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authorSam Roberts <vieuxtech@gmail.com>2019-09-23 13:10:22 -0700
committerSam Roberts <vieuxtech@gmail.com>2019-09-23 13:46:14 -0700
commit4cacef3582dcb94aae7da412f4027f04fa317f57 (patch)
treea72e0d39c8e721f103be41f32c3f19191c015f0c /doc/DESIGN_NOTES
parent923f9a43eb9b45f992bbc107732684193454487a (diff)
downloadlibnet-4cacef3582dcb94aae7da412f4027f04fa317f57.tar.gz
Move libnet/ content to top of git repo
1. Moved scripts into libnet/scripts/, moved debian/ into libnet/, and other top-level content into libnet/. 2. Moved libnet/* up to ./
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+===============================================================================
+ $Id: DESIGN_NOTES,v 1.3 2004/01/17 07:51:19 mike Exp $
+ LIBNET 1.1 (c) 1998 - 2004 Mike D. Schiffman <mike@infonexus.com>
+ http://www.packetfactory.net/libnet
+===============================================================================
+
+
+ DESIGN NOTES
+
+ In order to remove most of the decisions a user had to make (how much
+ memory to allocate for a packet, where to build the packet headers, where
+ to do the checksums, how to inject the packet, etc) I decided to move ALL
+ of that logic into the library, behind the scenes. To initialize
+ things and get an initial libnet context, the applications programmer
+ calls:
+
+ libnet_t *l;
+ l = libnet_init(INJECTION_TYPE, PROTOCOL, DEVICE, ERRBUFFER);
+
+ where:
+
+ INJECTION_TYPE = LIBNET_RAW4 (ipv4 raw socket)
+ LIBNET_RAW6 (ipv6 raw socket)
+ LIBNET_LINK (link-layer socket)
+ LIBNET_RAW4_ADV (advanced mode)
+ LIBNET_RAW6_ADV (advanced mode)
+ LIBNET_LINK_ADV (advanced mode)
+
+ PROTOCOL = IP protocol to be used for the raw socket. This is
+ ignored for the link-layer, and almost always
+ IPPROTO_RAW for ipv4.
+
+ DEVICE = The canoical name of the device, used only with the link
+ layer stuff. For ipv4 raw socket, you can leave this
+ NULL. If it's NULL with the link-layer, libnet will try
+ to find a suitable device.
+
+ ERRBUFFER = Until we have our libnet context l, this is where
+ errors will be.
+
+ Inside of this newly created context we have a ton of stuff including a
+ file descriptor for the packet device the injection type, the device name
+ (if applicable) a pointer to the libnet protocol block structure and some
+ other ancillary data.
+
+ Additionally, we will soon be supporting context manipulation functions
+ that will allow the user to set certain flags inside the context. This
+ interface will be akin to libnet_toggle_checksum() for those of you who
+ care.
+
+ When a packet is first constructed, the protocol block (pblock) stuff comes
+ into play. On the outside, to an applications programmer, a packet is
+ constructed more or less like normal (with a few notable exceptions):
+
+ libnet_ptag_t ip_tag;
+ ip_tag = libnet_build_ipv4(
+ LIBNET_UDP_H,
+ 0,
+ 242,
+ 0,
+ 64,
+ IPPROTO_UDP,
+ 0, /* NEW: checksum */
+ src_ip,
+ dst_ip,
+ NULL,
+ 0,
+ l, /* NEW: libnet context */
+ 0 /* NEW: libnet ptag */
+ );
+
+ The checksum allows an applications programmer to decide if he wants to
+ specify his own random value (useful in NIDS fooling) or precompute the
+ sum elsewhere, or leave it zero and by default libnet will take care of it
+ (although this is over-ridable). The libnet context is the opague
+ pointer we allocated earlier and will show up in just about every libnet
+ function call from here on out. The libnet ptag is a way to reference an
+ ALREADY BUILT protocol block. This is necessary if you want to change
+ some values of a header inside of a packet injection loop.
+
+ So, when you call a build function, internally, it's a completely new
+ system. If the item you're constructing is NEW, a new pblock will be
+ allocated and linked onto the end of the list. It may be helpful to think
+ of this as a "protocol stack" because you MUST build your packets IN
+ ORDER, from the top of the protocol stack on down (i.e.: tcp -> ip ->
+ ethernet). Once you build a new protocol block, it's "pushed down on the
+ stack" and you move on to the next. However, this analogy breaks down
+ because you can modify any one of these items and when they're assembled
+ for the final packet, libnet starts at the head of the list. It may be
+ MORE helpful to think of the pblock chain as a doubly linked FIFO
+ queue, because that's what it is. :)
+
+ For example:
+
+ libnet_ptag_t 1;
+ libnet_ptag_t 2;
+ libnet_ptag_t 3;
+
+ 1 = libnet_build_data(blah, l, 0);
+ 2 = libnet_build_tcp(blah, l, 0);
+ 3 = libnet_build_ipv4(blah, l, 0);
+
+ Will result in:
+ ---------- ---------- ----------
+ l->protocol_blocks--->| data |----->| tcp |----->| ip |
+ | pblock |<-----| pblock |<-----| pblock |----|
+ --| ptag: 1| | ptag: 2| | ptag: 3| |
+ | ---------- ---------- ---------- v
+ | -----
+ |-------------------------------------------> ---
+ -
+
+ To access and change the ip header, an additional call to libnet_build_ipv4
+ with the ptag argument would be made:
+
+ libnet_build_ipv4(blah..., l, 3);
+
+ Note that the ptag DOES NOT CHANGE. Once a pblock is built, its tag is
+ set in stone.
+
+ When it comes time to write the packet to the wire,
+ libnet_pblock_coalesce() is called to assemble the packet fragments.
+
+ 1) Gather up all of the pblock sizes in order to allocate one
+ contiguous block of memory.
+ 2) Copy over the packet fragments.
+ 3) Check each pblock to see which items need checksums, then perform
+ that checksum over each portion (the entire packet is needed for
+ some checksums).
+
+ So that's a quick description of what's going on under the hood. There's
+ more, but this should be enough to get you started.
+
+EOF