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* [project @ 2001-01-17 15:23:39 by sewardj]sewardj2001-01-171-1401/+0
| | | | Bye bye STG Hugs!
* [project @ 2000-04-28 13:09:19 by sewardj]sewardj2000-04-281-3/+0
| | | | Remove some debug printing.
* [project @ 2000-04-27 16:35:29 by sewardj]sewardj2000-04-271-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A total rewrite of the BCO assembler/linker, and rationalisation of the code management and code generation phases of Hugs. Problems with the old linker: * Didn't have a clean way to insert a pointer to GHC code into a BCO. This meant CAF GC didn't work properly in combined mode. * Leaked memory. Each BCO, caf and constructor generated by Hugs had a corresponding malloc'd record used in its construction. These records existed forever. Pointers from the Hugs symbol tables into the runtime heap always went via these intermediates, for no apparent reason. * A global variable holding a list of top-level stg trees was used during code generation. It was hard to associate trees in this list with entries in the name/tycon tables. Just too many mechanisms. The New World Order is as follows: * The global code list (stgGlobals) is gone. * Each name in the name table has a .closure field. This points to the top-level code for that name. Before bytecode generation this points to a STG tree. During bytecode generation but before bytecode linking it is a MPtr pointing to a malloc'd intermediate structure (an AsmObject). After linking, it is a real live pointer into the execution heap (CPtr) which is treated as a root during GC. Because tuples do not have name table entries, tycons which are tuples also have a .closure field, which is treated identically to those of name table entries. * Each module has a code list -- a list of names and tuples. If you are a name or tuple and you have something (code, CAF or Con) which needs to wind up in the execution heap, you MUST be on your module's code list. Otherwise you won't get code generated. * Lambda lifting generates new name table entries, which of course also wind up on the code list. * The initial phase of code generation for a module m traverses m's code list. The stg trees referenced in the .closure fields are code generated, creating AsmObject (AsmBCO, AsmCAF, AsmCon) in mallocville. The .closure fields then point to these AsmObjects. Since AsmObjects can be mutually recursive, they can contain references to: * Other AsmObjects Asm_RefObject * Existing closures Asm_RefNoOp * name/tycon table entries Asm_RefHugs AsmObjects can also contain BCO insns and non-ptr words. * A second copy-and-link phase copies the AsmObjects into the execution heap, resolves the Asm_Ref* items, and frees up the malloc'd entities. * Minor cleanups in compile-time storage. There are now 3 kinds of address-y things available: CPtr/mkCPtr/cptrOf -- ptrs to Closures, probably in exec heap ie anything which the exec GC knows about MPtr/mkMPtr/mptrOf -- ptrs to mallocville, which the exec GC knows nothing about Addr/mkAddr/addrOf -- literal addresses (like literal ints) * Many hacky cases removed from codegen.c. Referencing code or data during code generation is a lot simpler, since an entity is either: a CPtr, in which case use it as is a MPtr -- stuff it into the AsmObject and the linker will fix it a name or tycon -- ditto * I've checked, using Purify that, at least in standalone mode, no longer leaks mallocd memory. Prior to this it would leak at the rate of about 300k per Prelude. * Added this comment to the top of codegen.c. Still to do: * Reinstate peephole optimisation for BCOs. * Nuke magic number headers in AsmObjects, used for debugging. * Profile and accelerate. Code generation is slower because linking is slower. Evaluation GC is slower because markHugsObjects has slowed down. * Make setCurrentModule ignore name table entries created by the lambda-lifter. * Zap various #if 0's in codegen.c/Assembler.c. * Zap CRUDE_PROFILING.
* [project @ 2000-04-11 16:49:20 by sewardj]sewardj2000-04-111-0/+2
| | | | | Fix bitrot to allow (standalone) StgHugs to be built on Solaris, so we can Purify it.
* [project @ 2000-03-23 12:19:22 by sewardj]sewardj2000-03-231-18/+26
| | | | | | Allow clients of the linker library (object.[ch]) to specify, portably, symbols they wish to ignore in calls to ocGetNames(). Use this modification to support ignoring the multiple occurrences of ghc_cc_ID.
* [project @ 2000-03-07 16:18:25 by sewardj]sewardj2000-03-071-34/+242
| | | | | Complete the initial implementation and debugging of the Win32 PE (PEi386) linker.
* [project @ 2000-03-03 17:13:15 by sewardj]sewardj2000-03-031-8/+439
| | | | | Implement ocVerifyImage and ocGetNames for Microsoft PE object format. They compile but do not work yet. ocResolve has yet to be done.
* [project @ 2000-02-09 14:50:19 by sewardj]sewardj2000-02-091-0/+2
| | | | | | | | | | | | | | | | | | | More bug fixes resulting from trying to load small programs into Hugs using the GHC Prelude: -- Better handling of kinds on class method types. It's still a kludge (I reckon) but works well enough to correctly handle methods in Monad and Functor. See comment in startGHCClass() in interface.c. -- Add hugsprimReadField and hugsprimShowField. -- Make error be exported from the Prelude. For some reason, PrelErr.hi doesn't give a signature for error, so we have to fake it by copying that of hugsprimError. -- Handle fixity declarations read from interfaces. -- Set nameListMonad so that list comprehensions can be translated.
* [project @ 2000-01-10 15:52:42 by sewardj]sewardj2000-01-101-3/+71
| | | | | ocGetNames: sort the acquired symbol table by symbol name, so that ocLookupSym can then use a fast binary search to find symbols.
* [project @ 1999-12-20 16:55:26 by sewardj]sewardj1999-12-201-19/+23
| | | | | | | | | | | | | | | | | | * Fix silly bugs in new linker, object.[ch]. * Allow modules to have arbitrary numbers of "extra" object files as well as their primary object file. Initial requirement is that Prelude needs libHS_cbits.o/.dll as well as Prelude.o module(m).object is the primary object module(m).objectExtras are the extra objects module(m).objectExtraNames :: [Text] are their names. Modify machdep.c to assume that extra objects for module M live in the same directory as M's primary object. * Stuff 130ish symbol names into the RTS symbol table, enough so that the whole Prelude can be linked. That includes symbols in the C library needed by libHS_cbits. This is very hacky and needs to be fixed properly.
* [project @ 1999-12-17 16:34:08 by sewardj]sewardj1999-12-171-0/+679
Reorganised object code loader/linker to make it much more modular and cleaner. All the machinery is now in object.[ch]. This stuff is packaged up as close to a standalone library as I can reasonably get it -- in particular, it knows nothing about Hugs -- so that the linker could easily be used in some entirely different application with almost no changes, if we so desire. Minor mods to interface.c & storage.c to use the new linker API.