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/*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackWinNamedPipeServerChannel__
#define __JackWinNamedPipeServerChannel__
#include "JackWinNamedPipe.h"
#include "JackPlatformPlug.h"
#include "JackConstants.h"
#include "JackRequestDecoder.h"
#include <list>
namespace Jack
{
class JackServer;
class JackClientPipeThread : public JackRunnableInterface, public JackClientHandlerInterface
{
private:
JackWinNamedPipeClient* fPipe;
JackRequestDecoder* fDecoder;
JackServer* fServer;
JackThread fThread;
int fRefNum;
void ClientAdd(detail::JackChannelTransactionInterface* socket, JackClientOpenRequest* req, JackClientOpenResult *res);
void ClientRemove(detail::JackChannelTransactionInterface* socket, int refnum);
void ClientKill();
static HANDLE fMutex;
public:
JackClientPipeThread(JackWinNamedPipeClient* pipe);
virtual ~JackClientPipeThread();
int Open(JackServer* server); // Open the Server/Client connection
void Close(); // Close the Server/Client connection
// JackRunnableInterface interface
bool Execute();
// To be used for find out if the object can be deleted
bool IsRunning()
{
return (fRefNum >= 0);
}
};
/*!
\brief JackServerChannel using pipe.
*/
class JackWinNamedPipeServerChannel : public JackRunnableInterface
{
private:
JackWinNamedPipeServer fRequestListenPipe; // Pipe to create request socket for the client
JackServer* fServer;
JackThread fThread; // Thread to execute the event loop
char fServerName[JACK_SERVER_NAME_SIZE+1];
std::list<JackClientPipeThread*> fClientList;
void ClientAdd(JackWinNamedPipeClient* pipe);
bool ClientListen();
bool ClientAccept();
public:
JackWinNamedPipeServerChannel();
~JackWinNamedPipeServerChannel();
int Open(const char* server_name, JackServer* server); // Open the Server/Client connection
void Close(); // Close the Server/Client connection
int Start();
void Stop();
// JackRunnableInterface interface
bool Init();
bool Execute();
};
} // end of namespace
#endif
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