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Diffstat (limited to 'common/JackThread.h')
-rw-r--r-- | common/JackThread.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/common/JackThread.h b/common/JackThread.h new file mode 100644 index 00000000..1a7aad00 --- /dev/null +++ b/common/JackThread.h @@ -0,0 +1,97 @@ +/* +Copyright (C) 2001 Paul Davis +Copyright (C) 2004-2006 Grame + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + +*/ + +#ifndef __JackThread__ +#define __JackThread__ + +#ifdef WIN32 + #include <windows.h> +typedef HANDLE pthread_t; +typedef ULONGLONG UInt64; +#else + #include <pthread.h> +typedef unsigned long long UInt64; +#endif + +namespace Jack +{ + +/*! +\brief The base class for runnable objects, that have an <B> Init </B> and <B> Execute </B> method to be called in a thread. +*/ + +class JackRunnableInterface +{ + + public: + + JackRunnableInterface() + {} + virtual ~JackRunnableInterface() + {} + + virtual bool Init() /*! Called once when the thread is started */ + { + return true; + } + virtual bool Execute() = 0; /*! Must be implemented by subclasses */ +}; + +/*! +\brief The thread base class. +*/ + +class JackThread +{ + + protected: + + JackRunnableInterface* fRunnable; + int fPriority; + bool fRealTime; + volatile bool fRunning; + int fCancellation; + + public: + + JackThread(JackRunnableInterface* runnable, int priority, bool real_time, int cancellation): + fRunnable(runnable), fPriority(priority), fRealTime(real_time), fRunning(false), fCancellation(cancellation) + {} + virtual ~JackThread() + {} + + virtual int Start() = 0; + virtual int StartSync() = 0; + virtual int Kill() = 0; + virtual int Stop() = 0; + + virtual int AcquireRealTime() = 0; + virtual int AcquireRealTime(int priority) = 0; + virtual int DropRealTime() = 0; + + virtual void SetParams(UInt64 period, UInt64 computation, UInt64 constraint) // Empty implementation, will only make sense on OSX... + {} + + virtual pthread_t GetThreadID() = 0; +}; + +} // end of namespace + +#endif |