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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="jack_audioadapter" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Win32 Release">
<Option output="Release\bin\jack\audioadapter" prefix_auto="1" extension_auto="1" />
<Option object_output="Release\" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-Wall" />
<Add option="-DBUILD_DLL" />
<Add option="-D__SMP__" />
<Add option="-DSERVER_SIDE" />
<Add directory="..\windows" />
<Add directory="..\common\jack" />
<Add directory="..\common" />
<Add directory="portaudio" />
</Compiler>
<Linker>
<Add directory="Release\bin" />
</Linker>
</Target>
<Target title="Win32 Debug">
<Option output="Debug\bin\jack\audioadapter" prefix_auto="1" extension_auto="1" />
<Option object_output="Debug\" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-DBUILD_DLL" />
<Add option="-D__SMP__" />
<Add option="-DSERVER_SIDE" />
<Add directory="..\windows" />
<Add directory="..\common\jack" />
<Add directory="..\common" />
<Add directory="portaudio" />
</Compiler>
<Linker>
<Add directory="Debug\bin" />
</Linker>
</Target>
<Target title="Win32 Monitor">
<Option output="Release\bin\jack\audioadapter" prefix_auto="1" extension_auto="1" />
<Option object_output="Release\" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-Wall" />
<Add option="-DBUILD_DLL" />
<Add option="-D__SMP__" />
<Add option="-DJACK_MONITOR" />
<Add option="-DSERVER_SIDE" />
<Add directory="..\windows" />
<Add directory="..\common\jack" />
<Add directory="..\common" />
<Add directory="portaudio" />
</Compiler>
<Linker>
<Add directory="Release\bin" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Linker>
<Add library="kernel32" />
<Add library="user32" />
<Add library="gdi32" />
<Add library="winspool" />
<Add library="comdlg32" />
<Add library="advapi32" />
<Add library="shell32" />
<Add library="ole32" />
<Add library="oleaut32" />
<Add library="uuid" />
<Add library="odbc32" />
<Add library="odbccp32" />
<Add library="libsamplerate-0" />
<Add library="libjackservermp" />
<Add library="portaudio_x86" />
</Linker>
<Unit filename="..\common\JackAudioAdapter.cpp" />
<Unit filename="..\common\JackAudioAdapterFactory.cpp" />
<Unit filename="..\common\JackAudioAdapterInterface.cpp" />
<Unit filename="..\common\JackLibSampleRateResampler.cpp" />
<Unit filename="..\common\JackResampler.cpp" />
<Unit filename="jackaudioadapter.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="portaudio\JackPortAudioAdapter.cpp" />
<Unit filename="portaudio\JackPortAudioDevices.cpp" />
<Extensions>
<AutoVersioning>
<Scheme minor_max="10" build_max="0" rev_max="0" rev_rand_max="10" build_times_to_increment_minor="100" />
<Settings autoincrement="1" date_declarations="1" do_auto_increment="0" ask_to_increment="0" language="C++" svn="0" svn_directory="" header_path="version.h" />
<Changes_Log show_changes_editor="0" app_title="released version %M.%m.%b of %p" changeslog_path="ChangesLog.txt" />
</AutoVersioning>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>
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