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authorClemens Ladisch <clemens@ladisch.de>2009-01-26 08:09:28 +0100
committerTakashi Iwai <tiwai@suse.de>2009-01-26 17:05:07 +0100
commit4d788e040b72d2a46ea3ba726b7fa0b65de06c88 (patch)
tree8cc83947a001100f9f551bbe555322646d43f42f /sound
parentb7eb4a06e9980973755b7e95a6d97fb8decbf8fd (diff)
downloadlinux-4d788e040b72d2a46ea3ba726b7fa0b65de06c88.tar.gz
sound: usb-audio: limit playback queue length
Once our URBs contain enough packets, queueing more URBs does not give us any additional underrun protection (as we use double-buffering) but just increases latency unnecessarily. Therefore, we try to limit the queue length to some reasonable value. Signed-off-by: Clemens Ladisch <clemens@ladisch.de> Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound')
-rw-r--r--sound/usb/usbaudio.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/sound/usb/usbaudio.c b/sound/usb/usbaudio.c
index 417d557ed641..f3d4de23fedf 100644
--- a/sound/usb/usbaudio.c
+++ b/sound/usb/usbaudio.c
@@ -108,6 +108,7 @@ MODULE_PARM_DESC(ignore_ctl_error,
#define MAX_URBS 8
#define SYNC_URBS 4 /* always four urbs for sync */
#define MIN_PACKS_URB 1 /* minimum 1 packet per urb */
+#define MAX_QUEUE 24 /* try not to exceed this queue length, in ms */
struct audioformat {
struct list_head list;
@@ -1079,7 +1080,7 @@ static int init_substream_urbs(struct snd_usb_substream *subs, unsigned int peri
/* decide how many packets to be used */
if (is_playback) {
- unsigned int minsize;
+ unsigned int minsize, maxpacks;
/* determine how small a packet can be */
minsize = (subs->freqn >> (16 - subs->datainterval))
* (frame_bits >> 3);
@@ -1094,6 +1095,12 @@ static int init_substream_urbs(struct snd_usb_substream *subs, unsigned int peri
/* we need at least two URBs for queueing */
if (total_packs < 2 * MIN_PACKS_URB * packs_per_ms)
total_packs = 2 * MIN_PACKS_URB * packs_per_ms;
+ else {
+ /* and we don't want too long a queue either */
+ maxpacks = max((unsigned int)MAX_QUEUE, urb_packs * 2);
+ if (total_packs > maxpacks * packs_per_ms)
+ total_packs = maxpacks * packs_per_ms;
+ }
} else {
total_packs = MAX_URBS * urb_packs;
}