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authorsletz <sletz@0c269be4-1314-0410-8aa9-9f06e86f4224>2006-09-03 07:39:10 +0000
committersletz <sletz@0c269be4-1314-0410-8aa9-9f06e86f4224>2006-09-03 07:39:10 +0000
commit73e2d7a6d35779cb92a17ae98b27dd752eea02c9 (patch)
tree3a23f6217af15439947ab650f0ef60e28541ba2b /common/JackSocketServerChannel.h
parente33aa60c7095c11075995bcca6b35a92c719f9e7 (diff)
downloadjack2-73e2d7a6d35779cb92a17ae98b27dd752eea02c9.tar.gz
First import
git-svn-id: http://subversion.jackaudio.org/jack/jack2/trunk/jackmp@1195 0c269be4-1314-0410-8aa9-9f06e86f4224
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+/*
+Copyright (C) 2004-2006 Grame
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as published by
+ the Free Software Foundation; either version 2.1 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+#ifndef __JackSocketServerChannel__
+#define __JackSocketServerChannel__
+
+#include "JackChannel.h"
+#include "JackSocket.h"
+#include "JackThread.h"
+#include <poll.h>
+#include <map>
+
+namespace Jack
+{
+
+/*!
+\brief JackServerChannel using sockets.
+*/
+
+class JackSocketServerChannel : public JackServerChannelInterface, public JackRunnableInterface
+{
+
+ private:
+
+ JackServerSocket fRequestListenSocket; // Socket to create request socket for the client
+ JackThread* fThread; // Thread to execute the event loop
+ JackServer* fServer;
+ pollfd* fPollTable;
+ bool fRebuild;
+ std::map<int, std::pair<int, JackClientSocket*> > fSocketTable;
+
+ int HandleRequest(int fd);
+ void CreateClient();
+ void AddClient(int fd, char* name, int* shared_engine, int* shared_client, int* shared_ports, int* result);
+ void RemoveClient(int fd, int refnum);
+ void KillClient(int fd);
+ void BuildPoolTable();
+
+ public:
+
+ JackSocketServerChannel();
+ virtual ~JackSocketServerChannel();
+
+ int Open(JackServer* server); // Open the Server/Client connection
+ void Close(); // Close the Server/Client connection
+
+ // JackRunnableInterface interface
+ bool Execute();
+};
+
+} // end of namespace
+
+#endif
+