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/*
Copyright (C) 2001 Paul Davis
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "JackGraphManager.h"
#include "JackConstants.h"
#include "JackError.h"
#include <assert.h>
#include <stdlib.h>
#include <algorithm>
#include <regex.h>
namespace Jack
{
static inline jack_nframes_t MAX(jack_nframes_t a, jack_nframes_t b)
{
return (a < b) ? b : a;
}
static void AssertPort(jack_port_id_t port_index)
{
if (port_index >= PORT_NUM) {
jack_log("JackGraphManager::AssertPort port_index = %ld", port_index);
assert(port_index < PORT_NUM);
}
}
static void AssertBufferSize(jack_nframes_t buffer_size)
{
if (buffer_size > BUFFER_SIZE_MAX) {
jack_log("JackGraphManager::AssertBufferSize frames = %ld", buffer_size);
assert(buffer_size <= BUFFER_SIZE_MAX);
}
}
JackPort* JackGraphManager::GetPort(jack_port_id_t port_index)
{
AssertPort(port_index);
return &fPortArray[port_index];
}
float* JackGraphManager::GetBuffer(jack_port_id_t port_index)
{
return fPortArray[port_index].GetBuffer();
}
// RT, client
int JackGraphManager::GetConnectionsNum(jack_port_id_t port_index)
{
JackConnectionManager* manager = ReadCurrentState();
return manager->Connections(port_index);
}
// Server
void JackGraphManager::InitRefNum(int refnum)
{
JackConnectionManager* manager = WriteNextStateStart();
manager->InitRefNum(refnum);
WriteNextStateStop();
}
// RT
void JackGraphManager::RunCurrentGraph()
{
JackConnectionManager* manager = ReadCurrentState();
manager->ResetGraph(fClientTiming);
}
// RT
bool JackGraphManager::RunNextGraph()
{
bool res;
JackConnectionManager* manager = TrySwitchState(&res);
manager->ResetGraph(fClientTiming);
return res;
}
// RT
bool JackGraphManager::IsFinishedGraph()
{
JackConnectionManager* manager = ReadCurrentState();
return (manager->GetActivation(FREEWHEEL_DRIVER_REFNUM) == 0);
}
// RT
int JackGraphManager::ResumeRefNum(JackClientControl* control, JackSynchro** table)
{
JackConnectionManager* manager = ReadCurrentState();
return manager->ResumeRefNum(control, table, fClientTiming);
}
// RT
int JackGraphManager::SuspendRefNum(JackClientControl* control, JackSynchro** table, long usec)
{
JackConnectionManager* manager = ReadCurrentState();
return manager->SuspendRefNum(control, table, fClientTiming, usec);
}
JackClientTiming* JackGraphManager::GetClientTiming(int ref)
{
return &fClientTiming[ref];
}
// Server
void JackGraphManager::DirectConnect(int ref1, int ref2)
{
JackConnectionManager* manager = WriteNextStateStart();
manager->DirectConnect(ref1, ref2);
jack_log("JackGraphManager::ConnectRefNum cur_index = %ld ref1 = %ld ref2 = %ld", CurIndex(fCounter), ref1, ref2);
WriteNextStateStop();
}
// Server
void JackGraphManager::DirectDisconnect(int ref1, int ref2)
{
JackConnectionManager* manager = WriteNextStateStart();
manager->DirectDisconnect(ref1, ref2);
jack_log("JackGraphManager::DisconnectRefNum cur_index = %ld ref1 = %ld ref2 = %ld", CurIndex(fCounter), ref1, ref2);
WriteNextStateStop();
}
// Server
bool JackGraphManager::IsDirectConnection(int ref1, int ref2)
{
JackConnectionManager* manager = ReadCurrentState();
return manager->IsDirectConnection(ref1, ref2);
}
// RT
void* JackGraphManager::GetBuffer(jack_port_id_t port_index, jack_nframes_t buffer_size)
{
AssertPort(port_index);
AssertBufferSize(buffer_size);
JackConnectionManager* manager = ReadCurrentState();
JackPort* port = GetPort(port_index);
if (!port->IsUsed()) {
// This happens when a port has just been unregistered and is still used by the RT code.
