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author | sletz <sletz@0c269be4-1314-0410-8aa9-9f06e86f4224> | 2006-09-03 07:39:10 +0000 |
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committer | sletz <sletz@0c269be4-1314-0410-8aa9-9f06e86f4224> | 2006-09-03 07:39:10 +0000 |
commit | 73e2d7a6d35779cb92a17ae98b27dd752eea02c9 (patch) | |
tree | 3a23f6217af15439947ab650f0ef60e28541ba2b /common/JackSocketServerChannel.h | |
parent | e33aa60c7095c11075995bcca6b35a92c719f9e7 (diff) | |
download | jack2-73e2d7a6d35779cb92a17ae98b27dd752eea02c9.tar.gz |
First import
git-svn-id: http://subversion.jackaudio.org/jack/jack2/trunk/jackmp@1195 0c269be4-1314-0410-8aa9-9f06e86f4224
Diffstat (limited to 'common/JackSocketServerChannel.h')
-rw-r--r-- | common/JackSocketServerChannel.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/common/JackSocketServerChannel.h b/common/JackSocketServerChannel.h new file mode 100644 index 00000000..0a00ae3c --- /dev/null +++ b/common/JackSocketServerChannel.h @@ -0,0 +1,70 @@ +/* +Copyright (C) 2004-2006 Grame + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU Lesser General Public License as published by + the Free Software Foundation; either version 2.1 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +#ifndef __JackSocketServerChannel__ +#define __JackSocketServerChannel__ + +#include "JackChannel.h" +#include "JackSocket.h" +#include "JackThread.h" +#include <poll.h> +#include <map> + +namespace Jack +{ + +/*! +\brief JackServerChannel using sockets. +*/ + +class JackSocketServerChannel : public JackServerChannelInterface, public JackRunnableInterface +{ + + private: + + JackServerSocket fRequestListenSocket; // Socket to create request socket for the client + JackThread* fThread; // Thread to execute the event loop + JackServer* fServer; + pollfd* fPollTable; + bool fRebuild; + std::map<int, std::pair<int, JackClientSocket*> > fSocketTable; + + int HandleRequest(int fd); + void CreateClient(); + void AddClient(int fd, char* name, int* shared_engine, int* shared_client, int* shared_ports, int* result); + void RemoveClient(int fd, int refnum); + void KillClient(int fd); + void BuildPoolTable(); + + public: + + JackSocketServerChannel(); + virtual ~JackSocketServerChannel(); + + int Open(JackServer* server); // Open the Server/Client connection + void Close(); // Close the Server/Client connection + + // JackRunnableInterface interface + bool Execute(); +}; + +} // end of namespace + +#endif + |