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diff --git a/doc/webp-lossless-bitstream-spec.txt b/doc/webp-lossless-bitstream-spec.txt index 3fd0b6d1..c2ad23bb 100644 --- a/doc/webp-lossless-bitstream-spec.txt +++ b/doc/webp-lossless-bitstream-spec.txt @@ -9,10 +9,10 @@ end of this file. --> -Specification for WebP Lossless Bitstream +Specification for WebP Lossless Bitstream ========================================= -_2012-06-08_ +_2012-06-19_ Abstract @@ -26,8 +26,8 @@ itself, for storing statistical data about the images, such as the used entropy codes, spatial predictors, color space conversion, and color table. LZ77, Huffman coding, and a color cache are used for compression of the bulk data. Decoding speeds faster than PNG have been -demonstrated, as well as 25 % denser compression than what can be -achieved using today's PNG format. +demonstrated, as well as 25% denser compression than can be achieved +using today's PNG format. * TOC placeholder @@ -44,53 +44,52 @@ ARGB image : A two-dimensional array containing ARGB pixels. color cache -: A small hash-addressed array to store recently used colors - and to be able to recall them with shorter codes. +: A small hash-addressed array to store recently used colors, to be able + to recall them with shorter codes. color indexing image -: A one-dimensional image of colors that can be - indexed using a small integer (up to 256 within WebP lossless). +: A one-dimensional image of colors that can be indexed using a small + integer (up to 256 within WebP lossless). color transform image -: A two-dimensional subresolution image containing - data about correlations of color components. +: A two-dimensional subresolution image containing data about + correlations of color components. distance mapping -: Changes LZ77 distances to have the smallest values for - pixels in 2d proximity. +: Changes LZ77 distances to have the smallest values for pixels in 2D + proximity. entropy image -: A two-dimensional subresolution image indicating which - entropy coding should be used in a respective square in the image, - i.e., each pixel is a meta Huffman code. +: A two-dimensional subresolution image indicating which entropy coding + should be used in a respective square in the image, i.e., each pixel + is a meta Huffman code. Huffman code -: A classic way to do entropy coding where a smaller number of - bits are used for more frequent codes. +: A classic way to do entropy coding where a smaller number of bits are + used for more frequent codes. LZ77 : Dictionary-based sliding window compression algorithm that either emits symbols or describes them as sequences of past symbols. meta Huffman code -: A small integer (up to 16 bits) that indexes an element - in the meta Huffman table. +: A small integer (up to 16 bits) that indexes an element in the meta + Huffman table. predictor image -: A two-dimensional subresolution image indicating which - spatial predictor is used for a particular square in the image. +: A two-dimensional subresolution image indicating which spatial + predictor is used for a particular square in the image. prefix coding -: A way to entropy code larger integers that codes a few bits - of the integer using an entropy code and codifies the remaining bits - raw. This allows for the descriptions of the entropy codes to remain +: A way to entropy code larger integers that codes a few bits of the + integer using an entropy code and codifies the remaining bits raw. + This allows for the descriptions of the entropy codes to remain relatively small even when the range of symbols is large. scan-line order -: A processing order of pixels, left-to-right, top-to- - bottom, starting from the left-hand-top pixel, proceeding towards - right. Once a row is completed, continue from the left-hand column of - the next row. +: A processing order of pixels, left-to-right, top-to-bottom, starting + from the left-hand-top pixel, proceeding to the right. Once a row is + completed, continue from the left-hand column of the next row. 1 Introduction @@ -100,15 +99,14 @@ This document describes the compressed data representation of a WebP lossless image. It is intended as a detailed reference for WebP lossless encoder and decoder implementation. -In this document, we use extensively the syntax of the C programming -language to describe the bitstream, and assume the existence of a -function for reading bits, `ReadBits(n)`. The bytes are read in the -natural order of the stream containing them, and bits of each byte are -read in the least-significant-bit-first order. When multiple bits are -read at the same time the integer is constructed from the original data -in the original order, the most significant bits of the returned -integer are also the most significant bits of the original data. Thus -the statement +In this document, we extensively