diff options
author | Carlos Garnacho <carlosg@gnome.org> | 2017-05-05 12:15:30 +0000 |
---|---|---|
committer | Marco Trevisan <mail@3v1n0.net> | 2019-01-24 17:16:44 +0000 |
commit | 56a4f33da0484778a9254e67e34cc32736585254 (patch) | |
tree | 6b5a453259f952f2a020840da036b353eeee3f64 | |
parent | 0be812161e17b28c6da430b34f850e6323705683 (diff) | |
download | mutter-56a4f33da0484778a9254e67e34cc32736585254.tar.gz |
clutter: Avoid rounding compensation when invalidating 2D actors
This allows the redraw clip to be more constrained, so MetaCullable doesn't
end up rendering portions of window shadows, frame and background when a
window invalidates (part of) its contents.
https://bugzilla.gnome.org/show_bug.cgi?id=782344
(cherry picked from commit a7df459416dc46321204c98197e4fd84724976e0)
-rw-r--r-- | clutter/clutter/clutter-paint-volume.c | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/clutter/clutter/clutter-paint-volume.c b/clutter/clutter/clutter-paint-volume.c index b48f7f9d6..f3405138b 100644 --- a/clutter/clutter/clutter-paint-volume.c +++ b/clutter/clutter/clutter-paint-volume.c @@ -1166,6 +1166,21 @@ _clutter_paint_volume_get_stage_paint_box (ClutterPaintVolume *pv, _clutter_paint_volume_get_bounding_box (&projected_pv, box); + if (pv->is_2d && pv->actor && + clutter_actor_get_z_position (pv->actor) == 0) + { + /* If the volume/actor are perfectly 2D, take the bounding box as + * good. We won't need to add any extra room for sub-pixel positioning + * in this case. + */ + clutter_paint_volume_free (&projected_pv); + box->x1 = CLUTTER_NEARBYINT (box->x1); + box->y1 = CLUTTER_NEARBYINT (box->y1); + box->x2 = CLUTTER_NEARBYINT (box->x2); + box->y2 = CLUTTER_NEARBYINT (box->y2); + return; + } + /* The aim here is that for a given rectangle defined with floating point * coordinates we want to determine a stable quantized size in pixels * that doesn't vary due to the original box's sub-pixel position. |