jack_log("JackGraphManager::GetBuffer : port = %ld is released state", port_index);
return GetBuffer(0); // port_index 0 is not used
}
// Output port
if (port->fFlags & JackPortIsOutput) {
return (port->fTied != NO_PORT) ? GetBuffer(port->fTied, buffer_size) : GetBuffer(port_index);
}
// Input port
jack_int_t len = manager->Connections(port_index);
if (len == 0) { // No connections: return a zero-filled buffer
port->ClearBuffer(buffer_size);
return port->GetBuffer();
} else if (len == 1) { // One connection: use zero-copy mode - just pass the buffer of the connected (output) port.
assert(manager->GetPort(port_index, 0) != port_index); // Check recursion
return GetBuffer(manager->GetPort(port_index, 0), buffer_size);
} else { // Multiple connections
const jack_int_t* connections = manager->GetConnections(port_index);
void* buffers[CONNECTION_NUM_FOR_PORT];
jack_port_id_t src_index;
int i;
for (i = 0; (i < CONNECTION_NUM_FOR_PORT) && ((src_index = connections[i]) != EMPTY); i++) {
AssertPort(src_index);
buffers[i] = GetBuffer(src_index, buffer_size);
}
JackPort* port = GetPort(port_index);
port->MixBuffers(buffers, i, buffer_size);
return port->GetBuffer();
}
}
// Server
int JackGraphManager::RequestMonitor(jack_port_id_t port_index, bool onoff) // Client
{
AssertPort(port_index);
JackPort* port = GetPort(port_index);
/**
jackd.h
* If @ref JackPortCanMonitor is set for this @a port, turn input
* monitoring on or off. Otherwise, do nothing.
if (!(fFlags & JackPortCanMonitor))
return -1;
*/
port->RequestMonitor(onoff);
const jack_int_t* connections = ReadCurrentState()->GetConnections(port_index);
if ((port->fFlags & JackPortIsOutput) == 0) { // ?? Taken from jack, why not (port->fFlags & JackPortIsInput) ?
jack_port_id_t src_index;
for (int i = 0; (i < CONNECTION_NUM_FOR_PORT) && ((src_index = connections[i]) != EMPTY); i++) {
// XXX much worse things will happen if there is a feedback loop !!!
RequestMonitor(src_index, onoff);
}
}
return 0;
}
// Client
jack_nframes_t JackGraphManager::ComputeTotalLatencyAux(jack_port_id_t port_index, jack_port_id_t src_port_index, JackConnectionManager* manager, int hop_count)
{
const jack_int_t* connections = manager->GetConnections(port_index);
jack_nframes_t max_latency = 0;
jack_port_id_t dst_index;
if (hop_count > 8)
return GetPort(port_index)->GetLatency();
for (int i = 0; (i < CONNECTION_NUM_FOR_PORT) && ((dst_index = connections[i]) != EMPTY); i++) {
if (src_port_index != dst_index) {
AssertPort(dst_index);
JackPort* dst_port = GetPort(dst_index);
jack_nframes_t this_latency = (dst_port->fFlags & JackPortIsTerminal)
? dst_port->GetLatency()
: ComputeTotalLatencyAux(dst_index, port_index, manager, hop_count + 1);
max_latency = MAX(max_latency, this_latency);
}
}
return max_latency + GetPort(port_index)->GetLatency();
}
// Client
int JackGraphManager::ComputeTotalLatency(jack_port_id_t port_index)
{
UInt16 cur_index;
UInt16 next_index;
JackPort* port = GetPort(port_index);
AssertPort(port_index);
do {
cur_index = GetCurrentIndex();
port->fTotalLatency = ComputeTotalLatencyAux(port_index, port_index, ReadCurrentState(), 0);
next_index = GetCurrentIndex();
} while (cur_index != next_index); // Until a coherent state has been read
jack_log("JackGraphManager::GetTotalLatency port_index = %ld total latency = %ld", port_index, port->fTotalLatency);
return 0;
}
// Client
int JackGraphManager::ComputeTotalLatencies()
{
jack_port_id_t port_index;
for (port_index = FIRST_AVAILABLE_PORT; port_index < PORT_NUM; port_index++) {
JackPort* port = GetPort(port_index);
if (port->IsUsed())
ComputeTotalLatency(port_index);
}
return 0;
}
// Server
void JackGraphManager::SetBufferSize(jack_nframes_t buffer_size)
{
jack_log("JackGraphManager::SetBufferSize size = %ld", buffer_size);
jack_port_id_t port_index;
for (port_index = FIRST_AVAILABLE_PORT; port_index < PORT_NUM; port_index++) {
JackPort* port = GetPort(port_index);
if (port->IsUsed())
port->ClearBuffer(buffer_size);
}
}
// Server
jack_port_id_t JackGraphManager::AllocatePortAux(int refnum, const char* port_name, const char* port_type, JackPortFlags flags)
{
jack_port_id_t port_index;
// Available ports start at FIRST_AVAILABLE_PORT (= 1), otherwise a port_index of 0 is "seen" as a NULL port by the external API...