use C programming language syntax to +describe the bitstream, and assume the existence of a function for +reading bits, `ReadBits(n)`. The bytes are read in the natural order of +the stream containing them, and bits of each byte are read in +least-significant-bit-first order. When multiple bits are read at the +same time, the integer is constructed from the original data in the +original order. The most significant bits of the returned integer are +also the most significant bits of the original data. Thus the statement ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ b = ReadBits(2); @@ -117,7 +115,7 @@ b = ReadBits(2); is equivalent with the two statements below: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -b = ReadBits(1); +b = ReadBits(1); b |= ReadBits(1) << 1; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -130,35 +128,32 @@ bits 23..16, green in bits 15..8 and blue in bits 7..0, but implementations of the format are free to use another representation internally. -Broadly a WebP lossless image contains header data, transform +Broadly, a WebP lossless image contains header data, transform information and actual image data. Headers contain width and height of the image. A WebP lossless image can go through five different types of transformation before being entropy encoded. The transform information -in the bitstream contains the required data to apply the respective +in the bitstream contains the data required to apply the respective inverse transforms. 2 RIFF Header ------------- -The beginning of the header has the RIFF container. This consist of the +The beginning of the header has the RIFF container. This consists of the following 21 bytes: 1. String "RIFF" 2. A little-endian 32 bit value of the block length, the whole size of the block controlled by the RIFF header. Normally this equals - the payload size (file size subtracted by 8 bytes, i.e., 4 bytes - for 'RIFF' identifier and 4 bytes for storing this value itself). + the payload size (file size minus 8 bytes: 4 bytes for the 'RIFF' + identifier and 4 bytes for storing the value itself). 3. String "WEBP" (RIFF container name). 4. String "VP8L" (chunk tag for lossless encoded image data). 5. A little-endian 32-bit value of the number of bytes in the lossless stream. - 6. One byte signature 0x64. Decoders need to accept also 0x65 as a - valid stream, it has a planned future use. Today, a solid white - image of the specified size should be shown for images having a - 0x2f signature. + 6. One byte signature 0x2f. -First 28 bits of the bitstream specify the width and height of the +The first 28 bits of the bitstream specify the width and height of the image. Width and height are decoded as 14-bit integers as follows: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -169,6 +164,21 @@ int image_height = ReadBits(14) + 1; The 14-bit dynamics for image size limit the maximum size of a WebP lossless image to 16384✕16384 pixels. +The alpha_is_used bit is a hint only, and should not impact decoding. +It should be set to 0 when all alpha values are 255 in the picture, and +1 otherwise. + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +int alpha_is_used = ReadBits(1); +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +The version_number is a 3 bit code that must be discarded by the decoder +at this time. Complying encoders write a 3-bit value 0. + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +int version_number = ReadBits(3); +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + 3 Transformations ----------------- @@ -177,9 +187,9 @@ Transformations are reversible manipulations of the image data that can reduce the remaining symbolic entropy by modeling spatial and color correlations. Transformations can make the final compression more dense. -An image can go through four types of transformations. A 1 bit indicates -the presence of a transform. Every transform is allowed to be used only -once. The transformations are used only for the main level ARGB image -- +An image can go through four types of transformation. A 1 bit indicates +the presence of a transform. Each transform is allowed to be used only +once. The transformations are used only for the main level ARGB image: the subresolution images have no transforms, not even the 0 bit indicating the end-of-transforms. @@ -195,7 +205,7 @@ while (ReadBits(1)) { // Transform present. ... } -// Decode actual image data (section 4). +// Decode actual image data (Section 4). