include <string.h>
-
-#include "test-conform-common.h"
-
-static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
-
-typedef struct _TestState
-{
- ClutterActor *stage;
-} TestState;
-
-static CoglHandle
-create_source_rect (void)
-{
-#ifdef GL_TEXTURE_RECTANGLE_ARB
-
- int x, y;
- GLint prev_unpack_row_length;
- GLint prev_unpack_alignment;
- GLint prev_unpack_skip_rows;
- GLint prev_unpack_skip_pixles;
- GLint prev_rectangle_binding;
- uint8_t *data = g_malloc (256 * 256 * 4), *p = data;
- CoglHandle tex;
- GLuint gl_tex;
-
- for (y = 0; y < 256; y++)
- for (x = 0; x < 256; x++)
- {
- *(p++) = x;
- *(p++) = y;
- *(p++) = 0;
- *(p++) = 255;
- }
-
- /* We are about to use OpenGL directly to create a TEXTURE_RECTANGLE
- * texture so we need to save the state that we modify so we can
- * restore it afterwards and be sure not to interfere with any state
- * caching that Cogl may do internally.
- */
- glGetIntegerv (GL_UNPACK_ROW_LENGTH, &prev_unpack_row_length);
- glGetIntegerv (GL_UNPACK_ALIGNMENT, &prev_unpack_alignment);
- glGetIntegerv (GL_UNPACK_SKIP_ROWS, &prev_unpack_skip_rows);
- glGetIntegerv (GL_UNPACK_SKIP_PIXELS, &prev_unpack_skip_pixles);
- glGetIntegerv (GL_TEXTURE_BINDING_RECTANGLE_ARB, &prev_rectangle_binding);
-
- glPixelStorei (GL_UNPACK_ROW_LENGTH, 256);
- glPixelStorei (GL_UNPACK_ALIGNMENT, 8);
- glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
- glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
-
- glGenTextures (1, &gl_tex);
- glBindTexture (GL_TEXTURE_RECTANGLE_ARB, gl_tex);
- glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0,
- GL_RGBA, 256, 256, 0,
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- data);
-
- /* Now restore the original GL state as Cogl had left it */
- glPixelStorei (GL_UNPACK_ROW_LENGTH, prev_unpack_row_length);
- glPixelStorei (GL_UNPACK_ALIGNMENT, prev_unpack_alignment);
- glPixelStorei (GL_UNPACK_SKIP_ROWS, prev_unpack_skip_rows);
- glPixelStorei (GL_UNPACK_SKIP_PIXELS, prev_unpack_skip_pixles);
- glBindTexture (GL_TEXTURE_RECTANGLE_ARB, prev_rectangle_binding);
-
- g_assert (glGetError () == GL_NO_ERROR);
-
- g_free (data);
-
- tex = test_utils_texture_new_from_foreign (gl_tex,
- GL_TEXTURE_RECTANGLE_ARB,
- 256, 256, 0, 0,
- COGL_PIXEL_FORMAT_RGBA_8888);
-
- return tex;
-
-#else /* GL_TEXTURE_RECTANGLE_ARB */
-
- return NULL;
-
-#endif /* GL_TEXTURE_RECTANGLE_ARB */
-}
-
-static CoglHandle
-create_source_2d (void)
-{
- int x, y;
- uint8_t *data = g_malloc (256 * 256 * 4), *p = data;
- CoglHandle tex;
-
- for (y = 0; y < 256; y++)
- for (x = 0; x < 256; x++)
- {
- *(p++) = 0;
- *(p++) = x;
- *(p++) = y;
- *(p++) = 255;
- }
-
- tex = test_utils_texture_new_from_data (256, 256, TEST_UTILS_TEXTURE_NONE,
- COGL_PIXEL_FORMAT_RGBA_8888_PRE,
- COGL_PIXEL_FORMAT_ANY,
- 256 * 4,
- data);
-
- g_free (data);
-
- return tex;
-}
-
-static void
-draw_frame (TestState *state)
-{
- GLuint gl_tex;
- CoglHandle tex_rect = create_source_rect ();
- CoglHandle material_rect = cogl_material_new ();
- CoglHandle tex_2d = create_source_2d ();
- CoglHandle material_2d = cogl_material_new ();
-
- g_assert (tex_rect != NULL);
-
- cogl_material_set_layer (material_rect, 0, tex_rect);
- cogl_material_set_layer_filters (material_rect, 0,
- COGL_MATERIAL_FILTER_NEAREST,
- COGL_MATERIAL_FILTER_NEAREST);
-
- cogl_material_set_layer (material_2d, 0, tex_2d);
- cogl_material_set_layer_filters (material_2d, 0,
- COGL_MATERIAL_FILTER_NEAREST,
