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/*
Copyright (C) 2004-2006 Grame  
  
  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU Lesser General Public License as published by
  the Free Software Foundation; either version 2.1 of the License, or
  (at your option) any later version.
  
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU Lesser General Public License for more details.
  
  You should have received a copy of the GNU Lesser General Public License
  along with this program; if not, write to the Free Software 
  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

*/

#ifndef __JackWinNamedPipeServerChannel__
#define __JackWinNamedPipeServerChannel__

#include "JackChannel.h"
#include "JackWinNamedPipe.h"
#include "JackThread.h"
#include <map>
#include <list>

namespace Jack
{

class JackClientPipeThread : public JackRunnableInterface
{

    private:

        JackWinNamedPipeClient* fPipe;
        JackServer*	fServer;
        JackThread*	fThread;
        int fRefNum;

        void ClientAdd(char* name, int* shared_engine, int* shared_client, int* shared_graph, int* result);
        void ClientRemove();
        void ClientKill();

        static HANDLE fMutex;

    public:

        JackClientPipeThread(JackWinNamedPipeClient* pipe);
        virtual ~JackClientPipeThread();

        int Open(JackServer* server);	// Open the Server/Client connection
        void Close();					// Close the Server/Client connection

        int HandleRequest();

        // JackRunnableInterface interface
        bool Execute();

		// To be used for find out if the object can be deleted
        bool IsRunning()
        {
            return (fRefNum >= 0);
        }
};

/*!
\brief JackServerChannel using pipe.
*/

class JackWinNamedPipeServerChannel : public JackServerChannelInterface, public JackRunnableInterface
{

    private:

        JackWinNamedPipeServer fRequestListenPipe;	// Pipe to create request socket for the client
        JackServer*	fServer;
        JackThread*	fThread;						// Thread to execute the event loop
		char fServerName[64];

        std::list<JackClientPipeThread*> fClientList;

        void ClientAdd(JackWinNamedPipeClient* pipe);

    public:

        JackWinNamedPipeServerChannel();
        virtual ~JackWinNamedPipeServerChannel();

        int Open(const char* server_name, JackServer* server);	// Open the Server/Client connection
        void Close();					// Close the Server/Client connection

        // JackRunnableInterface interface
        bool Init();
        bool Execute();
};


} // end of namespace

#endif