for (port_index = FIRST_AVAILABLE_PORT; port_index < PORT_NUM; port_index++) {
JackPort* port = GetPort(port_index);
if (!port->IsUsed()) {
jack_log("JackGraphManager::AllocatePortAux port_index = %ld name = %s type = %s", port_index, port_name, port_type);
if (!port->Allocate(refnum, port_name, port_type, flags))
return NO_PORT;
break;
}
}
return (port_index < PORT_NUM) ? port_index : NO_PORT;
}
// Server
jack_port_id_t JackGraphManager::AllocatePort(int refnum, const char* port_name, const char* port_type, JackPortFlags flags, jack_nframes_t buffer_size)
{
JackConnectionManager* manager = WriteNextStateStart();
jack_port_id_t port_index = AllocatePortAux(refnum, port_name, port_type, flags);
if (port_index != NO_PORT) {
JackPort* port = GetPort(port_index);
assert(port);
port->ClearBuffer(buffer_size);
int res;
if (flags & JackPortIsOutput) {
res = manager->AddOutputPort(refnum, port_index);
} else {
res = manager->AddInputPort(refnum, port_index);
}
// Insertion failure
if (res < 0) {
port->Release();
port_index = NO_PORT;
}
}
WriteNextStateStop();
return port_index;
}
// Server
int JackGraphManager::ReleasePort(int refnum, jack_port_id_t port_index)
{
JackConnectionManager* manager = WriteNextStateStart();
JackPort* port = GetPort(port_index);
int res;
if (port->fFlags & JackPortIsOutput) {
DisconnectAllOutput(port_index);
res = manager->RemoveOutputPort(refnum, port_index);
} else {
DisconnectAllInput(port_index);
res = manager->RemoveInputPort(refnum, port_index);
}
port->Release();
WriteNextStateStop();
return res;
}
void JackGraphManager::GetInputPorts(int refnum, jack_int_t* res)
{
JackConnectionManager* manager = WriteNextStateStart();
const jack_int_t* input = manager->GetInputPorts(refnum);
memcpy(res, input, sizeof(jack_int_t) * PORT_NUM_FOR_CLIENT);
WriteNextStateStop();
}
void JackGraphManager::GetOutputPorts(int refnum, jack_int_t* res)
{
JackConnectionManager* manager = WriteNextStateStart();
const jack_int_t* output = manager->GetOutputPorts(refnum);
memcpy(res, output, sizeof(jack_int_t) * PORT_NUM_FOR_CLIENT);
WriteNextStateStop();
}
// Server
void JackGraphManager::RemoveAllPorts(int refnum)
{
jack_log("JackGraphManager::RemoveAllPorts ref = %ld", refnum);
JackConnectionManager* manager = WriteNextStateStart();
jack_port_id_t port_index;
// Warning : RemovePort shift port to left, thus we always remove the first port until the "input" table is empty
const jack_int_t* input = manager->GetInputPorts(refnum);
while ((port_index = input[0]) != EMPTY) {
ReleasePort(refnum, port_index);
}
// Warning : RemovePort shift port to left, thus we always remove the first port until the "output" table is empty
const jack_int_t* output = manager->GetOutputPorts(refnum);
while ((port_index = output[0]) != EMPTY) {
ReleasePort(refnum, port_index);
}
WriteNextStateStop();
}
// Server
void JackGraphManager::DisconnectAllPorts(int refnum)
{
int i;
jack_log("JackGraphManager::DisconnectAllPorts ref = %ld", refnum);
JackConnectionManager* manager = WriteNextStateStart();
const jack_int_t* input = manager->GetInputPorts(refnum);
for (i = 0; i < PORT_NUM_FOR_CLIENT && input[i] != EMPTY ; i++) {
DisconnectAllInput(input[i]);
}
const jack_int_t* output = manager->GetOutputPorts(refnum);
for (i = 0; i < PORT_NUM_FOR_CLIENT && output[i] != EMPTY; i++) {
DisconnectAllOutput(output[i]);
}
WriteNextStateStop();
}
// Server
void JackGraphManager::DisconnectAllInput(jack_port_id_t port_index)
{
jack_log("JackGraphManager::DisconnectAllInput port_index = %ld", port_index);
JackConnectionManager* manager = WriteNextStateStart();