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If a transform is present then the next two bits specify the transform @@ -211,12 +221,12 @@ enum TransformType { ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The transform type is followed by the transform data. Transform data -contains the required information to apply the inverse transform and +contains the information required to apply the inverse transform and depends on the transform type. Next we describe the transform data for different types. -### Predictor transform +### Predictor Transform The predictor transform can be used to reduce entropy by exploiting the fact that neighboring pixels are often correlated. In the predictor @@ -227,11 +237,11 @@ prediction to use. We divide the image into squares and all the pixels in a square use same prediction mode. The first 4 bits of prediction data define the block width and height in -number of bits. The number of block columns, _block_xsize_, is used in +number of bits. The number of block columns, `block_xsize`, is used in indexing two-dimensionally. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -int size_bits = ReadBits(4); +int size_bits = ReadBits(3) + 2; int block_width = (1 << size_bits); int block_height = (1 << size_bits); #define DIV_ROUND_UP(num, den) ((num) + (den) - 1) / (den)) @@ -241,7 +251,8 @@ int block_xsize = DIV_ROUND_UP(image_width, 1 << size_bits); The transform data contains the prediction mode for each block of the image. All the `block_width * block_height` pixels of a block use same prediction mode. The prediction modes are treated as pixels of an image -and encoded using the same techniques described in chapter 4. +and encoded using the same techniques described in +[Chapter 4](#image-data). For a pixel _x, y_, one can compute the respective filter block address by: @@ -258,7 +269,6 @@ whose values are already known. We choose the neighboring pixels (TL, T, TR, and L) of the current pixel (P) as follows: - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ O O O O O O O O O O O O O O O O O O O O O O @@ -289,8 +299,8 @@ defined as follows. | 9 | Average2(T, TR) | | 10 | Average2(Average2(L, TL), Average2(T, TR)) | | 11 | Select(L, T, TL) | -| 12 | ClampedAddSubtractFull(L, T, TL) | -| 13 | ClampedAddSubtractHalf(Average2(L, T), TL) | +| 12 | ClampAddSubtractFull(L, T, TL) | +| 13 | ClampAddSubtractHalf(Average2(L, T), TL) | `Average2` is defined as follows for each ARGB component: @@ -328,7 +338,7 @@ uint32 Select(uint32 L, uint32 T, uint32 TL) { } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -The function `ClampedAddSubstractFull` and `ClampedAddSubstractHalf` are +The functions `ClampAddSubtractFull` and `ClampAddSubtractHalf` are performed for each ARGB component as follows: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -383,24 +393,14 @@ typedef struct { ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The actual color transformation is done by defining a color transform -delta. The color transform delta depends on the `ColorTransformElement` -which is same for all the pixels in a particular block. The delta is +delta. The color transform delta depends on the `ColorTransformElement`, +which is the same for all the pixels in a particular block. The delta is added during color transform. The inverse color transform then is just subtracting those deltas. The color transform function is defined as follows: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -/* - * Input: - * red, green, blue values of the pixel - * trans: Color transform element of the block where the - * pixel belongs to. - * - * Output: - * *new_red = transformed value of red - * *new_blue = transformed value of blue - */ void ColorTransform(uint8 red, uint8 blue, uint8 green, ColorTransformElement *trans, uint8 *new_red, uint8 *new_blue) { @@ -428,8 +428,8 @@ int8 ColorTransformDelta(int8 t, int8 c) { } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -The multiplication is to be done using more precision (with at least -16 bit dynamics). The sign extension property of the shift operation +The multiplication is to be done using more precision (with at least +16-bit dynamics). The sign extension property of the shift operation does not matter here: only the lowest 8 bits are used from the result, and there the sign extension shifting and unsigned shifting are consistent with each other. @@ -441,33 +441,26 @@ width and height of the image block in number of bits, just like the predictor transform: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -int size_bits = ReadStream(4); +int size_bits = ReadStream(3) + 2; int block_width = 1 << size_bits; int block_height = 1 << size_bits; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The remaining part of the color transform data contains -ColorTransformElement instances corresponding to each block of the -image. ColorTransformElement instances are treated as pixels of an image -and encoded using the methods described in section 4. +`ColorTransformElement` instances corresponding to each block of the +image. `ColorTransformElement` instances are treated as pixels of an +image and encoded using the methods described in +[Chapter 4](#image-data). -During