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* The old Reg type is now split into VirtualReg and RealReg.
* For the graph coloring allocator, the type of the register graph
is now (Graph VirtualReg RegClass RealReg), which shows that it colors
in nodes representing virtual regs with colors representing real regs.
(as was intended)
* RealReg contains two contructors, RealRegSingle and RealRegPair,
where RealRegPair is used to represent a SPARC double reg
constructed from two single precision FP regs.
* On SPARC we can now allocate double regs into an arbitrary register
pair, instead of reserving some reg ranges to only hold float/double values.
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- nativeGen/Instruction defines a type class for a generic
instruction set. Each of the instruction sets we have,
X86, PPC and SPARC are instances of it.
- The register alloctors use this type class when they need
info about a certain register or instruction, such as
regUsage, mkSpillInstr, mkJumpInstr, patchRegs..
- nativeGen/Platform defines some data types enumerating
the architectures and operating systems supported by the
native code generator.
- DynFlags now keeps track of the current build platform, and
the PositionIndependentCode module uses this to decide what
to do instead of relying of #ifdefs.
- It's not totally retargetable yet. Some info info about the
build target is still hardwired, but I've tried to contain
most of it to a single module, TargetRegs.
- Moved the SPILL and RELOAD instructions into LiveInstr.
- Reg and RegClass now have their own modules, and are shared
across all architectures.
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