for (int i = 0; i < PORT_NUM; i++) {
if (manager->IsConnected(i, port_index)) {
jack_log("JackGraphManager::Disconnect i = %ld port_index = %ld", i, port_index);
Disconnect(i, port_index);
}
}
WriteNextStateStop();
}
// Server
void JackGraphManager::DisconnectAllOutput(jack_port_id_t port_index)
{
jack_log("JackGraphManager::DisconnectAllOutput port_index = %ld ", port_index);
JackConnectionManager* manager = WriteNextStateStart();
const jack_int_t* connections = manager->GetConnections(port_index);
while (connections[0] != EMPTY) {
Disconnect(port_index, connections[0]); // Warning : Disconnect shift port to left
}
WriteNextStateStop();
}
// Server
int JackGraphManager::DisconnectAll(jack_port_id_t port_index)
{
AssertPort(port_index);
JackPort* port = GetPort(port_index);
if (port->fFlags & JackPortIsOutput) {
DisconnectAllOutput(port_index);
} else {
DisconnectAllInput(port_index);
}
return 0;
}
// Server
void JackGraphManager::GetConnections(jack_port_id_t port_index, jack_int_t* res)
{
JackConnectionManager* manager = WriteNextStateStart();
const jack_int_t* connections = manager->GetConnections(port_index);
memcpy(res, connections, sizeof(jack_int_t) * CONNECTION_NUM_FOR_PORT);
WriteNextStateStop();
}
// Server
void JackGraphManager::Activate(int refnum)
{
DirectConnect(FREEWHEEL_DRIVER_REFNUM, refnum);
DirectConnect(refnum, FREEWHEEL_DRIVER_REFNUM);
}
/*
Disconnection from the FW must be done in last otherwise an intermediate "unconnected"
(thus unactivated) state may happen where the client is still checked for its end.
*/
// Server
void JackGraphManager::Deactivate(int refnum)
{
// Disconnect only when needed
if (IsDirectConnection(refnum, FREEWHEEL_DRIVER_REFNUM)) {
DirectDisconnect(refnum, FREEWHEEL_DRIVER_REFNUM);
} else {
jack_log("JackServer::Deactivate client = %ld was not activated", refnum);
}
// Disconnect only when needed
if (IsDirectConnection(FREEWHEEL_DRIVER_REFNUM, refnum)) {
DirectDisconnect(FREEWHEEL_DRIVER_REFNUM, refnum);
} else {
jack_log("JackServer::Deactivate client = %ld was not activated", refnum);
}
}
// Server
int JackGraphManager::GetInputRefNum(jack_port_id_t port_index)
{
AssertPort(port_index);
JackConnectionManager* manager = WriteNextStateStart();
int res = manager->GetInputRefNum(port_index);
WriteNextStateStop();
return res;
}
// Server
int JackGraphManager::GetOutputRefNum(jack_port_id_t port_index)
{
AssertPort(port_index);
JackConnectionManager* manager = WriteNextStateStart();
int res = manager->GetOutputRefNum(port_index);
WriteNextStateStop();
return res;
}
int JackGraphManager::Connect(jack_port_id_t port_src, jack_port_id_t port_dst)
{
JackConnectionManager* manager = WriteNextStateStart();
jack_log("JackGraphManager::Connect port_src = %ld port_dst = %ld", port_src, port_dst);
JackPort* src = GetPort(port_src);
JackPort* dst = GetPort(port_dst);
int res = 0;
if (!src->fInUse || !dst->fInUse) {
if (!src->fInUse)
jack_error("JackGraphManager::Connect port_src = %ld not used name = %s", port_src, GetPort(port_src)->fName);
if (!dst->fInUse)
jack_error("JackGraphManager::Connect port_dst = %ld not used name = %s", port_dst, GetPort(port_dst)->fName);
res = -1;
goto end;
}
if (src->fTypeId != dst->fTypeId) {
jack_error("JackGraphManager::Connect different port types port_src = %ld port_dst = %ld", port_src, port_dst);
res = -1;
goto end;
}
if (manager->IsConnected(port_src, port_dst)) {
jack_error("JackGraphManager::Connect already connected port_src = %ld port_dst = %ld", port_src, port_dst);
res = EEXIST;
goto end;
}
res = manager->Connect(port_src, port_dst);