decoding ColorTransformElement instances of the blocks are +During decoding, `ColorTransformElement` instances of the blocks are decoded and the inverse color transform is applied on the ARGB values of -the pixels. As mentioned earlier that inverse color transform is just -subtracting ColorTransformElement values from the red and blue channels. - -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -/* - * Input: - * red, blue and green values in the current state. - * trans: Color transform element of the corresponding to the - * block of the current pixel. - * - * Output: - * new_red, new_blue: red, blue values after inverse transform. - */ +the pixels. As mentioned earlier, that inverse color transform is just +subtracting `ColorTransformElement` values from the red and blue +channels. + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ void InverseTransform(uint8 red, uint8 green, uint8 blue, - ColorTransfromElement *p, + ColorTransformElement *p, uint8 *new_red, uint8 *new_blue) { // Applying inverse transform is just subtracting the // color transform deltas @@ -497,32 +490,31 @@ void AddGreenToBlueAndRed(uint8 green, uint8 *red, uint8 *blue) { ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This transform is redundant as it can be modeled using the color -transform. This transform is still often useful, and since it can extend -the dynamics of the color transform, and there is no additional data -here, this transform can be coded using less bits than a full blown -color transform. +transform, but it is still often useful. Since it can extend the +dynamics of the color transform and there is no additional data here, +the subtract green transform can be coded using fewer bits than a +full-blown color transform. ### Color Indexing Transform -If there are not many unique values of the pixels then it may be more -efficient to create a color index array and replace the pixel values by -the indices to this color index array. Color indexing transform is used -to achieve that. In the context of the WebP lossless, we specifically do -not call this transform a palette transform, since another slightly -similar, but more dynamic concept exists within WebP lossless encoding, -called color cache. +If there are not many unique pixel values, it may be more efficient to +create a color index array and replace the pixel values by the array's +indices. The color indexing transform achieves this. (In the context of +WebP lossless, we specifically do not call this a palette transform +because a similar but more dynamic concept exists in WebP lossless +encoding: color cache.) The color indexing transform checks for the number of unique ARGB values in the image. If that number is below a threshold (256), it creates an -array of those ARGB values is created which replaces the pixel values -with the corresponding index. The green channel of the pixels are -replaced with the index, all alpha values are set to 255, all red and +array of those ARGB values, which is then used to replace the pixel +values with the corresponding index: the green channel of the pixels are +replaced with the index; all alpha values are set to 255; all red and blue values to 0. The transform data contains color table size and the entries in the color table. The decoder reads the color indexing transform data as -follow: +follows: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // 8 bit value for color table size @@ -531,13 +523,13 @@ int color_table_size = ReadStream(8) + 1; The color table is stored using the image storage format itself. The color table can be obtained by reading an image, without the RIFF -header, image size, and transforms, assuming an height of one pixel, and -a width of color_table_size. The color table is always subtraction coded -for reducing the entropy of this image. The deltas of palette colors -contain typically much less entropy than the colors themselves leading +header, image size, and transforms, assuming a height of one pixel and +a width of `color_table_size`. The color table is always +subtraction-coded to reduce image entropy. The deltas of palette colors +contain typically much less entropy than the colors themselves, leading to significant savings for smaller images. In decoding, every final color in the color table can be obtained by adding the previous color -component values, by each ARGB-component separately and storing the +component values by each ARGB component separately, and storing the least significant 8 bits of the result. The inverse transform for the image is simply replacing the pixel values @@ -550,46 +542,48 @@ color. argb = color_table[GREEN(argb)]; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -When the color table is of a small size (equal to or less than 16 -colors), several pixels are bundled into a single pixel. The