summaryrefslogtreecommitdiff
path: root/cmake/Toolchain-iOS.cmake
diff options
context:
space:
mode:
Diffstat (limited to 'cmake/Toolchain-iOS.cmake')
-rw-r--r--cmake/Toolchain-iOS.cmake130
1 files changed, 0 insertions, 130 deletions
diff --git a/cmake/Toolchain-iOS.cmake b/cmake/Toolchain-iOS.cmake
deleted file mode 100644
index 5bef083b..00000000
--- a/cmake/Toolchain-iOS.cmake
+++ /dev/null
@@ -1,130 +0,0 @@
-# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
-# files which are included with CMake 2.8.4
-# It has been altered for iOS development
-
-# Options:
-#
-# IOS_PLATFORM = OS (default) or SIMULATOR
-# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
-# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
-# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
-#
-# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
-# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
-# If set manually, it will override the default location and force the user of a particular Developer Platform
-#
-# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
-# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
-# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
-# If set manually, this will force the use of a specific SDK version
-
-# Standard settings
-set (CMAKE_SYSTEM_NAME Darwin)
-set (CMAKE_SYSTEM_VERSION 1 )
-set (UNIX True)
-set (APPLE True)
-set (IOS True)
-
-# Force the compilers to gcc for iOS
-include (CMakeForceCompiler)
-CMAKE_FORCE_C_COMPILER (gcc gcc)
-CMAKE_FORCE_CXX_COMPILER (g++ g++)
-
-# Skip the platform compiler checks for cross compiling
-set (CMAKE_CXX_COMPILER_WORKS TRUE)
-set (CMAKE_C_COMPILER_WORKS TRUE)
-
-# All iOS/Darwin specific settings - some may be redundant
-set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
-set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
-set (CMAKE_SHARED_MODULE_PREFIX "lib")
-set (CMAKE_SHARED_MODULE_SUFFIX ".so")
-set (CMAKE_MODULE_EXISTS 1)
-set (CMAKE_DL_LIBS "")
-
-set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
-set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
-set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
-set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
-
-# Hidden visibility is required for cxx on iOS
-set (CMAKE_C_FLAGS "")
-set (CMAKE_CXX_FLAGS "-headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden")
-
-set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
-set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
-
-set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
-set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
-set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
-set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
-set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
-set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
-
-# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
-# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
-# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
-# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
-if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
- find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
-endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
-
-# Setup iOS platform
-if (NOT DEFINED IOS_PLATFORM)
- set (IOS_PLATFORM "OS")
-endif (NOT DEFINED IOS_PLATFORM)
-set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
-
-# Check the platform selection and setup for developer root
-if (${IOS_PLATFORM} STREQUAL "OS")
- set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
-elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
- set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
-else (${IOS_PLATFORM} STREQUAL "OS")
- message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
-endif (${IOS_PLATFORM} STREQUAL "OS")
-
-# Setup iOS developer location
-if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
- set (CMAKE_IOS_DEVELOPER_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
-endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
-set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
-
-# Find and use the most recent iOS sdk
-if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
- file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
- if (_CMAKE_IOS_SDKS)
- list (SORT _CMAKE_IOS_SDKS)
- list (REVERSE _CMAKE_IOS_SDKS)
- list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
- else (_CMAKE_IOS_SDKS)
- message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
- endif (_CMAKE_IOS_SDKS)
- message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
-endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
-set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
-
-# Set the sysroot default to the most recent SDK
-set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
-
-# set the architecture for iOS - using ARCHS_STANDARD_32_BIT sets armv6,armv7 and appears to be XCode's standard.
-# The other value that works is ARCHS_UNIVERSAL_IPHONE_OS but that sets armv7 only
-set (CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD_32_BIT)" CACHE string "Build architecture for iOS")
-
-# Set the find root to the iOS developer roots and to user defined paths
-set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")
-
-# default to searching for frameworks first
-set (CMAKE_FIND_FRAMEWORK FIRST)
-
-# set up the default search directories for frameworks
-set (CMAKE_SYSTEM_FRAMEWORK_PATH
- ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
- ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
- ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
-)
-
-# only search the iOS sdks, not the remainder of the host filesystem
-set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
-set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
-set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)