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/*
Copyright (C) 2004-2006 Grame  
  
  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU Lesser General Public License as published by
  the Free Software Foundation; either version 2.1 of the License, or
  (at your option) any later version.
  
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU Lesser General Public License for more details.
  
  You should have received a copy of the GNU Lesser General Public License
  along with this program; if not, write to the Free Software 
  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

*/

#ifndef __JackSocketNotifyChannel__
#define __JackSocketNotifyChannel__

#include "JackChannel.h"
#include "JackSocket.h"

namespace Jack
{

/*!
\brief JackNotifyChannel using sockets.
*/

class JackSocketNotifyChannel : public JackNotifyChannelInterface
{

    private:

        JackClientSocket fNotifySocket;    // Socket to communicate with the server : from server to client

    public:

        JackSocketNotifyChannel()
        {}
        virtual ~JackSocketNotifyChannel()
        {}

        int Open(const char* name);		// Open the Server/Client connection
        void Close();					// Close the Server/Client connection

        void ClientNotify(int refnum, const char* name, int notify, int sync, int value, int* result);
};

} // end of namespace

#endif