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/*
Copyright (C) 2004-2008 Grame  

This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

*/

#include "JackSocketServerNotifyChannel.h"
#include "JackError.h"
#include "JackRequest.h"
#include "JackConstants.h"

namespace Jack
{

int JackSocketServerNotifyChannel::Open(const char* server_name)
{
    if (fRequestSocket.Connect(jack_server_dir, server_name, 0) < 0) {
        jack_error("Cannot connect to server socket");
        return -1;
    } else {
        return 0;
    }
}

void JackSocketServerNotifyChannel::Close()
{
    fRequestSocket.Close();
}

/*
The requirement is that the Notification from RT thread can be delivered... not sure using a socket is adequate here... 
Can the write operation block? 
A non blocking write operation shoud be used : check if write can succeed, and ignore the notification otherwise 
(since its mainly used for XRun, ignoring a notification is OK, successive XRun will come...)
*/
void JackSocketServerNotifyChannel::ClientNotify(int refnum, int notify, int value)
{
    JackClientNotificationRequest req(refnum, notify, value);
    if (req.Write(&fRequestSocket) < 0) {
        jack_error("Could not write request ref = %ld notify = %ld", refnum, notify);
    }
}

} // end of namespace