summaryrefslogtreecommitdiff
path: root/compiler/GHC/Unit/Module/Deps.hs
Commit message (Collapse)AuthorAgeFilesLines
* Fix all invalid haddock comments in the compilerZubin Duggal2022-03-291-1/+1
| | | | Fixes #20935 and #20924
* Suggestions due to hlintMatthew Pickering2022-02-241-2/+2
| | | | | It turns out this job hasn't been running for quite a while (perhaps ever) so there are quite a few failures when running the linter locally.
* Track object file dependencies for TH accurately (#20604)Zubin Duggal2022-02-201-0/+3
| | | | | | | | | | | | | | | | | | | `hscCompileCoreExprHook` is changed to return a list of `Module`s required by a splice. These modules are accumulated in the TcGblEnv (tcg_th_needed_mods). Dependencies on the object files of these modules are recording in the interface. The data structures in `LoaderState` are replaced with more efficient versions to keep track of all the information required. The MultiLayerModulesTH_Make allocations increase slightly but runtime is faster. Fixes #20604 ------------------------- Metric Increase: MultiLayerModulesTH_Make -------------------------
* Fix some notesMatthew Pickering2022-02-081-1/+1
|
* Multiple Home UnitsMatthew Pickering2021-12-281-12/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Multiple home units allows you to load different packages which may depend on each other into one GHC session. This will allow both GHCi and HLS to support multi component projects more naturally. Public Interface ~~~~~~~~~~~~~~~~ In order to specify multiple units, the -unit @⟨filename⟩ flag is given multiple times with a response file containing the arguments for each unit. The response file contains a newline separated list of arguments. ``` ghc -unit @unitLibCore -unit @unitLib ``` where the `unitLibCore` response file contains the normal arguments that cabal would pass to `--make` mode. ``` -this-unit-id lib-core-0.1.0.0 -i -isrc LibCore.Utils LibCore.Types ``` The response file for lib, can specify a dependency on lib-core, so then modules in lib can use modules from lib-core. ``` -this-unit-id lib-0.1.0.0 -package-id lib-core-0.1.0.0 -i -isrc Lib.Parse Lib.Render ``` Then when the compiler starts in --make mode it will compile both units lib and lib-core. There is also very basic support for multiple home units in GHCi, at the moment you can start a GHCi session with multiple units but only the :reload is supported. Most commands in GHCi assume a single home unit, and so it is additional work to work out how to modify the interface to support multiple loaded home units. Options used when working with Multiple Home Units There are a few extra flags which have been introduced specifically for working with multiple home units. The flags allow a home unit to pretend it’s more like an installed package, for example, specifying the package name, module visibility and reexported modules. -working-dir ⟨dir⟩ It is common to assume that a package is compiled in the directory where its cabal file resides. Thus, all paths used in the compiler are assumed to be relative to this directory. When there are multiple home units the compiler is often not operating in the standard directory and instead where the cabal.project file is located. In this case the -working-dir option can be passed which specifies the path from the current directory to the directory the unit assumes to be it’s root, normally the directory which contains the cabal file. When the flag is passed, any relative paths used by the compiler are offset by the working directory. Notably this includes -i and -I⟨dir⟩ flags. -this-package-name ⟨name⟩ This flag papers over the awkward interaction of the PackageImports and multiple home units. When using PackageImports you can specify the name of the package in an import to disambiguate between modules which appear in multiple packages with the same name. This flag allows a home unit to be given a package name so that you can also disambiguate between multiple home units which provide modules with the same name. -hidden-module ⟨module name⟩ This flag can be supplied multiple times in order to specify which modules in a home unit should not be visible outside of the unit it belongs to. The main use of this flag is to be able to recreate the difference between an exposed and hidden module for installed packages. -reexported-module ⟨module name⟩ This flag can be supplied multiple times in order to specify which modules are not defined in a unit but should be reexported. The effect is that other units will see this module as if it was defined in this unit. The use of this flag is to be able to replicate the reexported modules feature of packages with multiple home units. Offsetting Paths in Template Haskell splices ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When using Template Haskell to embed files into your program, traditionally the paths have been interpreted relative to the directory where the .cabal file