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* Installation
Building Lua on a Unix system should be very easy:
1. Edit "config" to suit your platform, if at all necessary.
2. Then, type "make".
See below for instructions for Windows and Macintosh.
* What you get
If "make" succeeds, you get:
* an interpreter in ./bin/lua and a compiler in ./bin/luac;
* libraries in ./lib;
* include files in ./include.
These are the only directories you need for development.
There is a reference manual in html in ./doc, some sample code in ./test,
and some useful stuff in ./etc.
You don't need these directories for development.
* If you have problems (and solutions!)
If "make" fails, please let us know (lua@tecgraf.puc-rio.br).
If you make changes to "config", please send them to us.
* Shared libraries
If you are running SunOs 4.x, type the following after "make" succeeds:
ld -o lib/liblua.so.3.1 src/*.o
ld -o lib/liblualib.so.3.1 src/lib/*.o
If you want the interpreter to use shared libraries, then do:
rm bin/lua
cd src/lua; make
For AIX, the OpenGL clone Mesa includes a script for making shared libraries.
For other systems, please tell us how!
* Installation on Windows or Macintosh
The instructions for building Lua on a Mac or Windows machine depend on
the particular compiler you are using.
The simplest way is to create a folder with all .c and .h files.
Then create projects for the basic library, the standard library,
the interpreter and the compiler, as follows:
basic lib: lapi.c lauxlib.c lbuffer.c lbuiltin.c ldo.c lfunc.c lgc.c
llex.c lmem.c lobject.c lparser.c lstate.c lstring.c ltable.c
ltm.c lundump.c lvm.c lzio.c
standard lib: liolib.c lmathlib.c lstrlib.c
interpreter: basic lib, standard lib, lua.c
compiler: basic lib, dump.c luac.c print.c stubs.c opcode.c opt.c
Of course, to use Lua as a library, you'll have to know how to create
and use libraries with your compiler.
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