1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
|
Title: Creating a Basic Client
Slug: client-basic
# Creating a Basic Client
libsoup provides a feature rich and complete HTTP client feature-set however in this guide we will just be touching the basics.
## Creating a SoupSession
The core of libsoup is [class@Session]; It contains all of the state of a client
including managing connections, queuing messages, handling authentication and
redirects, and much more. For now lets assume the default set of options and
features it provides are acceptable for most usage in which case you simply need
to create one with [ctor@Session.new].
## Downloading Into Memory
A common use case is that you simply want to request an HTTP resource and store
it for later use. There are a few methods of doing this but libsoup provides a high
level API to accomplish this:
```c
#include <libsoup/soup.h>
int main (int argc, char **argv)
{
SoupSession *session = soup_session_new ();
SoupMessageHeaders *response_headers;
const char *content_type;
SoupMessage *msg = soup_message_new (SOUP_METHOD_GET, "https://upload.wikimedia.org/wikipedia/commons/5/5f/BBB-Bunny.png");
GError *error = NULL;
GBytes *bytes = soup_session_send_and_read (
session,
msg,
NULL, // Pass a GCancellable here if you want to cancel a download
&error);
if (error) {
g_printerr ("Failed to download: %s\n", error->message);
g_error_free (error);
g_object_unref (msg);
g_object_unref (session);
return 1;
}
response_headers = soup_message_get_response_headers (msg);
content_type = soup_message_headers_get_content_type (response_headers);
// content_type = "image/png"
// bytes contains the raw data that can be used elsewhere
g_print ("Downloaded %zu bytes of type %s\n",
g_bytes_get_size (bytes), content_type);
g_bytes_unref (bytes);
g_object_unref (msg);
g_object_unref (session);
return 0;
}
```
## Efficiently Streaming Data
While sometimes you want to store an entire download in memory it is often more
efficient to stream the data in chunks. In this example we will write the output
to a file.
```c
#include <libsoup/soup.h>
int main (int argc, char **argv)
{
SoupSession *session = soup_session_new ();
SoupMessageHeaders *response_headers;
const char *content_type;
goffset content_length;
SoupMessage *msg = soup_message_new (SOUP_METHOD_GET, "https://upload.wikimedia.org/wikipedia/commons/5/5f/BBB-Bunny.png");
GError *error = NULL;
GInputStream *in_stream = soup_session_send (
session,
msg,
NULL,
&error);
if (error) {
g_printerr ("Failed to download: %s\n", error->message);
g_error_free (error);
g_object_unref (msg);
g_object_unref (session);
return 1;
}
GFile *output_file = g_file_new_tmp ("BBB-Bunny-XXXXXX.png");
GOutputStream *out_stream = g_file_create (output_file,
G_FILE_CREATE_NONE, NULL, &error);
if (error) {
g_printerr ("Failed to create file \"%s\": %s\n",
g_file_peek_path (output_file), error->message);
g_error_free (error);
g_object_unref (output_file);
g_object_unref (in_stream);
g_object_unref (msg);
g_object_unref (session);
return 1;
}
response_headers = soup_message_get_response_headers (msg);
content_type = soup_message_headers_get_content_type (response_headers);
content_length = soup_message_headers_get_content_length (response_headers);
// content_type = "image/png"
g_print ("Downloading %zu bytes of type %s to %s\n",
content_length, content_type,
g_file_peek_path (output_file));
g_output_stream_splice (out_stream, in_stream,
G_OUTPUT_STREAM_SPLICE_CLOSE_SOURCE | G_OUTPUT_STREAM_SPLICE_CLOSE_TARGET,
NULL, &error);
if (error) {
g_print ("Download failed: %s\n", error->message);
g_error_free (error);
} else {
g_print ("Download completed\n");
}
g_object_unref (output_file);
g_object_unref (in_stream);
g_object_unref (out_stream);
g_object_unref (msg);
g_object_unref (session);
return error ? 1 : 0;
}
```
## Using Asynchronously
If you are using libsoup in an application with a [struct@GLib.MainLoop] such as
a GTK application you do not want to block the mainloop by doing IO. To
accomplish this libsoup provides an asynchronous version of each of the APIs:
[method@Session.send_and_read_async] and [method@Session.send_async]. These
behave the same as all async GLib APIs, for example:
```c
#include <libsoup/soup.h>
static void on_load_callback (GObject *source, GAsyncResult *result, gpointer user_data)
{
GMainLoop *loop = user_data;
GError *error = NULL;
GBytes *bytes = soup_session_send_and_read_finish (SOUP_SESSION (source), result, &error);
// Usage here is the same as before
if (error) {
g_error_free (error);
} else {
g_bytes_unref (bytes);
}
g_main_loop_quit (loop);
}
int main (int argc, char **argv)
{
SoupSession *session = soup_session_new ();
GMainLoop *loop = g_main_loop_new (NULL, FALSE);
SoupMessage *msg = soup_message_new (SOUP_METHOD_GET, "https://upload.wikimedia.org/wikipedia/commons/5/5f/BBB-Bunny.png");
soup_session_send_and_read_async (
session,
msg,
G_PRIORITY_DEFAULT,
NULL,
on_load_callback,
loop);
g_main_loop_run (loop);
g_main_loop_unref (loop);
g_object_unref (msg);
g_object_unref (session);
return 0;
}
```
|