resides. This causes problems for multiple home units as we are compiling many different libraries at once which have .cabal files in different directories. For this purpose we have introduced a way to query the value of the -working-dir flag to the Template Haskell API. By using this function we can implement a makeRelativeToProject function which offsets a path which is relative to the original project root by the value of -working-dir. ``` import Language.Haskell.TH.Syntax ( makeRelativeToProject ) foo = $(makeRelativeToProject "./relative/path" >>= embedFile) ``` > If you write a relative path in a Template Haskell splice you should use the makeRelativeToProject function so that your library works correctly with multiple home units. A similar function already exists in the file-embed library. The function in template-haskell implements this function in a more robust manner by honouring the -working-dir flag rather than searching the file system. Closure Property for Home Units ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For tools or libraries using the API there is one very important closure property which must be adhered to: > Any dependency which is not a home unit must not (transitively) depend on a home unit. For example, if you have three packages p, q and r, then if p depends on q which depends on r then it is illegal to load both p and r as home units but not q, because q is a dependency of the home unit p which depends on another home unit r. If you are using GHC by the command line then this property is checked, but if you are using the API then you need to check this property yourself. If you get it wrong you will probably get some very confusing errors about overlapping instances. Limitations of Multiple Home Units ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are a few limitations of the initial implementation which will be smoothed out on user demand. * Package thinning/renaming syntax is not supported * More complicated reexports/renaming are not yet supported. * It’s more common to run into existing linker bugs when loading a large number of packages in a session (for example #20674, #20689) * Backpack is not yet supported when using multiple home units. * Dependency chasing can be quite slow with a large number of modules and packages. * Loading wired-in packages as home units is currently not supported (this only really affects GHC developers attempting to load template-haskell). * Barely any normal GHCi features are supported, it would be good to support enough for ghcid to work correctly. Despite these limitations, the implementation works already for nearly all packages. It has been testing on large dependency closures, including the whole of head.hackage which is a total of 4784 modules from 452 packages. Internal Changes ~~~~~~~~~~~~~~~~ * The biggest change is that the HomePackageTable is replaced with the HomeUnitGraph. The HomeUnitGraph is a map from UnitId to HomeUnitEnv, which contains information specific to each home unit. * The HomeUnitEnv contains: - A unit state, each home unit can have different package db flags - A set of dynflags, each home unit can have different flags - A HomePackageTable * LinkNode: A new node type is added to the ModuleGraph, this is used to place the linking step into the build plan so linking can proceed in parralel with other packages being built. * New invariant: Dependencies of a ModuleGraphNode can be completely determined by looking at the value of the node. In order to achieve this, downsweep now performs a more complete job of downsweeping and then the dependenices are recorded forever in the node rather than being computed again from the ModSummary. * Some transitive module calculations are rewritten to use the ModuleGraph which is more efficient. * There is always an active home unit, which simplifies modifying a lot of the existing API code which is unit agnostic (for example, in the driver). The road may be bumpy for a little while after this change but the basics are well-tested. One small metric increase, which we accept and also submodule update to haddock which removes ExtendedModSummary. Closes #10827 ------------------------- Metric Increase: MultiLayerModules ------------------------- Co-authored-by: Fendor <power.walross@gmail.com>
* Don't link plugins' units with target code (#20218)Sylvain Henry2021-10-081-1/+12
| | | | | | | | | | | | | | Before this patch, plugin units were linked with the target code even when the unit was passed via `-plugin-package`. This is an issue to support plugins in cross-compilers (plugins are definitely not ABI compatible with target code). We now clearly separate unit dependencies for plugins and unit dependencies for target code and only link the latter ones. We've also added a test to ensure that plugin units passed via `-package` are linked with target code so that `thNameToGhcName` can still be used in plugins that need it (see T20218b).