- COGL_MATERIAL_FILTER_NEAREST);
-
- cogl_set_source (material_rect);
-
- /* Render the texture repeated horizontally twice */
- cogl_rectangle_with_texture_coords (0.0f, 0.0f, 512.0f, 256.0f,
- 0.0f, 0.0f, 2.0f, 1.0f);
- /* Render the top half of the texture to test without repeating */
- cogl_rectangle_with_texture_coords (0.0f, 256.0f, 256.0f, 384.0f,
- 0.0f, 0.0f, 1.0f, 0.5f);
-
- cogl_set_source (material_2d);
-
- /* Render the top half of a regular 2D texture */
- cogl_rectangle_with_texture_coords (256.0f, 256.0f, 512.0f, 384.0f,
- 0.0f, 0.0f, 1.0f, 0.5f);
-
- /* Flush the rendering now so we can safely delete the texture */
- cogl_flush ();
-
- cogl_object_unref (material_rect);
-
- /* Cogl doesn't destroy foreign textures so we have to do it manually */
- cogl_texture_get_gl_texture (tex_rect, &gl_tex, NULL);
- glDeleteTextures (1, &gl_tex);
- cogl_object_unref (tex_rect);
-}
-
-static void
-validate_result (TestState *state)
-{
- uint8_t *data, *p;
- int x, y;
-
- p = data = g_malloc (512 * 384 * 4);
-
- cogl_read_pixels (0, 0, 512, 384,
- COGL_READ_PIXELS_COLOR_BUFFER,
- COGL_PIXEL_FORMAT_RGBA_8888,
- data);
-
- for (y = 0; y < 384; y++)
- for (x = 0; x < 512; x++)
- {
- if (x >= 256 && y >= 256)
- {
- g_assert_cmpint (p[0], ==, 0);
- g_assert_cmpint (p[1], ==, x & 0xff);
- g_assert_cmpint (p[2], ==, y & 0xff);
- }
- else
- {
- g_assert_cmpint (p[0], ==, x & 0xff);
- g_assert_cmpint (p[1], ==, y & 0xff);
- g_assert_cmpint (p[2], ==, 0);
- }
- p += 4;
- }
-
- g_free (data);
-
- /* Comment this out to see what the test paints */
- clutter_main_quit ();
-}
-
-static void
-on_paint (ClutterActor *actor, TestState *state)
-{
- draw_frame (state);
-
- validate_result (state);
-}
-
-static gboolean
-queue_redraw (void *stage)
-{
- clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
-
- return TRUE;
-}
-
-static gboolean
-check_rectangle_extension (void)
-{
- static const char rect_extension[] = "GL_ARB_texture_rectangle";
- const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
- const char *extensions_end;
-
- extensions_end = extensions + strlen (extensions);
-
- while (extensions < extensions_end)
- {
- const char *end = strchr (extensions, ' ');
-
- if (end == NULL)
- end = extensions_end;
-
- if (end - extensions == sizeof (rect_extension) - 1 &&
- !memcmp (extensions, rect_extension, sizeof (rect_extension) - 1))
- return TRUE;
-
- extensions = end + 1;
- }
-
- return FALSE;
-}
-
-void
-test_texture_rectangle (TestUtilsGTestFixture *fixture,
- void *data)
-{
- TestState state;
- unsigned int idle_source;
- unsigned int paint_handler;
-
- state.stage = clutter_stage_get_default ();
-
- /* Check whether GL supports the rectangle extension. If not we'll
- just assume the test passes */
- if (check_rectangle_extension ())
- {
- clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
-
- /* We force continuous redrawing of the stage, since we need to skip
- * the first few frames, and we wont be doing anything else that
- * will trigger redrawing. */
- idle_source = g_idle_add (queue_redraw, state.stage);
-
- paint_handler = g_signal_connect_after (state.stage, "paint",
- G_CALLBACK (on_paint), &state);
-
- clutter_actor_show_all (state.stage);
-
- clutter_main ();
-
- g_source_remove (idle_source);
- g_signal_handler_disconnect (state.stage, paint_handler);
-
- if (cogl_test_verbose ())
- g_print ("OK\n");
- }
- else if (cogl_test_verbose ())
- g_print ("Skipping\n");
-}
-