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Diffstat (limited to 'common/JackSynchro.h')
-rw-r--r-- | common/JackSynchro.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/common/JackSynchro.h b/common/JackSynchro.h new file mode 100644 index 00000000..d067ecad --- /dev/null +++ b/common/JackSynchro.h @@ -0,0 +1,102 @@ +/* +Copyright (C) 2004-2006 Grame + +This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + +*/ + +#ifndef __JackSynchro__ +#define __JackSynchro__ + +#include "JackError.h" + +#define SYNC_MAX_NAME_SIZE 256 + +namespace Jack +{ + +/*! +\brief An inter process synchronization primitive. +*/ + +class JackSynchro +{ + + protected: + + char fName[SYNC_MAX_NAME_SIZE]; + bool fFlush; // If true, signal are "flushed" : used for drivers that do no consume the signal + + virtual void BuildName(const char* name, char* res) + {} + + public: + + JackSynchro(): fFlush(false) + {} + virtual ~JackSynchro() + {} + + virtual bool Signal() + { + return true; + } + virtual bool SignalAll() + { + return true; + } + virtual bool Wait() + { + return true; + } + virtual bool TimedWait(long usec) + { + return true; + } + virtual bool Allocate(const char* name, int value) + { + return true; + } + virtual bool Connect(const char* name) + { + return true; + } + virtual bool ConnectInput(const char* name) + { + return true; + } + virtual bool ConnectOutput(const char* name) + { + return true; + } + virtual bool Disconnect() + { + return true; + } + virtual void Destroy() + {} + + void SetFlush(bool mode) + { + fFlush = mode; + } + +}; + + +} // end of namespace + +#endif + |