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author | Carlos Garnacho <carlosg@gnome.org> | 2018-12-18 12:54:09 +0000 |
---|---|---|
committer | Marco Trevisan <mail@3v1n0.net> | 2019-01-24 17:18:25 +0000 |
commit | 0f9eb6566f4ae3a317cf7b95bb635221ba8e0762 (patch) | |
tree | 81e08f3e192876ee5fafe340b132c2fee49e403a | |
parent | 56a4f33da0484778a9254e67e34cc32736585254 (diff) | |
download | mutter-0f9eb6566f4ae3a317cf7b95bb635221ba8e0762.tar.gz |
tests: Don't check pixels outside actor allocation
The actor-shader-effect test actors are 50px wide, but we check the 51st
pixel. This went along undetected until "clutter: Avoid rounding
compensation when invalidating 2D actors" because the paint volumes were
made slightly bigger and the shaders paint all over them (I guess nobody
noticed those actors being actually ~52px wide).
Update the test to check the middle of the opposite edge, so we keep neatly
rounded numbers.
(cherry picked from commit 1d73533f786b8f83fcffae7e5f5965d3b1f4e57a)
-rw-r--r-- | clutter/tests/conform/actor-shader-effect.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/clutter/tests/conform/actor-shader-effect.c b/clutter/tests/conform/actor-shader-effect.c index d3ddd384f..93a43ea8b 100644 --- a/clutter/tests/conform/actor-shader-effect.c +++ b/clutter/tests/conform/actor-shader-effect.c @@ -230,13 +230,13 @@ paint_cb (ClutterStage *stage, gboolean *was_painted = data; /* old shader effect */ - g_assert_cmpint (get_pixel (50, 50), ==, 0xff0000); + g_assert_cmpint (get_pixel (0, 25), ==, 0xff0000); /* new shader effect */ - g_assert_cmpint (get_pixel (150, 50), ==, 0x00ffff); + g_assert_cmpint (get_pixel (100, 25), ==, 0x00ffff); /* another new shader effect */ - g_assert_cmpint (get_pixel (250, 50), ==, 0xff00ff); + g_assert_cmpint (get_pixel (200, 25), ==, 0xff00ff); /* new shader effect */ - g_assert_cmpint (get_pixel (350, 50), ==, 0x00ffff); + g_assert_cmpint (get_pixel (300, 25), ==, 0x00ffff); *was_painted = TRUE; } |