summaryrefslogtreecommitdiff
path: root/windows/JackWinNamedPipeClientChannel.h
blob: a2a3969b503d385cb7084e49846c128787608802 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
/*
Copyright (C) 2004-2006 Grame

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU Lesser General Public License as published by
  the Free Software Foundation; either version 2.1 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU Lesser General Public License for more details.

  You should have received a copy of the GNU Lesser General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

*/

#ifndef __JackWinNamedPipeClientChannel__
#define __JackWinNamedPipeClientChannel__

#include "JackChannel.h"
#include "JackWinNamedPipe.h"
#include "JackPlatformPlug.h"
#include "JackRequest.h"

namespace Jack
{

/*!
\brief JackClientChannel using pipes.
*/

class JackWinNamedPipeClientChannel : public detail::JackClientChannelInterface, public JackRunnableInterface
{

    private:

        JackWinNamedPipeClient fRequestPipe;			// Pipe to communicate with the server
        JackWinNamedPipeServer fNotificationListenPipe;	// Pipe listener for server notification
        JackThread fThread;                             // Thread to execute the event loop
        JackClient*	fClient;

        void ServerSyncCall(JackRequest* req, JackResult* res, int* result);
        void ServerAsyncCall(JackRequest* req, JackResult* res, int* result);

    public:

        JackWinNamedPipeClientChannel();
        virtual ~JackWinNamedPipeClientChannel();

        int Open(const char* server_name, const char* name, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status);
        void Close();

        int Start();
        void Stop();

        int ServerCheck(const char* server_name);

        void ClientCheck(const char* name, char* name_res, int protocol, int options, int* status, int* result);
        void ClientOpen(const char* name, int pid, int* shared_engine, int* shared_client, int* shared_graph, int* result);
        void ClientOpen(const char* name, int* ref, JackEngineControl** shared_engine, JackGraphManager** shared_manager, JackClientInterface* client, int* result)
        {}
        void ClientClose(int refnum, int* result);

        void ClientActivate(int refnum, int state, int* result);
        void ClientDeactivate(int refnum, int* result);

        void PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port_index, int* result);
        void PortUnRegister(int refnum, jack_port_id_t port_index, int* result);

        void PortConnect(int refnum, const char* src, const char* dst, int* result);
        void PortDisconnect(int refnum, const char* src, const char* dst, int* result);

        void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
        void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result);
        
        void PortRename(int refnum, jack_port_id_t port, const char* name, int* result);

        void SetBufferSize(jack_nframes_t buffer_size, int* result);
        void SetFreewheel(int onoff, int* result);

        void ReleaseTimebase(int refnum, int* result);
        void SetTimebaseCallback(int refnum, int conditional, int* result);

        void GetInternalClientName(int refnum, int int_ref, char* name_res, int* result);
        void InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result);
        void InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int* result);
        void InternalClientUnload(int refnum, int int_ref, int* status, int* result);

        // JackRunnableInterface interface
        bool Init();
        bool Execute();
};

} // end of namespace

#endif