if (res < 0) {
jack_error("JackGraphManager::Connect failed port_src = %ld port_dst = %ld", port_src, port_dst);
goto end;
}
manager->Connect(port_dst, port_src);
if (res < 0) {
jack_error("JackGraphManager::Connect failed port_dst = %ld port_src = %ld", port_dst, port_src);
goto end;
}
if (manager->IsLoopPath(port_src, port_dst)) {
jack_log("JackGraphManager::Connect: LOOP detected");
manager->IncFeedbackConnection(port_src, port_dst);
} else {
manager->IncDirectConnection(port_src, port_dst);
}
end:
WriteNextStateStop();
return res;
}
// Server
int JackGraphManager::Disconnect(jack_port_id_t port_src, jack_port_id_t port_dst)
{
JackConnectionManager* manager = WriteNextStateStart();
jack_log("JackGraphManager::Disconnect port_src = %ld port_dst = %ld", port_src, port_dst);
bool in_use_src = GetPort(port_src)->fInUse;
bool in_use_dst = GetPort(port_dst)->fInUse;
int res = 0;
if (!in_use_src || !in_use_dst) {
if (!in_use_src)
jack_error("JackGraphManager::Disconnect: port_src = %ld not used name = %s", port_src, GetPort(port_src)->fName);
if (!in_use_dst)
jack_error("JackGraphManager::Disconnect: port_src = %ld not used name = %s", port_dst, GetPort(port_dst)->fName);
res = -1;
goto end;
}
if (!manager->IsConnected(port_src, port_dst)) {
jack_error("JackGraphManager::Disconnect not connected port_src = %ld port_dst = %ld", port_src, port_dst);
res = -1;
goto end;
}
manager->Disconnect(port_src, port_dst);
if (res < 0) {
jack_error("JackGraphManager::Disconnect failed port_src = %ld port_dst = %ld", port_src, port_dst);
goto end;
}
manager->Disconnect(port_dst, port_src);
if (res < 0) {
jack_error("JackGraphManager::Disconnect failed port_dst = %ld port_src = %ld", port_dst, port_src);
goto end;
}
if (manager->IsFeedbackConnection(port_src, port_dst)) {
jack_log("JackGraphManager::Disconnect: FEEDBACK removed");
manager->DecFeedbackConnection(port_src, port_dst);
} else {
manager->DecDirectConnection(port_src, port_dst);
}
end:
WriteNextStateStop();
return res;
}
// Client
int JackGraphManager::IsConnected(jack_port_id_t port_src, jack_port_id_t port_dst)
{
JackConnectionManager* manager = ReadCurrentState();
return manager->IsConnected(port_src, port_dst);
}
// Server
int JackGraphManager::CheckPorts(jack_port_id_t port_src, jack_port_id_t port_dst)
{
JackPort* src = GetPort(port_src);
JackPort* dst = GetPort(port_dst);
if ((dst->fFlags & JackPortIsInput) == 0) {
jack_error("Destination port in attempted (dis)connection of %s and %s is not an input port", src->fName, dst->fName);
return -1;
}
if ((src->fFlags & JackPortIsOutput) == 0) {
jack_error("Source port in attempted (dis)connection of %s and %s is not an output port", src->fName, dst->fName);
return -1;
}
return 0;
}
int JackGraphManager::CheckPorts(const char* src_name, const char* dst_name, jack_port_id_t* port_src, jack_port_id_t* port_dst)
{
jack_log("JackGraphManager::CheckConnect src_name = %s dst_name = %s", src_name, dst_name);
if ((*port_src = GetPort(src_name)) == NO_PORT) {
jack_error("Unknown source port in attempted (dis)connection src_name [%s] dst_name [%s]", src_name, dst_name);
return -1;
}
if ((*port_dst = GetPort(dst_name)) == NO_PORT) {
jack_error("Unknown destination port in attempted (dis)connection src_name [%s] dst_name [%s]", src_name, dst_name);
return -1;
}
return CheckPorts(*port_src, *port_dst);
}
// Client : port array
jack_port_id_t JackGraphManager::GetPort(const char* name)
{
for (int i = 0; i < PORT_NUM; i++) {
JackPort* port = GetPort(i);
if (port->IsUsed() && port->NameEquals(name))
return i;
}
return NO_PORT;
}
/*!
