summaryrefslogtreecommitdiff
path: root/windows/JackWinProcessSync.cpp
blob: 5dc405b5f08000df6676a71a6f9fb3ab5b0381d4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
/*
Copyright (C) 2004-2006 Grame

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

*/

#include "JackWinProcessSync.h"
#include "JackError.h"

namespace Jack
{

void JackWinProcessSync::Signal()
{
    SetEvent(fEvent);
}

void JackWinProcessSync::LockedSignal()
{
    WaitForSingleObject(fMutex, INFINITE);
    SetEvent(fEvent);
    ReleaseMutex(fMutex);
}

void JackWinProcessSync::SignalAll()
{
    SetEvent(fEvent);
}

void JackWinProcessSync::LockedSignalAll()
{
    WaitForSingleObject(fMutex, INFINITE);
    SetEvent(fEvent);
    ReleaseMutex(fMutex);
}

void JackWinProcessSync::Wait()
{
    ReleaseMutex(fMutex);
	WaitForSingleObject(fEvent, INFINITE);
}

void JackWinProcessSync::LockedWait()
{
    /* Does it make sense on Windows, use non-locked version for now... */
	Wait();
}

bool JackWinProcessSync::TimedWait(long usec)
{
    ReleaseMutex(fMutex);
	DWORD res = WaitForSingleObject(fEvent, usec / 1000);
	return (res == WAIT_OBJECT_0);
}

bool JackWinProcessSync::LockedTimedWait(long usec)
{
    /* Does it make sense on Windows, use non-locked version for now...*/
    return TimedWait(usec);
}

/*
Code from CAGuard.cpp : does ot sees to work as expected..

void JackWinProcessSync::Wait()
{
    ReleaseMutex(fMutex);
	HANDLE handles[] = { fMutex, fEvent };
	DWORD res = WaitForMultipleObjects(2, handles, true, INFINITE);
	if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT))
        jack_error("Wait error err = %d", GetLastError());
    ResetEvent(fEvent);
}

void JackWinProcessSync::LockedWait()
{
    WaitForSingleObject(fMutex, INFINITE);
    ReleaseMutex(fMutex);
	HANDLE handles[] = { fMutex, fEvent };
	DWORD res = WaitForMultipleObjects(2, handles, true, INFINITE);
	if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT))
        jack_error("LockedWait error err = %d", GetLastError());
    ResetEvent(fEvent);
}

bool JackWinProcessSync::TimedWait(long usec)
{
  	ReleaseMutex(fMutex);
	HANDLE handles[] = { fMutex, fEvent };
	DWORD res = WaitForMultipleObjects(2, handles, true, usec / 1000);
	if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT))
        jack_error("Wait error err = %d", GetLastError());
    ResetEvent(fEvent);
}

bool JackWinProcessSync::LockedTimedWait(long usec)
{
    WaitForSingleObject(fMutex, INFINITE);
    ReleaseMutex(fMutex);
    HANDLE handles[] = { fMutex, fEvent };
	DWORD res = WaitForMultipleObjects(2, handles, true, usec / 1000);
    if ((res != WAIT_OBJECT_0) && (res != WAIT_TIMEOUT))
        jack_error("LockedTimedWait error err = %d", GetLastError());
    ResetEvent(fEvent);
	return (res == WAIT_OBJECT_0);
}
*/

} // end of namespace