pixel -bundling packs several (2, 4, or 8) pixels into a single pixel reducing -the image width respectively. Pixel bundling allows for a more efficient -joint distribution entropy coding of neighboring pixels, and gives some -arithmetic coding like benefits to the entropy code, but it can only be -used when there is a small amount of unique values. +When the color table is small (equal to or less than 16 colors), several +pixels are bundled into a single pixel. The pixel bundling packs several +(2, 4, or 8) pixels into a single pixel, reducing the image width +respectively. Pixel bundling allows for a more efficient joint +distribution entropy coding of neighboring pixels, and gives some +arithmetic coding-like benefits to the entropy code, but it can only be +used when there are a small number of unique values. -color_table_size specifies how many pixels are combined together: +`color_table_size` specifies how many pixels are combined together: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -int width_bits = 0; +int width_bits; if (color_table_size <= 2) { width_bits = 3; } else if (color_table_size <= 4) { width_bits = 2; } else if (color_table_size <= 16) { width_bits = 1; +} else { + width_bits = 0; } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -The _width_bits_ has a value of 0, 1, 2 or 3. A value of 0 indicates no +`width_bits` has a value of 0, 1, 2 or 3. A value of 0 indicates no pixel bundling to be done for the image. A value of 1 indicates that two pixels are combined together, and each pixel has a range of [0..15]. A value of 2 indicates that four pixels are combined together, and each pixel has a range of [0..3]. A value of 3 indicates that eight pixels -are combined together and each pixels has a range of [0..1], i.e., a +are combined together and each pixel has a range of [0..1], i.e., a binary value. The values are packed into the green component as follows: - * _width_bits_ = 1: for every x value where x ≡ 0 (mod 2), a green + * `width_bits` = 1: for every x value where x ≡ 0 (mod 2), a green value at x is positioned into the 4 least-significant bits of the green value at x / 2, a green value at x + 1 is positioned into the 4 most-significant bits of the green value at x / 2. - * _width_bits_ = 2: for every x value where x ≡ 0 (mod 4), a green + * `width_bits` = 2: for every x value where x ≡ 0 (mod 4), a green value at x is positioned into the 2 least-significant bits of the green value at x / 4, green values at x + 1 to x + 3 in order to the more significant bits of the green value at x / 4. - * _width_bits_ = 3: for every x value where x ≡ 0 (mod 8), a green + * `width_bits` = 3: for every x value where x ≡ 0 (mod 8), a green value at x is positioned into the least-significant bit of the green value at x / 8, green values at x + 1 to x + 7 in order to the more significant bits of the green value at x / 8. @@ -607,12 +601,12 @@ to entropy coding, and three further roles related to transforms. code used in a particular area of the image. 3. Predictor image. The green component defines which of the 14 values is used within a particular square of the image. - 4. Color indexing image. An array of up to 256 ARGB colors are used - for transforming a green-only image, using the green value as an - index to this one-dimensional array. + 4. Color indexing image. An array of up to 256 ARGB colors is used for + transforming a green-only image, using the green value as an index + to this one-dimensional array. 5. Color transformation image. Defines signed 3.5 fixed-point - multipliers that are used to predict the red, green, blue - components to reduce entropy. + multipliers that are used to predict the red, green, and blue + components, to reduce entropy. To divide the image into multiple regions, the image is first divided into a set of fixed-size blocks (typically 16x16 blocks). Each of these @@ -622,28 +616,29 @@ an entropy code, and in order to minimize this cost, statistically similar blocks can share an entropy code. The blocks sharing an entropy code can be found by clustering their statistical properties, or by repeatedly joining two randomly selected clusters when it reduces the -overall amount of bits needed to encode the image. [See section -_"Decoding of meta Huffman codes"_ in Chapter 5 for an explanation of -how this _entropy image_ is stored.] +overall amount of bits needed to encode the image. See the section +[Decoding of Meta Huffman Codes](#decoding-of-meta-huffman-codes) in +[Chapter 5](#entropy-code) for an explanation of how this entropy image +is stored. Each pixel is encoded using one of three possible methods: 1. Huffman coded literals, where each channel (green, alpha, red, - blue) is entropy-coded independently, + blue) is entropy-coded independently; 2. LZ77, a sequence of pixels in scan-line order copied from elsewhere - in the image, or, + in the image; or 3. Color cache, using a short multiplicative hash code (color cache index) of a recently seen color. In the following sections we introduce the main concepts in LZ77 prefix coding, LZ77 entropy coding, LZ77 distance mapping, and color cache codes. The actual details of the entropy code are described in more -detail in chapter 5. +detail in [Chapter 5](#entropy-code). -### LZ77 prefix coding +### LZ77 Prefix Coding -Prefix coding divides large integer values into two parts, the prefix +Prefix coding divides large integer values into two parts: the prefix code and the extra bits. The benefit of this approach is that entropy coding is later used only for the prefix code, reducing the resources needed by the entropy code. The extra bits are stored as they are, @@ -652,9 +647,9 @@ without an entropy code. This prefix code is used for coding backward reference lengths and distances. The extra bits form an integer that is added to the lower value of the range. Hence the LZ77 lengths and distances are divided -into prefix codes and extra bits performing the Huffman coding only on +into prefix codes and extra bits. Performing the Huffman coding only on the prefixes reduces the size of the Huffman codes to tens of values -instead of otherwise a million (distance) or several thousands (length). +instead of a million (distance) or several thousands (length). | Prefix code | Value range | Extra bits | | ----------- | --------------- | ---------- | @@ -676,13 +671,13 @@ The code to obtain a value from the prefix code is as follows: if (prefix_code < 4) { return prefix_code; } -uint32 extra_bits = (prefix_code - 2) >> 1; -uint32 offset = (2 + (prefix_code & 1)) << extra_bits; +int extra_bits = (prefix_code - 2) >> 1; +int offset = (2 + (prefix_code & 1)) << extra_bits; return offset + ReadBits(extra_bits) + 1; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -### LZ77 backward reference entropy coding +### LZ77 Backward Reference Entropy Coding Backward references are tuples of length and distance. Length indicates how many pixels in scan-line order are to be copied. The length is @@ -692,13 +687,13 @@ limiting the maximum length to 4096. For distances, all 40 prefix codes are used. -### LZ77 distance mapping +### LZ77 Distance Mapping 120 smallest distance codes [1..120] are reserved for a close neighborhood within the current pixel. The rest are pure distance codes in scan-line order, just offset by 120. The smallest codes are coded into x and y offsets by the following table. Each tuple shows the x and -the y coordinates in 2d offsets -- for example the first tuple (0, 1) +the y coordinates in 2D offsets -- for example the first tuple (0, 1) means 0 for no difference in x, and 1 pixel difference in y (indicating previous row). @@ -710,8 +705,8 @@ previous row). (4, 2), (-4, 2), (0, 5), (3, 4), (-3, 4), (4, 3), (-4, 3), (5, 0), (1, 5), (-1, 5), (5, 1), (-5, 1), (2, 5), (-2, 5), (5, 2), (-5, 2), (4, 4), (-4, 4), (3, 5), (-3, 5), (5, 3), (-5, 3), (0, 6), (6, 0), -(1, 6), (-1, 6), (6, 1), (-6, 1), (2, 6), (-2, 6), (6, 2), (-6, 2), -(4, 5), (-4, 5), (5, 4), (-5, 4), (3, 6), (-3, 6), (6, 3), (-6, 3), +(1, 6), (-1, 6), (6, 1), (-6, 1), (2, 6), (-2, 6), (6, 2), (-6, 2), +(4, 5), (-4, 5), (5, 4), (-5, 4), (3, 6), (-3, 6), (6, 3), (-6, 3), (0, 7), (7, 0), (1, 7), (-1, 7), (5, 5), (-5, 5), (7, 1), (-7, 1), (4, 6), (-4, 6), (6, 4), (-6, 4), (2, 7), (-2, 7), (7, 2), (-7, 2), (3, 7), (-3, 7), (7, 3), (-7, 3), (5, 6), (-5, 6), (6, 5), (-6, 5), @@ -722,16 +717,17 @@ previous row). The distances codes that map into these tuples are changes into scan-line order distances using the following formula: -_dist = x + y *xsize_, where _xsize_ is the width of the image in -pixels. +_dist = x + y * xsize_, where _xsize_ is the width of the image in +pixels. If a decoder detects a computed _dist_ value smaller than 1, +the value of 1 is used instead. ### Color Cache Code Color cache stores a set of colors that have been recently used in the image. Using the color cache code, the color cache colors can be -referred more efficiently than emitting the respective ARGB values -independently or by sending them as backward references with a length of +referred to more efficiently than emitting the respective ARGB values +independently or sending them as backward references with a length of one pixel. Color cache codes are coded as follows. First, there is a bit that @@ -745,15 +741,15 @@ int color_cache_code_bits = ReadBits(br, 4); int color_cache_size = 1 << color_cache_code_bits; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -_color_cache_code_bits_ defines the size of the color_cache by (1 << -_color_cache_code_bits_). The range of allowed values for -_color_cache_code_bits_ is [1..11]. Compliant decoders must indicate a -corrupted bit stream for other