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There's now a variant of the Outputable class that knows what
platform we're targetting:
class PlatformOutputable a where
pprPlatform :: Platform -> a -> SDoc
pprPlatformPrec :: Platform -> Rational -> a -> SDoc
and various instances have had to be converted to use that class,
and we pass Platform around accordingly.
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I observed that the [CmmStatics] within CmmData uses the list in a very stylised way.
The first item in the list is almost invariably a CmmDataLabel. Many parts of the
compiler pattern match on this list and fail if this is not true.
This patch makes the invariant explicit by introducing a structured type CmmStatics
that holds the label and the list of remaining [CmmStatic].
There is one wrinkle: the x86 backend sometimes wants to output an alignment directive just
before the label. However, this can be easily fixed up by parameterising the native codegen
over the type of CmmStatics (though the GenCmmTop parameterisation) and using a pair
(Alignment, CmmStatics) there instead.
As a result, I think we will be able to remove CmmAlign and CmmDataLabel from the CmmStatic
data type, thus nuking a lot of code and failing pattern matches. This change will come as part
of my next patch.
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Signed-off-by: Edward Z. Yang <ezyang@mit.edu>
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It is in the NatM monad, which has DynFlags as part of its state.
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We achieve this by splitting up instruction selection for case
switches into two parts: the actual code generation, and the
generation of the accompanying jump table. With this scheme,
the jump fixup code can modify the contents of the jump table
stored within the JMP_TBL (or BCTL) instruction, before the
actual data section is created.
SPARC and PPC patches are untested; they might not work!
Signed-off-by: Edward Z. Yang <ezyang@mit.edu>
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This changes the new code generator to make use of the Hoopl package
for dataflow analysis. Hoopl is a new boot package, and is maintained
in a separate upstream git repository (as usual, GHC has its own
lagging darcs mirror in http://darcs.haskell.org/packages/hoopl).
During this merge I squashed recent history into one patch. I tried
to rebase, but the history had some internal conflicts of its own
which made rebase extremely confusing, so I gave up. The history I
squashed was:
- Update new codegen to work with latest Hoopl
- Add some notes on new code gen to cmm-notes
- Enable Hoopl lag package.
- Add SPJ note to cmm-notes
- Improve GC calls on new code generator.
Work in this branch was done by:
- Milan Straka <fox@ucw.cz>
- John Dias <dias@cs.tufts.edu>
- David Terei <davidterei@gmail.com>
Edward Z. Yang <ezyang@mit.edu> merged in further changes from GHC HEAD
and fixed a few bugs.
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This was done as part of an honours thesis at UNSW, the paper describing the
work and results can be found at:
http://www.cse.unsw.edu.au/~pls/thesis/davidt-thesis.pdf
A Homepage for the backend can be found at:
http://hackage.haskell.org/trac/ghc/wiki/Commentary/Compiler/Backends/LLVM
Quick summary of performance is that for the 'nofib' benchmark suite, runtimes
are within 5% slower than the NCG and generally better than the C code
generator. For some code though, such as the DPH projects benchmark, the LLVM
code generator outperforms the NCG and C code generator by about a 25%
reduction in run times.
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PPC.CodeGen.getRegister was not properly handling PicBaseReg.
It seems working with this patch, but I'm not sure this change is correct.
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The first phase of this tidyup is focussed on the header files, and in
particular making sure we are exposinng publicly exactly what we need
to, and no more.
- Rts.h now includes everything that the RTS exposes publicly,
rather than a random subset of it.
- Most of the public header files have moved into subdirectories, and
many of them have been renamed. But clients should not need to
include any of the other headers directly, just #include the main
public headers: Rts.h, HsFFI.h, RtsAPI.h.
- All the headers needed for via-C compilation have moved into the
stg subdirectory, which is self-contained. Most of the headers for
the rest of the RTS APIs have moved into the rts subdirectory.
- I left MachDeps.h where it is, because it is so widely used in
Haskell code.
- I left a deprecated stub for RtsFlags.h in place. The flag
structures are now exposed by Rts.h.
- Various internal APIs are no longer exposed by public header files.
- Various bits of dead code and declarations have been removed
- More gcc warnings are turned on, and the RTS code is more
warning-clean.
- More source files #include "PosixSource.h", and hence only use
standard POSIX (1003.1c-1995) interfaces.
There is a lot more tidying up still to do, this is just the first
pass. I also intend to standardise the names for external RTS APIs
(e.g use the rts_ prefix consistently), and declare the internal APIs
as hidden for shared libraries.
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* The old Reg type is now split into VirtualReg and RealReg.
* For the graph coloring allocator, the type of the register graph
is now (Graph VirtualReg RegClass RealReg), which shows that it colors
in nodes representing virtual regs with colors representing real regs.
(as was intended)
* RealReg contains two contructors, RealRegSingle and RealRegPair,
where RealRegPair is used to represent a SPARC double reg
constructed from two single precision FP regs.
* On SPARC we can now allocate double regs into an arbitrary register
pair, instead of reserving some reg ranges to only hold float/double values.
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- nativeGen/Instruction defines a type class for a generic
instruction set. Each of the instruction sets we have,
X86, PPC and SPARC are instances of it.
- The register alloctors use this type class when they need
info about a certain register or instruction, such as
regUsage, mkSpillInstr, mkJumpInstr, patchRegs..
- nativeGen/Platform defines some data types enumerating
the architectures and operating systems supported by the
native code generator.
- DynFlags now keeps track of the current build platform, and
the PositionIndependentCode module uses this to decide what
to do instead of relying of #ifdefs.
- It's not totally retargetable yet. Some info info about the
build target is still hardwired, but I've tried to contain
most of it to a single module, TargetRegs.
- Moved the SPILL and RELOAD instructions into LiveInstr.
- Reg and RegClass now have their own modules, and are shared
across all architectures.
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