| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes a bug reported by Lennart Augustsson, whereby we could get an
incorrect error from the RTS about re-entry from a finalizer,
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The card table is an array of bytes, placed directly following the
actual array data. This means that array reading is unaffected, but
array writing needs to read the array size from the header in order to
find the card table.
We use a bytemap rather than a bitmap, because updating the card table
must be multi-thread safe. Each byte refers to 128 entries of the
array, but this is tunable by changing the constant
MUT_ARR_PTRS_CARD_BITS in includes/Constants.h.
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This is a batch of refactoring to remove some of the GC's global
state, as we move towards CPU-local GC.
- allocateLocal() now allocates large objects into the local
nursery, rather than taking a global lock and allocating
then in gen 0 step 0.
- allocatePinned() was still allocating from global storage and
taking a lock each time, now it uses local storage.
(mallocForeignPtrBytes should be faster with -threaded).
- We had a gen 0 step 0, distinct from the nurseries, which are
stored in a separate nurseries[] array. This is slightly strange.
I removed the g0s0 global that pointed to gen 0 step 0, and
removed all uses of it. I think now we don't use gen 0 step 0 at
all, except possibly when there is only one generation. Possibly
more tidying up is needed here.
- I removed the global allocate() function, and renamed
allocateLocal() to allocate().
- the alloc_blocks global is gone. MAYBE_GC() and
doYouWantToGC() now check the local nursery only.
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The first phase of this tidyup is focussed on the header files, and in
particular making sure we are exposinng publicly exactly what we need
to, and no more.
- Rts.h now includes everything that the RTS exposes publicly,
rather than a random subset of it.
- Most of the public header files have moved into subdirectories, and
many of them have been renamed. But clients should not need to
include any of the other headers directly, just #include the main
public headers: Rts.h, HsFFI.h, RtsAPI.h.
- All the headers needed for via-C compilation have moved into the
stg subdirectory, which is self-contained. Most of the headers for
the rest of the RTS APIs have moved into the rts subdirectory.
- I left MachDeps.h where it is, because it is so widely used in
Haskell code.
- I left a deprecated stub for RtsFlags.h in place. The flag
structures are now exposed by Rts.h.
- Various internal APIs are no longer exposed by public header files.
- Various bits of dead code and declarations have been removed
- More gcc warnings are turned on, and the RTS code is more
warning-clean.
- More source files #include "PosixSource.h", and hence only use
standard POSIX (1003.1c-1995) interfaces.
There is a lot more tidying up still to do, this is just the first
pass. I also intend to standardise the names for external RTS APIs
(e.g use the rts_ prefix consistently), and declare the internal APIs
as hidden for shared libraries.
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This is illegal now, after the fix for #1364, but it turns out that
the existing check for dodgy callbacks doesn't catch finalizers
calling back, so we need another test. This will be particularly
important for 6.10.2, because the behaviour has changed.
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not longer reachable.
Patch originally by Ivan Tomac <tomac@pacific.net.au>, amended by
Simon Marlow:
- mkWeakFinalizer# commoned up with mkWeakFinalizerEnv#
- GC parameters to ALLOC_PRIM fixed
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A simple interface for generating trace messages with timestamps and
thread IDs attached to them. Most debugging output goes through this
interface now, so it is straightforward to get timestamped debugging
traces with +RTS -vt. Also, we plan to use this to generate
parallelism profiles from the trace output.
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Most of the other users of the fptools build system have migrated to
Cabal, and with the move to darcs we can now flatten the source tree
without losing history, so here goes.
The main change is that the ghc/ subdir is gone, and most of what it
contained is now at the top level. The build system now makes no
pretense at being multi-project, it is just the GHC build system.
No doubt this will break many things, and there will be a period of
instability while we fix the dependencies. A straightforward build
should work, but I haven't yet fixed binary/source distributions.
Changes to the Building Guide will follow, too.
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