1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
|
/*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "JackWinNamedPipeServerChannel.h"
#include "JackNotification.h"
#include "JackRequest.h"
#include "JackServer.h"
#include "JackLockedEngine.h"
#include "JackGlobals.h"
#include "JackClient.h"
#include "JackNotification.h"
#include "JackException.h"
#include <assert.h>
using namespace std;
namespace Jack
{
HANDLE JackClientPipeThread::fMutex = NULL; // Never released....
// fRefNum = -1 correspond to already removed client
JackClientPipeThread::JackClientPipeThread(JackWinNamedPipeClient* pipe)
:fPipe(pipe), fDecoder(NULL), fServer(NULL), fThread(this), fRefNum(0)
{
// First one allocated the static fMutex
if (fMutex == NULL) {
fMutex = CreateMutex(NULL, FALSE, NULL);
}
}
JackClientPipeThread::~JackClientPipeThread()
{
jack_log("JackClientPipeThread::~JackClientPipeThread");
delete fPipe;
}
int JackClientPipeThread::Open(JackServer* server) // Open the Server/Client connection
{
// Start listening
if (fThread.Start() != 0) {
jack_error("Cannot start Jack server listener\n");
return -1;
} else {
fDecoder = new JackRequestDecoder(server, this);
fServer = server;
return 0;
}
}
void JackClientPipeThread::Close() // Close the Server/Client connection
{
jack_log("JackClientPipeThread::Close 0 %x %ld", this, fRefNum);
//fThread.Kill();
fPipe->Close();
fRefNum = -1;
delete fDecoder;
fDecoder = NULL;
}
bool JackClientPipeThread::Execute()
{
try {
jack_log("JackClientPipeThread::Execute %x", this);
JackRequest header;
int res = header.Read(fPipe);
bool ret = true;
// Lock the global mutex
if (WaitForSingleObject(fMutex, INFINITE) == WAIT_FAILED) {
jack_error("JackClientPipeThread::Execute : mutex wait error");
}
// Decode header
if (res < 0) {
jack_log("JackClientPipeThread::Execute : cannot decode header");
ClientKill();
ret = false;
// Decode request
} else if (fDecoder->HandleRequest(fPipe, header.fType) < 0) {
ret = false;
}
// Unlock the global mutex
if (!ReleaseMutex(fMutex)) {
jack_error("JackClientPipeThread::Execute : mutex release error");
}
return ret;
} catch (JackQuitException& e) {
jack_log("JackClientPipeThread::Execute : JackQuitException");
return false;
}
}
void JackClientPipeThread::ClientAdd(detail::JackChannelTransactionInterface* socket, JackClientOpenRequest* req, JackClientOpenResult *res)
{
jack_log("JackClientPipeThread::ClientAdd %x %s", this, req->fName);
fRefNum = -1;
res->fResult = fServer->GetEngine()->ClientExternalOpen(req->fName, req->fPID, req->fUUID, &fRefNum, &res->fSharedEngine, &res->fSharedClient, &res->fSharedGraph);
}
void JackClientPipeThread::ClientRemove(detail::JackChannelTransactionInterface* socket_aux, int refnum)
{
jack_log("JackClientPipeThread::ClientRemove ref = %d", refnum);
Close();
}
void JackClientPipeThread::ClientKill()
{
jack_log("JackClientPipeThread::ClientKill ref = %d", fRefNum);
if (fRefNum == -1) { // Correspond to an already removed client.
jack_log("Kill a closed client %x", this);
} else if (fRefNum == 0) { // Correspond to a still not opened client.
jack_log("Kill a not opened client %x", this);
} else {
fServer->GetEngine()->ClientKill(fRefNum);
}
Close();
}
JackWinNamedPipeServerChannel::JackWinNamedPipeServerChannel():fThread(this)
{}
JackWinNamedPipeServerChannel::~JackWinNamedPipeServerChannel()
{
std::list<JackClientPipeThread*>::iterator it;
for (it = fClientList.begin(); it != fClientList.end(); it++) {
JackClientPipeThread* client = *it;
client->Close();
delete client;
}
}
int JackWinNamedPipeServerChannel::Open(const char* server_name, JackServer* server)
{
jack_log("JackWinNamedPipeServerChannel::Open");
snprintf(fServerName, sizeof(fServerName), server_name);
// Needed for internal connection from JackWinNamedPipeServerNotifyChannel object
if (ClientListen()) {
fServer = server;
return 0;
} else {
jack_error("JackWinNamedPipeServerChannel::Open : cannot create result listen pipe");
return -1;
}
}
void JackWinNamedPipeServerChannel::Close()
{
/* TODO : solve WIN32 thread Kill issue
This would hang the server... since we are quitting it, its not really problematic,
all ressources will be deallocated at the end.
fRequestListenPipe.Close();
fThread.Stop();
*/
fRequestListenPipe.Close();
}
int JackWinNamedPipeServerChannel::Start()
{
if (fThread.Start() != 0) {
jack_error("Cannot start Jack server listener");
return -1;
} else {
return 0;
}
}
void JackWinNamedPipeServerChannel::Stop()
{
fThread.Kill();
}
bool JackWinNamedPipeServerChannel::Init()
{
jack_log("JackWinNamedPipeServerChannel::Init");
// Accept first client, that is the JackWinNamedPipeServerNotifyChannel object
return ClientAccept();
}
bool JackWinNamedPipeServerChannel::ClientListen()
{
if (fRequestListenPipe.Bind(jack_server_dir, fServerName, 0) < 0) {
jack_error("JackWinNamedPipeServerChannel::ClientListen : cannot create result listen pipe");
return false;
} else {
return true;
}
}
bool JackWinNamedPipeServerChannel::ClientAccept()
{
JackWinNamedPipeClient* pipe;
if ((pipe = fRequestListenPipe.AcceptClient()) == NULL) {
jack_error("JackWinNamedPipeServerChannel::ClientAccept : cannot connect pipe");
return false;
} else {
ClientAdd(pipe);
return true;
}
}
bool JackWinNamedPipeServerChannel::Execute()
{
if (!ClientListen()) {
return false;
}
return ClientAccept();
}
void JackWinNamedPipeServerChannel::ClientAdd(JackWinNamedPipeClient* pipe)
{
// Remove dead (= not running anymore) clients.
std::list<JackClientPipeThread*>::iterator it = fClientList.begin();
JackClientPipeThread* client;
jack_log("JackWinNamedPipeServerChannel::ClientAdd size %ld", fClientList.size());
while (it != fClientList.end()) {
client = *it;
if (client->IsRunning()) {
it++;
} else {
it = fClientList.erase(it);
delete client;
}
}
client = new JackClientPipeThread(pipe);
client->Open(fServer);
// Here we are sure that the client is running (because it's thread is in "running" state).
fClientList.push_back(client);
}
} // end of namespace
|