\brief Get the connection port name array.
*/
// Client
void JackGraphManager::GetConnectionsAux(JackConnectionManager* manager, const char** res, jack_port_id_t port_index)
{
const jack_int_t* connections = manager->GetConnections(port_index);
jack_int_t index;
int i;
// Cleanup connection array
memset(res, 0, sizeof(char*) * CONNECTION_NUM_FOR_PORT);
for (i = 0; (i < CONNECTION_NUM_FOR_PORT) && ((index = connections[i]) != EMPTY); i++) {
JackPort* port = GetPort(index);
res[i] = port->fName;
}
res[i] = NULL;
}
/*
Use the state returned by ReadCurrentState and check that the state was not changed during the read operation.
The operation is lock-free since there is no intermediate state in the write operation that could cause the
read to loop forever.
*/
// Client
const char** JackGraphManager::GetConnections(jack_port_id_t port_index)
{
const char** res = (const char**)malloc(sizeof(char*) * CONNECTION_NUM_FOR_PORT);
UInt16 cur_index, next_index;
do {
cur_index = GetCurrentIndex();
GetConnectionsAux(ReadCurrentState(), res, port_index);
next_index = GetCurrentIndex();
} while (cur_index != next_index); // Until a coherent state has been read
if (res[0]) { // at least one connection
return res;
} else { // empty array, should return NULL
free(res);
return NULL;
}
}
// Client
void JackGraphManager::GetPortsAux(const char** matching_ports, const char* port_name_pattern, const char* type_name_pattern, unsigned long flags)
{
int match_cnt = 0;
regex_t port_regex, type_regex;
if (port_name_pattern && port_name_pattern[0]) {
regcomp(&port_regex, port_name_pattern, REG_EXTENDED | REG_NOSUB);
}
if (type_name_pattern && type_name_pattern[0]) {
regcomp(&type_regex, type_name_pattern, REG_EXTENDED | REG_NOSUB);
}
// Cleanup port array
memset(matching_ports, 0, sizeof(char*) * PORT_NUM);
for (int i = 0; i < PORT_NUM; i++) {
bool matching = true;
JackPort* port = GetPort(i);
if (port->IsUsed()) {
if (flags) {
if ((port->fFlags & flags) != flags) {
matching = false;
}
}
if (matching && port_name_pattern && port_name_pattern[0]) {
if (regexec(&port_regex, port->GetName(), 0, NULL, 0)) {
matching = false;
}
}
if (matching && type_name_pattern && type_name_pattern[0]) {
if (regexec(&type_regex, port->GetType(), 0, NULL, 0)) {
matching = false;
}
}
if (matching) {
matching_ports[match_cnt++] = port->fName;
}
}
}
matching_ports[match_cnt] = 0;
if (port_name_pattern && port_name_pattern[0]) {
regfree(&port_regex);
}
if (type_name_pattern && type_name_pattern[0]) {
regfree(&type_regex);
}
}
// Client
/*
Check that the state was not changed during the read operation.
The operation is lock-free since there is no intermediate state in the write operation that could cause the
read to loop forever.
*/
const char** JackGraphManager::GetPorts(const char* port_name_pattern, const char* type_name_pattern, unsigned long flags)
{
const char** res = (const char**)malloc(sizeof(char*) * PORT_NUM);
UInt16 cur_index, next_index;
do {
cur_index = GetCurrentIndex();
GetPortsAux(res, port_name_pattern, type_name_pattern, flags);
next_index = GetCurrentIndex();
} while (cur_index != next_index); // Until a coherent state has been read
if (res[0]) { // at least one port
return res;
} else {
free(res); // empty array, should return NULL
return NULL;
}
}
// Server
void JackGraphManager::Save(JackConnectionManager* dst)
{
JackConnectionManager* manager = WriteNextStateStart();
memcpy(dst, manager, sizeof(JackConnectionManager));
WriteNextStateStop();
}
// Server
void JackGraphManager::Restore(JackConnectionManager* src)
{
JackConnectionManager* manager = WriteNextStateStart();
memcpy(manager, src, sizeof(JackConnectionManager));
WriteNextStateStop();
}
} // end of namespace
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