* Refactor module dependencies codeSylvain Henry2021-09-171-3/+180
| | | | | | * moved deps related code into GHC.Unit.Module.Deps * refactored Deps module to not export Dependencies constructor to help maintaining invariants
* Refactoring module dependenciesSylvain Henry2021-08-131-5/+16
| | | | | | | | | | | | | | * Make mkDependencies pure * Use Sets instead of sorted lists Notable perf changes: MultiLayerModules(normal) ghc/alloc 4130851520.0 2981473072.0 -27.8% T13719(normal) ghc/alloc 4313296052.0 4151647512.0 -3.7% Metric Decrease: MultiLayerModules T13719
* Improve documentation for HscTypes.usg_mod_hashAndreas Klebinger2021-08-031-2/+5
|
* Driver Rework PatchMatthew Pickering2021-06-031-9/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | This patch comprises of four different but closely related ideas. The net result is fixing a large number of open issues with the driver whilst making it simpler to understand. 1. Use the hash of the source file to determine whether the source file has changed or not. This makes the recompilation checking more robust to modern build systems which are liable to copy files around changing their modification times. 2. Remove the concept of a "stable module", a stable module was one where the object file was older than the source file, and all transitive dependencies were also stable. Now we don't rely on the modification time of the source file, the notion of stability is moot. 3. Fix TH/plugin recompilation after the removal of stable modules. The TH recompilation check used to rely on stable modules. Now there is a uniform and simple way, we directly track the linkables which were loaded into the interpreter whilst compiling a module. This is an over-approximation but more robust wrt package dependencies changing. 4. Fix recompilation checking for dynamic object files. Now we actually check if the dynamic object file exists when compiling with -dynamic-too Fixes #19774 #19771 #19758 #17434 #11556 #9121 #8211 #16495 #7277 #16093
* Remove transitive information about modules and packages from interface filesMatthew Pickering2021-05-191-20/+117
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit modifies interface files so that *only* direct information about modules and packages is stored in the interface file. * Only direct module and direct package dependencies are stored in the interface files. * Trusted packages are now stored separately as they need to be checked transitively. * hs-boot files below the compiled module in the home module are stored so that eps_is_boot can be calculated in one-shot mode without loading all interface files in the home package. * The transitive closure of signatures is stored separately This is important for two reasons * Less recompilation is needed, as motivated by #16885, a lot of redundant compilation was triggered when adding new imports deep in the module tree as all the parent interface files had to be redundantly updated. * Checking an interface file is cheaper because you don't have to perform a transitive traversal to check the dependencies are up-to-date. In the code, places where we would have used the transitive closure, we instead compute the necessary transitive closure. The closure is not computed very often, was already happening in checkDependencies, and was already happening in getLinkDeps. Fixes #16885 ------------------------- Metric Decrease: MultiLayerModules T13701 T13719 -------------------------
* Split GHC.Driver.TypesSylvain Henry2020-10-291-0/+195
I was working on making DynFlags stateless (#17957), especially by storing loaded plugins into HscEnv instead of DynFlags. It turned out to be complicated because HscEnv is in GHC.Driver.Types but LoadedPlugin isn't: it is in GHC.Driver.Plugins which depends on GHC.Driver.Types. I didn't feel like introducing yet another hs-boot file to break the loop. Additionally I remember that while we introduced the module hierarchy (#13009) we talked about splitting GHC.Driver.Types because it contained various unrelated types and functions, but we never executed. I didn't feel like making GHC.Driver.Types bigger with more unrelated Plugins related types, so finally I bit the bullet and split GHC.Driver.Types. As a consequence this patch moves a lot of things. I've tried to put them into appropriate modules but nothing is set in stone. Several other things moved to avoid loops. * Removed Binary instances from GHC.Utils.Binary for random compiler things * Moved Typeable Binary instances into GHC.Utils.Binary.Typeable: they import a lot of things that users of GHC.Utils.Binary don't want to depend on. * put everything related to Units/Modules under GHC.Unit: GHC.Unit.Finder, GHC.Unit.Module.{ModGuts,ModIface,Deps,etc.} * Created several modules under GHC.Types: GHC.Types.Fixity, SourceText, etc. * Split GHC.Utils.Error (into GHC.Types.Error) * Finally removed GHC.Driver.Types Note that this patch doesn't put loaded plugins into HscEnv. It's left for another patch. Bump haddock submodule