diff options
author | Simon McVittie <smcv@debian.org> | 2020-04-02 19:30:59 +0100 |
---|---|---|
committer | Robert Mader <robert.mader@posteo.de> | 2020-04-03 13:49:34 +0200 |
commit | e339a57ddf87de42e8171a935a7617cd2acf7ef6 (patch) | |
tree | 9c0ea97c23c871b66559c2407d71c9ef870f68b6 | |
parent | e3b2b90c72f72f9bf4a99add15829bf275fbe1a7 (diff) | |
download | mutter-e339a57ddf87de42e8171a935a7617cd2acf7ef6.tar.gz |
cogl: Defend against empty or unallocated framebuffers
It isn't immediately obvious that this is impossible, because there's some
"action at a distance" going on with framebuffers that have their size
set lazily, after their textures get allocated; so let's make this a
critical warning rather than crashing.
In particular, this works around a crash when gnome-shell tries to blur a
background that hasn't yet had any space allocated for it - which it seems
is really an actor layout bug, but more robustness seems good to have.
Workaround for <https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2538>.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1172
Signed-off-by: Simon McVittie <smcv@debian.org>
(cherry picked from commit c389aadff933c2d4c7fbe4f2b0864832dec40461)
-rw-r--r-- | cogl/cogl/driver/gl/cogl-framebuffer-gl.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/cogl/cogl/driver/gl/cogl-framebuffer-gl.c b/cogl/cogl/driver/gl/cogl-framebuffer-gl.c index 2848d7183..e4d215ea2 100644 --- a/cogl/cogl/driver/gl/cogl-framebuffer-gl.c +++ b/cogl/cogl/driver/gl/cogl-framebuffer-gl.c @@ -132,8 +132,8 @@ _cogl_framebuffer_gl_flush_viewport_state (CoglFramebuffer *framebuffer) { float gl_viewport_y; - g_assert (framebuffer->viewport_width >=0 && - framebuffer->viewport_height >=0); + g_return_if_fail (framebuffer->viewport_width >= 0); + g_return_if_fail (framebuffer->viewport_height >= 0); /* Convert the Cogl viewport y offset to an OpenGL viewport y offset * NB: OpenGL defines its window and viewport origins to be bottom |