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-rw-r--r--common/JackNetAdapter.cpp52
1 files changed, 18 insertions, 34 deletions
diff --git a/common/JackNetAdapter.cpp b/common/JackNetAdapter.cpp
index cdfe9433..b592de2c 100644
--- a/common/JackNetAdapter.cpp
+++ b/common/JackNetAdapter.cpp
@@ -30,10 +30,12 @@ namespace Jack
{
jack_log("JackNetAdapter::JackNetAdapter");
- //global parametering
- //we can't call JackNetSlaveInterface constructor with some parameters before
- //because we don't have full parametering right now
- //parameters will be parsed from the param list, and then JackNetSlaveInterface will be filled with proper values
+ /*
+ Global parameter setting : we can't call JackNetSlaveInterface constructor with some parameters before,
+ because we don't have full parametering right now, parameters will be parsed from the param list,
+ and then JackNetSlaveInterface will be filled with proper values.
+ */
+
strcpy(fMulticastIP, DEFAULT_MULTICAST_IP);
uint port = DEFAULT_PORT;
GetHostName(fParams.fName, JACK_CLIENT_NAME_SIZE);
@@ -48,6 +50,7 @@ namespace Jack
fParams.fPeriodSize = buffer_size;
fParams.fSlaveSyncMode = 1;
fParams.fNetworkMode = 's';
+ fParams.fSampleEncoder = JackFloatEncoder;
fJackClient = jack_client;
//options parsing
@@ -87,8 +90,6 @@ namespace Jack
if (param->value.i > 0) {
fParams.fSampleEncoder = JackCeltEncoder;
fParams.fKBps = param->value.i;
- } else {
- fParams.fSampleEncoder = JackFloatEncoder;
}
break;
#endif
@@ -112,7 +113,7 @@ namespace Jack
}
}
- //set the socket parameters
+ // Set the socket parameters
fSocket.SetPort(port);
fSocket.SetAddress(fMulticastIP, port);
@@ -122,11 +123,11 @@ namespace Jack
// If not set, takes default
fParams.fReturnAudioChannels = (return_audio == -1) ? 2 : return_audio;
- //set the audio adapter interface channel values
+ // Set the audio adapter interface channel values
SetInputs(fParams.fSendAudioChannels);
SetOutputs(fParams.fReturnAudioChannels);
- //soft buffers will be allocated later (once network initialization done)
+ // Soft buffers will be allocated later (once network initialization done)
fSoftCaptureBuffer = NULL;
fSoftPlaybackBuffer = NULL;
}
@@ -163,38 +164,21 @@ namespace Jack
int JackNetAdapter::Close()
{
+ int res = 0;
jack_log("JackNetAdapter::Close");
#ifdef JACK_MONITOR
fTable.Save(fHostBufferSize, fHostSampleRate, fAdaptedSampleRate, fAdaptedBufferSize);
#endif
- fSocket.Close();
- switch (fThread.GetStatus())
- {
- // Kill the thread in Init phase
- case JackThread::kStarting:
- case JackThread::kIniting:
- if (fThread.Kill() < 0) {
- jack_error("Cannot kill thread");
- return -1;
- }
- break;
- // Stop when the thread cycle is finished
-
- case JackThread::kRunning:
- if (fThread.Stop() < 0) {
- jack_error ("Cannot stop thread");
- return -1;
- }
- break;
-
- default:
- break;
+ if (fThread.Kill() < 0) {
+ jack_error("Cannot kill thread");
+ res = -1;
}
- return 0;
- }
+ fSocket.Close();
+ return res;
+ }
int JackNetAdapter::SetBufferSize(jack_nframes_t buffer_size)
{
@@ -300,7 +284,7 @@ namespace Jack
break;
case JackTransportRolling :
- //TODO , we need to :
+ // TODO, we need to :
// - find a way to call TransportEngine->SetNetworkSync()
// - turn the transport state to JackTransportRolling
jack_info("NetMaster : transport rolls.");