| Commit message (Collapse) | Author | Age | Files | Lines |
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In order to preserve existing behaviour it's important to look within the current component before consideirng a module might come from an external component.
This already happened by accident in `downsweep`, (because roots are used to repopulated the cache) but in the `Finder` the logic was the wrong way around.
Fixes #22680
-------------------------
Metric Decrease:
MultiComponentModules
MultiComponentModulesRecomp
-------------------------p
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Previously we were just looking at the direct imports to try and work
out what a package qualifier could apply to but #22333 pointed out we
also needed to look for reexported modules.
Fixes #22333
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How things should work:
* -i is the search path for source files
* -hidir explicitly sets the search path for interface files and the output location for interface files.
* -odir sets the search path and output location for object files.
Before in one shot mode we would look for the interface file in the
search locations given by `-i`, but then set the path to be in the
`hidir`, so in unusual situations the finder could find an interface
file in the `-i` dir but later fail because it tried to read the
interface file from the `-hidir`.
A bug identified by #20569
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It turns out this job hasn't been running for quite a while (perhaps
ever) so there are quite a few failures when running the linter locally.
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Multiple home units allows you to load different packages which may depend on
each other into one GHC session. This will allow both GHCi and HLS to support
multi component projects more naturally.
Public Interface
~~~~~~~~~~~~~~~~
In order to specify multiple units, the -unit @⟨filename⟩ flag
is given multiple times with a response file containing the arguments for each unit.
The response file contains a newline separated list of arguments.
```
ghc -unit @unitLibCore -unit @unitLib
```
where the `unitLibCore` response file contains the normal arguments that cabal would pass to `--make` mode.
```
-this-unit-id lib-core-0.1.0.0
-i
-isrc
LibCore.Utils
LibCore.Types
```
The response file for lib, can specify a dependency on lib-core, so then modules in lib can use modules from lib-core.
```
-this-unit-id lib-0.1.0.0
-package-id lib-core-0.1.0.0
-i
-isrc
Lib.Parse
Lib.Render
```
Then when the compiler starts in --make mode it will compile both units lib and lib-core.
There is also very basic support for multiple home units in GHCi, at the
moment you can start a GHCi session with multiple units but only the
:reload is supported. Most commands in GHCi assume a single home unit,
and so it is additional work to work out how to modify the interface to
support multiple loaded home units.
Options used when working with Multiple Home Units
There are a few extra flags which have been introduced specifically for
working with multiple home units. The flags allow a home unit to pretend
it’s more like an installed package, for example, specifying the package
name, module visibility and reexported modules.
-working-dir ⟨dir⟩
It is common to assume that a package is compiled in the directory
where its cabal file resides. Thus, all paths used in the compiler
are assumed to be relative to this directory. When there are
multiple home units the compiler is often not operating in the
standard directory and instead where the cabal.project file is
located. In this case the -working-dir option can be passed which
specifies the path from the current directory to the directory the
unit assumes to be it’s root, normally the directory which contains
the cabal file.
When the flag is passed, any relative paths used by the compiler are
offset by the working directory. Notably this includes -i and
-I⟨dir⟩ flags.
-this-package-name ⟨name⟩
This flag papers over the awkward interaction of the PackageImports
and multiple home units. When using PackageImports you can specify
the name of the package in an import to disambiguate between modules
which appear in multiple packages with the same name.
This flag allows a home unit to be given a package name so that you
can also disambiguate between multiple home units which provide
modules with the same name.
-hidden-module ⟨module name⟩
This flag can be supplied multiple times in order to specify which
modules in a home unit should not be visible outside of the unit it
belongs to.
The main use of this flag is to be able to recreate the difference
between an exposed and hidden module for installed packages.
-reexported-module ⟨module name⟩
This flag can be supplied multiple times in order to specify which
modules are not defined in a unit but should be reexported. The
effect is that other units will see this module as if it was defined
in this unit.
The use of this flag is to be able to replicate the reexported
modules feature of packages with multiple home units.
Offsetting Paths in Template Haskell splices
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When using Template Haskell to embed files into your program,
traditionally the paths have been interpreted relative to the directory
where the .cabal file resides. This causes problems for multiple home
units as we are compiling many different libraries at once which have
.cabal files in different directories.
For this purpose we have introduced a way to query the value of the
-working-dir flag to the Template Haskell API. By using this function we
can implement a makeRelativeToProject function which offsets a path
which is relative to the original project root by the value of
-working-dir.
