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author | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-12-06 01:01:26 -0500 |
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committer | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-12-09 14:10:44 -0500 |
commit | 66af41f4a9fe1bb92b122629a954061e529e396a (patch) | |
tree | 3010c625071dffb24bb6e3a2f8be1c336433d8b2 | |
parent | e30be380dde48c99b85a5782aa87bd2105db00d5 (diff) | |
download | mutter-66af41f4a9fe1bb92b122629a954061e529e396a.tar.gz |
window-actor: Remove outdated code path
The shadow is added in the paint step, not as a separate actor,
so the raise is a no-op. It also gets rid of an annoying misspelling
that's driving me crazy.
-rw-r--r-- | src/compositor/meta-window-actor.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/compositor/meta-window-actor.c b/src/compositor/meta-window-actor.c index 8ea582982..b15cc8fe4 100644 --- a/src/compositor/meta-window-actor.c +++ b/src/compositor/meta-window-actor.c @@ -384,14 +384,6 @@ meta_window_actor_constructed (GObject *object) G_CALLBACK (surface_allocation_changed_notify), self, 0); meta_window_actor_update_shape (self); } - else - { - /* - * This is the case where existing window is gaining/loosing frame. - * Just ensure the actor is top most (i.e., above shadow). - */ - clutter_actor_set_child_above_sibling (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface), NULL); - } meta_window_actor_update_opacity (self); |