values. +`color_cache_code_bits` defines the size of the color_cache by (1 << +`color_cache_code_bits`). The range of allowed values for +`color_cache_code_bits` is [1..11]. Compliant decoders must indicate a +corrupted bitstream for other values. -A color cache is an array of the size _color_cache_size_. Each entry +A color cache is an array of the size `color_cache_size`. Each entry stores one ARGB color. Colors are looked up by indexing them by -(0x1e35a7bd * _color_) >> (32 - _color_cache_code_bits_). Only one -lookup is done in a color cache, there is no conflict resolution. +(0x1e35a7bd * `color`) >> (32 - `color_cache_code_bits`). Only one +lookup is done in a color cache; there is no conflict resolution. In the beginning of decoding or encoding of an image, all entries in all color cache values are set to zero. The color cache code is converted to @@ -765,33 +761,34 @@ literals, into the cache in the order they appear in the stream. 5 Entropy Code -------------- -### Huffman coding +### Huffman Coding Most of the data is coded using a canonical Huffman code. This includes the following: - * A combined code that defines either the value of the green - component, a color cache code, or a prefix of the length codes, - * the data for alpha, red and blue components, and + * a combined code that defines either the value of the green + component, a color cache code, or a prefix of the length codes; + * the data for alpha, red and blue components; and * prefixes of the distance codes. -The Huffman codes are transmitted by sending the code lengths, the +The Huffman codes are transmitted by sending the code lengths; the actual symbols are implicit and done in order for each length. The Huffman code lengths are run-length-encoded using three different prefixes, and the result of this coding is further Huffman coded. -### Spatially-variant Huffman coding +### Spatially-variant Huffman Coding For every pixel (x, y) in the image, there is a definition of which entropy code to use. First, there is an integer called 'meta Huffman -code' that can be obtained from a subresolution 2d image. This +code' that can be obtained from a subresolution 2D image. This meta Huffman code identifies a set of five Huffman codes, one for green (along with length codes and color cache codes), one for each of red, blue and alpha, and one for distance. The Huffman codes are identified by their position in a table by an integer. -### Decoding flow of image data + +### Decoding Flow of Image Data Read next symbol S @@ -809,14 +806,14 @@ Read next symbol S 1. Use ARGB color from the color cache, at index S - 256 + 24 -### Decoding the code lengths +### Decoding the Code Lengths There are two different ways to encode the code lengths of a Huffman code, indicated by the first bit of the code: _simple code length code_ (1), and _normal code length code_ (0). -#### Simple code length code +#### Simple Code Length Code This variant can codify 1 or 2 non-zero length codes in the range of [0, 255]. All other code lengths are implicitly zeros. @@ -846,11 +843,11 @@ can be empty if all pixels within the same meta Huffman code are produced using the color cache. -#### Normal code length code +#### Normal Code Length Code -The code lengths of a Huffman code are read as follows. _num_codes_ -specifies the number of code lengths, the rest of the codes lengths -(according to the order in _kCodeLengthCodeOrder_) are zeros. +The code lengths of a Huffman code are read as follows: `num_codes` +specifies the number of code lengths; the rest of the code lengths +(according to the order in `kCodeLengthCodeOrder`) are zeros. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ int kCodeLengthCodes = 19; @@ -863,20 +860,20 @@ for (i = 0; i < num_codes; ++i) { } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - * Code length code [0..15] indicate literal code lengths. - * Value 0 means no symbols have been coded, - * Values [1..15] indicate the bit length of the respective code. + * Code length code [0..15] indicates literal code lengths. + * Value 0 means no symbols have been coded. + * Values [1..15] indicate the bit length of the respective code. * Code 16 repeats the previous non-zero value [3..6] times, i.e., - 3 + ReadStream(2) times. If code 16 is used before a non-zero value - has been emitted, a value of 8 is repeated. - * Code 17 emits a streak of zeros [3..10], i.e., 3 + ReadStream(3) - times. + 3 + `ReadStream(2)` times. If code 16 is used before a non-zero + value has been emitted, a value of 8 is repeated. + * Code 17 emits a streak of zeros [3..10], i.e., 3 + `ReadStream(3)` + times. * Code 18 emits a streak of zeros of length [11..138], i.e., - 11 + ReadStream(7) times. + 11 + `ReadStream(7)` times. The entropy codes for alpha, red and blue have a total of 256 symbols. The entropy code for distance prefix