diff options
author | Georges Basile Stavracas Neto <georges.stavracas@gmail.com> | 2020-12-08 15:11:51 -0300 |
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committer | Georges Basile Stavracas Neto <georges.stavracas@gmail.com> | 2020-12-15 10:36:34 -0300 |
commit | 6654053250890c928f6165055a44c2dbf13889c0 (patch) | |
tree | 86b8d3e7328a52d637c207da6ce8513d02226519 | |
parent | 533e6768dace01c7ef7d4eaf122e30b860f46ba5 (diff) | |
download | mutter-6654053250890c928f6165055a44c2dbf13889c0.tar.gz |
clutter/paint-nodes: Make ClutterLayerNode always push/pop
ClutterLayerNode currently skips pushing the offscreen framebuffer when
no operations are set. This was added at the time because pushing and
popping was a synchronization point in Cogl, slow enough to force the
layer node to have this protective measure. Nowadays, pushing and
popping on the paint context is free.
Make ClutterLayerNode always push and pop in pre and post paint.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
-rw-r--r-- | clutter/clutter/clutter-paint-nodes.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/clutter/clutter/clutter-paint-nodes.c b/clutter/clutter/clutter-paint-nodes.c index 37346d5c9..ac4181f41 100644 --- a/clutter/clutter/clutter-paint-nodes.c +++ b/clutter/clutter/clutter-paint-nodes.c @@ -1364,10 +1364,6 @@ clutter_layer_node_pre_draw (ClutterPaintNode *node, if (lnode->offscreen == NULL) return FALSE; - /* if no geometry was submitted for this node then we simply ignore it */ - if (node->operations == NULL) - return FALSE; - if (lnode->needs_fbo_setup) { /* copy the same modelview from the current framebuffer to the one we @@ -1415,6 +1411,9 @@ clutter_layer_node_post_draw (ClutterPaintNode *node, cogl_framebuffer_pop_matrix (lnode->offscreen); clutter_paint_context_pop_framebuffer (paint_context); + if (!node->operations) + return; + fb = clutter_paint_context_get_framebuffer (paint_context); for (i = 0; i < node->operations->len; i++) |