| Commit message (Collapse) | Author | Age | Files | Lines |
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This commit does some de-duplication of logic between the one-shot and --make
modes, and splitting of some of the APIs so that its easier to do the
fine-grained parallelism implementation. This is the first part of the
implementation plan as described in #14095
* compileOne now uses the runPhase pipeline for most of the work.
The Interpreter backend handling has been moved to the runPhase.
* hscIncrementalCompile has been broken down into multiple APIs.
* haddock submodule bump: Rename of variables in html-test ref:
This is caused by a change in ModDetails in case of NoBackend.
Now the initModDetails is used to recreate the ModDetails from interface and
in-memory ModDetails is not used.
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This vastly reduces memory usage when compiling with `--make` mode, from
about 900M when compiling Cabal to about 300M.
As a matter of uniformity, it also ensures that reading from an
interface performs the same as using the in-memory cache. We can also
delete all the horrible knot-tying in updateIdInfos.
Goes some way to fixing #13586
Accept new output of tests fixing some bugs along the way
-------------------------
Metric Decrease:
T12545
-------------------------
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1) Don't modify DynFlags (too much) for -dynamic-too: now when we
generate dynamic outputs for "-dynamic-too", we only set "dynamicNow"
boolean field in DynFlags instead of modifying several other fields.
These fields now have accessors that take dynamicNow into account.
2) Use DynamicTooState ADT to represent -dynamic-too state. It's much
clearer than the undocumented "DynamicTooConditional" that was used
before.
As a result, we can finally remove the hscs_iface_dflags field in
HscRecomp. There was a comment on this field saying:
"FIXME (osa): I don't understand why this is necessary, but I spent
almost two days trying to figure this out and I couldn't .. perhaps
someone who understands this code better will remove this later."
I don't fully understand the details, but it was needed because of the
changes made to the DynFlags for -dynamic-too.
There is still something very dubious in GHC.Iface.Recomp: we have to
disable the "dynamicNow" flag at some point for some Backpack's "heinous
hack" to continue to work. It may be because interfaces for indefinite
units are always non-dynamic, or because we mix and match dynamic and
non-dynamic interfaces (#9176), or something else, who knows?
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I was working on making DynFlags stateless (#17957), especially by
storing loaded plugins into HscEnv instead of DynFlags. It turned out to
be complicated because HscEnv is in GHC.Driver.Types but LoadedPlugin
isn't: it is in GHC.Driver.Plugins which depends on GHC.Driver.Types. I
didn't feel like introducing yet another hs-boot file to break the loop.
Additionally I remember that while we introduced the module hierarchy
(#13009) we talked about splitting GHC.Driver.Types because it contained
various unrelated types and functions, but we never executed. I didn't
feel like making GHC.Driver.Types bigger with more unrelated Plugins
related types, so finally I bit the bullet and split GHC.Driver.Types.
As a consequence this patch moves a lot of things. I've tried to put
them into appropriate modules but nothing is set in stone.
Several other things moved to avoid loops.
* Removed Binary instances from GHC.Utils.Binary for random compiler
things
* Moved Typeable Binary instances into GHC.Utils.Binary.Typeable: they
import a lot of things that users of GHC.Utils.Binary don't want to
depend on.
* put everything related to Units/Modules under GHC.Unit:
GHC.Unit.Finder, GHC.Unit.Module.{ModGuts,ModIface,Deps,etc.}
* Created several modules under GHC.Types: GHC.Types.Fixity, SourceText,
etc.
* Split GHC.Utils.Error (into GHC.Types.Error)
* Finally removed GHC.Driver.Types
Note that this patch doesn't put loaded plugins into HscEnv. It's left
for another patch.
Bump haddock submodule
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