codes has 40 symbols. The entropy -code for green has 256 + 24 + _color_cache_size_, 256 symbols for +code for green has 256 + 24 + `color_cache_size`, 256 symbols for different green symbols, 24 length code prefix symbols, and symbols for the color cache. @@ -885,11 +882,11 @@ Huffman codes there are. There are always 5 times the number of Huffman codes to the number of meta Huffman codes. -### Decoding of meta Huffman codes +### Decoding of Meta Huffman Codes There are two ways to code the meta Huffman codes, indicated by one bit for the ARGB image and is an implicit zero, i.e., not present in the -stream for all predictor images and Huffman image itself. +stream for all predictor images and Huffman image itself. If this bit is zero, there is only one meta Huffman code, using Huffman codes 0, 1, 2, 3 and 4 for green, alpha, red, blue and distance, @@ -906,15 +903,15 @@ Huffman code, i.e., the entropy image is of subresolution to the real image. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -int huffman_bits = ReadBits(4); +int huffman_bits = ReadBits(3) + 2; int huffman_xsize = DIV_ROUND_UP(xsize, 1 << huffman_bits); int huffman_ysize = DIV_ROUND_UP(ysize, 1 << huffman_bits); ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -_huffman_bits_ gives the amount of subsampling in the entropy image. +`huffman_bits` gives the amount of subsampling in the entropy image. -After reading the _huffman_bits_, an entropy image stream of size -_huffman_xsize_, _huffman_ysize_ is read. +After reading the `huffman_bits`, an entropy image stream of size +`huffman_xsize`, `huffman_ysize` is read. The meta Huffman code, identifying the five Huffman codes per meta Huffman code, is coded only by the number of codes: @@ -931,12 +928,12 @@ meta_codes[(entropy_image[(y >> huffman_bits) * huffman_xsize + (x >> huffman_bits)] >> 8) & 0xffff] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -The _huffman_code[5 * meta_code + k]_, codes with _k_ == 0 are for the +The `huffman_code[5 * meta_code + k]`, codes with _k_ == 0 are for the green & length code, _k_ == 4 for the distance code, and the codes at _k_ == 1, 2, and 3, are for codes of length 256 for red, blue and alpha, respectively. -The value of k for the reference position in _meta_code_ determines the +The value of _k_ for the reference position in `meta_code` determines the length of the Huffman code: * k = 0; length = 256 + 24 + cache_size @@ -947,12 +944,12 @@ length of the Huffman code: 6 Overall Structure of the Format --------------------------------- -Below there is a eagles-eye-view into the format in Backus-Naur form. It -does not cover all details. End-of-image EOI is only implicitly coded -into the number of pixels (xsize * ysize). +Below is a view into the format in Backus-Naur form. It does not cover +all details. End-of-image (EOI) is only implicitly coded into the number +of pixels (xsize * ysize). -#### Basic structure +#### Basic Structure ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <format> ::= <RIFF header><image size><image stream> @@ -961,7 +958,7 @@ into the number of pixels (xsize * ysize). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -#### Structure of transforms +#### Structure of Transforms ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <optional-transform> ::= 1-bit <transform> <optional-transform> | 0-bit @@ -974,19 +971,19 @@ into the number of pixels (xsize * ysize). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -#### Structure of the image data +#### Structure of the Image Data ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -<entropy-coded image> ::= <color cache info><optional meta huffman><huffman codes> - <lz77-coded image> -<optional meta huffman> ::= 1-bit value 0 | +<entropy-coded image> ::= <color cache info><optional meta huffman> + <huffman codes><lz77-coded image> +<optional meta huffman> ::= 1-bit value 0 | (1-bit value 1; <huffman image><meta Huffman size>) <huffman image> ::= 4-bit subsample value; <image stream> <meta huffman size> ::= 4-bit length; meta Huffman size (subtracted by 2). -<color cache info> ::= 1 bit value 0 | +<color cache info> ::= 1 bit value 0 | (1-bit value 1; 4-bit value for color cache size) -<huffman codes> ::= <huffman code> | <huffman code><huffman codes> +<huffman codes> ::= <huffman code> | <huffman code><huffman codes> <huffman code> ::= <simple huffman code> | <normal huffman code> <simple huffman code> ::= see "Simple code length code" for details <normal huffman code> ::= <code length code>; encoded code lengths @@ -995,7 +992,7 @@ into the number of pixels (xsize * ysize). (<lz77-coded image> | "") ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -A possible example sequence +A possible example sequence: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <RIFF header><image size>1-bit value 1<subtract-green-tx> |