```
import Language.Haskell.TH.Syntax ( makeRelativeToProject )
foo = $(makeRelativeToProject "./relative/path" >>= embedFile)
```
> If you write a relative path in a Template Haskell splice you should use the makeRelativeToProject function so that your library works correctly with multiple home units.
A similar function already exists in the file-embed library. The
function in template-haskell implements this function in a more robust
manner by honouring the -working-dir flag rather than searching the file
system.
Closure Property for Home Units
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For tools or libraries using the API there is one very important closure
property which must be adhered to:
> Any dependency which is not a home unit must not (transitively) depend
on a home unit.
For example, if you have three packages p, q and r, then if p depends on
q which depends on r then it is illegal to load both p and r as home
units but not q, because q is a dependency of the home unit p which
depends on another home unit r.
If you are using GHC by the command line then this property is checked,
but if you are using the API then you need to check this property
yourself. If you get it wrong you will probably get some very confusing
errors about overlapping instances.
Limitations of Multiple Home Units
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are a few limitations of the initial implementation which will be smoothed out on user demand.
* Package thinning/renaming syntax is not supported
* More complicated reexports/renaming are not yet supported.
* It’s more common to run into existing linker bugs when loading a
large number of packages in a session (for example #20674, #20689)
* Backpack is not yet supported when using multiple home units.
* Dependency chasing can be quite slow with a large number of
modules and packages.
* Loading wired-in packages as home units is currently not supported
(this only really affects GHC developers attempting to load
template-haskell).
* Barely any normal GHCi features are supported, it would be good to
support enough for ghcid to work correctly.
Despite these limitations, the implementation works already for nearly
all packages. It has been testing on large dependency closures,
including the whole of head.hackage which is a total of 4784 modules
from 452 packages.
Internal Changes
~~~~~~~~~~~~~~~~
* The biggest change is that the HomePackageTable is replaced with the
HomeUnitGraph. The HomeUnitGraph is a map from UnitId to HomeUnitEnv,
which contains information specific to each home unit.
* The HomeUnitEnv contains:
- A unit state, each home unit can have different package db flags
- A set of dynflags, each home unit can have different flags
- A HomePackageTable
* LinkNode: A new node type is added to the ModuleGraph, this is used to
place the linking step into the build plan so linking can proceed in
parralel with other packages being built.
* New invariant: Dependencies of a ModuleGraphNode can be completely
determined by looking at the value of the node. In order to achieve
this, downsweep now performs a more complete job of downsweeping and
then the dependenices are recorded forever in the node rather than
being computed again from the ModSummary.
* Some transitive module calculations are rewritten to use the
ModuleGraph which is more efficient.
* There is always an active home unit, which simplifies modifying a lot
of the existing API code which is unit agnostic (for example, in the
driver).
The road may be bumpy for a little while after this change but the
basics are well-tested.
One small metric increase, which we accept and also submodule update to
haddock which removes ExtendedModSummary.
Closes #10827
-------------------------
Metric Increase:
MultiLayerModules
-------------------------
Co-authored-by: Fendor <power.walross@gmail.com>
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This is a preliminary refactoring for #14335 (supporting plugins in
cross-compilers). In many places the home-unit must be optional because
there won't be one available in the plugin environment (we won't be
compiling anything in this environment). Hence we replace "HomeUnit"
with "Maybe HomeUnit" in a few places and we avoid the use of
"hsc_home_unit" (which is partial) in some few others.
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Use an (Raw)PkgQual datatype instead of `Maybe FastString` to represent
package imports. Factorize the code that renames RawPkgQual into PkgQual
in function `rnPkgQual`. Renaming consists in checking if the FastString
is the magic "this" keyword, the home-unit unit-id or something else.
Bump haddock submodule
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ModLocation is the data type which tells you the locations of all the
build products which can affect recompilation. It is now computed in one
place and not modified through the pipeline. Important locations will
now just consult ModLocation rather than construct the dynamic object
path incorrectly.
* Add paths for dynamic object and dynamic interface files to
ModLocation.
* Always use the paths from mod location when looking for where to find
any interface or object file.
* Always use the paths in a ModLocation when deciding where to write an
interface and object file.
* Remove `dynamicOutputFile` and `dynamicOutputHi` functions which
*calculated* (incorrectly) the location of `dyn_o` and `dyn_hi` files.
* Don't set `outputFile_` and so-on in `enableCodeGenWhen`, `-o` and
hence `outputFile_` should not affect the location of object files in
`--make` mode. It is now sufficient to just update the ModLocation with
the temporary paths.
