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/*
Copyright (C) 2004-2006 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackSocketServerChannel__
#define __JackSocketServerChannel__
#include "JackChannel.h"
#include "JackSocket.h"
#include "JackThread.h"
#include <poll.h>
#include <map>
namespace Jack
{
/*!
\brief JackServerChannel using sockets.
*/
class JackSocketServerChannel : public JackServerChannelInterface, public JackRunnableInterface
{
private:
JackServerSocket fRequestListenSocket; // Socket to create request socket for the client
JackThread* fThread; // Thread to execute the event loop
JackServer* fServer;
pollfd* fPollTable;
bool fRebuild;
std::map<int, std::pair<int, JackClientSocket*> > fSocketTable;
int HandleRequest(int fd);
void CreateClient();
void AddClient(int fd, char* name, int* shared_engine, int* shared_client, int* shared_graph, int* result);
void RemoveClient(int fd, int refnum);
void KillClient(int fd);
void BuildPoolTable();
public:
JackSocketServerChannel();
virtual ~JackSocketServerChannel();
int Open(JackServer* server); // Open the Server/Client connection
void Close(); // Close the Server/Client connection
// JackRunnableInterface interface
bool Execute();
};
} // end of namespace
#endif
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