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authorLua Team <team@lua.org>2006-06-01 12:00:00 +0000
committerrepogen <>2006-06-01 12:00:00 +0000
commit60e37e0252c2758c935c8f382ace44b5100f6f21 (patch)
tree4bd1cadadec00aedd818350c0f5c57b968125a85 /src/luaconf.h
parentf6f9af6cbce3516054b6fd2a8e9d3a1b168ce4be (diff)
downloadlua-github-60e37e0252c2758c935c8f382ace44b5100f6f21.tar.gz
Lua 5.1.1-rc15.1.1-rc1
Diffstat (limited to 'src/luaconf.h')
-rw-r--r--src/luaconf.h28
1 files changed, 27 insertions, 1 deletions
diff --git a/src/luaconf.h b/src/luaconf.h
index 97a3e30c..f32f1f76 100644
--- a/src/luaconf.h
+++ b/src/luaconf.h
@@ -1,5 +1,5 @@
/*
-** $Id: luaconf.h,v 1.81 2006/02/10 17:44:06 roberto Exp $
+** $Id: luaconf.h,v 1.82 2006/04/10 18:27:23 roberto Exp $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
@@ -60,6 +60,18 @@
/*
+@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
+@* Lua check to set its paths.
+@@ LUA_INIT is the name of the environment variable that Lua
+@* checks for initialization code.
+** CHANGE them if you want different names.
+*/
+#define LUA_PATH "LUA_PATH"
+#define LUA_CPATH "LUA_CPATH"
+#define LUA_INIT "LUA_INIT"
+
+
+/*
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
@* Lua libraries.
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
@@ -543,11 +555,25 @@
/* On a Pentium, resort to a trick */
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
(defined(__i386) || defined (_M_IX86) || defined(__i386__))
+
+/* On a Microsoft compiler, use assembler */
+#if defined(_MSC_VER)
+
+#define lua_number2int(i,d) __asm fld d __asm fistp i
+#define lua_number2integer(i,n) lua_number2int(i, n)
+
+/* the next trick should work on any Pentium, but sometimes clashes
+ with a DirectX idiosyncrasy */
+#else
+
union luai_Cast { double l_d; long l_l; };
#define lua_number2int(i,d) \
{ volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
#define lua_number2integer(i,n) lua_number2int(i, n)
+#endif
+
+
/* this option always works, but may be slow */
#else
#define lua_number2int(i,d) ((i)=(int)(d))