* In `hscGenBackendPipeline` don't recompute the `ModLocation` to
account for `-dynamic-too`, the paths are now accurate from the start
of the run.
* Rename `getLocation` to `mkOneShotModLocation`, as that's the only
place it's used. Increase the locality of the definition by moving it
close to the use-site.
* Load the dynamic interface from ml_dyn_hi_file rather than attempting
to reconstruct it in load_dynamic_too.
* Add a variety of tests to check how -o -dyno etc interact with each
other.
Some other clean-ups
* DeIOify mkHomeModLocation and friends, they are all pure functions.
* Move FinderOpts into GHC.Driver.Config.Finder, next to initFinderOpts.
* Be more precise about whether we mean outputFile or outputFile_: there
were many places where outputFile was used but the result shouldn't have
been affected by `-dyno` (for example the filename of the resulting
executable). In these places dynamicNow would never be set but it's
still more precise to not allow for this possibility.
* Typo fixes suffices -> suffixes in the appropiate places.
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Spurious warnings were previously emitted if an import came from a
reexport due to how -Wunused-packages were implemented. Removing the
dependency would cause compilation to fail.
The fix is to reimplement the warning a bit more directly, by searching
for which package each import comes from using the normal module finding
functions rather than consulting the EPS. This has the advantage that
the check could be performed at any time after downsweep rather than
also relying on a populated EPS.
Fixes #19518 and #19777
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Now that we hash object files to decide when to recompile due to TH,
this can make a big difference as each interface file in a project will
contain reference to the object files of all package dependencies.
Especially when these are statically linked, hashing them can add up.
The cache is invalidated when `depanalPartial` is called, like the
normal finder cache.
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Replace uses of WARN macro with calls to:
warnPprTrace :: Bool -> SDoc -> a -> a
Remove the now unused HsVersions.h
Bump haddock submodule
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There is no reason to use CPP. __LINE__ and __FILE__ macros are now
better replaced with GHC's CallStack. As a bonus, assert error messages
now contain more information (function name, column).
Here is the mapping table (HasCallStack omitted):
* ASSERT: assert :: Bool -> a -> a
* MASSERT: massert :: Bool -> m ()
* ASSERTM: assertM :: m Bool -> m ()
* ASSERT2: assertPpr :: Bool -> SDoc -> a -> a
* MASSERT2: massertPpr :: Bool -> SDoc -> m ()
* ASSERTM2: assertPprM :: m Bool -> SDoc -> m ()
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The unit database cache, the home unit and the unit state were stored in
DynFlags while they ought to be stored in the compiler session state
(HscEnv). This patch fixes this.
It introduces a new UnitEnv type that should be used in the future to
handle separate unit environments (especially host vs target units).
Related to #17957
Bump haddock submodule
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Move linker related code into GHC.Linker. Previously it was scattered
into GHC.Unit.State, GHC.Driver.Pipeline, GHC.Runtime.Linker, etc.
Add documentation in GHC.Linker
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I was working on making DynFlags stateless (#17957), especially by
storing loaded plugins into HscEnv instead of DynFlags. It turned out to
be complicated because HscEnv is in GHC.Driver.Types but LoadedPlugin
isn't: it is in GHC.Driver.Plugins which depends on GHC.Driver.Types. I
didn't feel like introducing yet another hs-boot file to break the loop.
Additionally I remember that while we introduced the module hierarchy
(#13009) we talked about splitting GHC.Driver.Types because it contained
various unrelated types and functions, but we never executed. I didn't
feel like making GHC.Driver.Types bigger with more unrelated Plugins
related types, so finally I bit the bullet and split GHC.Driver.Types.
As a consequence this patch moves a lot of things. I've tried to put
them into appropriate modules but nothing is set in stone.
Several other things moved to avoid loops.
* Removed Binary instances from GHC.Utils.Binary for random compiler
things
* Moved Typeable Binary instances into GHC.Utils.Binary.Typeable: they
import a lot of things that users of GHC.Utils.Binary don't want to
depend on.
* put everything related to Units/Modules under GHC.Unit:
GHC.Unit.Finder, GHC.Unit.Module.{ModGuts,ModIface,Deps,etc.}
* Created several modules under GHC.Types: GHC.Types.Fixity, SourceText,
etc.
* Split GHC.Utils.Error (into GHC.Types.Error)
* Finally removed GHC.Driver.Types
Note that this patch doesn't put loaded plugins into HscEnv. It's left
for another patch.
Bump haddock submodule
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