| Commit message (Collapse) | Author | Age | Files | Lines |
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GHC uses global initializers for a number of things including
cost-center registration, info-table provenance registration, and setup
of foreign exports. Previously, the global initializer arrays which
referenced these initializers would live in the object file of the C
stub, which would then be merged into the main object file of the
module.
Unfortunately, this approach is no longer tenable with the move to
Clang/LLVM on Windows (see #21019). Specifically, lld's PE backend does
not support object merging (that is, the -r flag). Instead we are now
rather packaging a module's object files into a static library. However,
this is problematic in the case of initializers as there are no
references to the C stub object in the archive, meaning that the linker
may drop the object from the final link.
This patch refactors our handling of global initializers to instead
place initializer arrays within the object file of the module to which
they belong. We do this by introducing a Cmm data declaration containing
the initializer array in the module's Cmm stream. While the initializer
functions themselves remain in separate C stub objects, the reference
from the module's object ensures that they are not dropped from the
final link.
In service of #21068.
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- Factorize Tidy options into TidyOpts datatype. Initialize it in
GHC.Driver.Config.Tidy
- Same thing for StaticPtrOpts
- Perform lookups of unpackCString[Utf8]# once in initStaticPtrOpts
instead of for every use of mkStringExprWithFS
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GHC's internal State monad benefits from oneShot annotations on its
state, allowing for more aggressive eta expansion.
We currently don't have monad transformers with the same optimisation,
so we only change uses of the pure State monad here.
See #19657 and 19380.
Metric Decrease:
hie002
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Related to a future change in Data.List,
https://downloads.haskell.org/ghc/8.10.3/docs/html/users_guide/using-warnings.html?highlight=wcompat#ghc-flag--Wcompat-unqualified-imports
Companion pull&merge requests:
- https://github.com/judah/haskeline/pull/153
- https://github.com/haskell/containers/pull/762
- https://gitlab.haskell.org/ghc/packages/hpc/-/merge_requests/9
After these the actual change in Data.List should be easy to do.
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Move linker related code into GHC.Linker. Previously it was scattered
into GHC.Unit.State, GHC.Driver.Pipeline, GHC.Runtime.Linker, etc.
Add documentation in GHC.Linker
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I was working on making DynFlags stateless (#17957), especially by
storing loaded plugins into HscEnv instead of DynFlags. It turned out to
be complicated because HscEnv is in GHC.Driver.Types but LoadedPlugin
isn't: it is in GHC.Driver.Plugins which depends on GHC.Driver.Types. I
didn't feel like introducing yet another hs-boot file to break the loop.
Additionally I remember that while we introduced the module hierarchy
(#13009) we talked about splitting GHC.Driver.Types because it contained
various unrelated types and functions, but we never executed. I didn't
feel like making GHC.Driver.Types bigger with more unrelated Plugins
related types, so finally I bit the bullet and split GHC.Driver.Types.
As a consequence this patch moves a lot of things. I've tried to put
them into appropriate modules but nothing is set in stone.
Several other things moved to avoid loops.
* Removed Binary instances from GHC.Utils.Binary for random compiler
things
* Moved Typeable Binary instances into GHC.Utils.Binary.Typeable: they
import a lot of things that users of GHC.Utils.Binary don't want to
depend on.
* put everything related to Units/Modules under GHC.Unit:
GHC.Unit.Finder, GHC.Unit.Module.{ModGuts,ModIface,Deps,etc.}
* Created several modules under GHC.Types: GHC.Types.Fixity, SourceText,
etc.
* Split GHC.Utils.Error (into GHC.Types.Error)
* Finally removed GHC.Driver.Types
Note that this patch doesn't put loaded plugins into HscEnv. It's left
for another patch.
Bump haddock submodule
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Instead of recreating the HomeUnit from the DynFlags every time we need
it, we store it in the HscEnv.
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Some types need a Platform value to be pretty-printed: CLabel, Cmm
types, instructions, etc.
Before this patch they had an Outputable instance and the Platform value
was obtained via sdocWithDynFlags. It meant that the *renderer* of the
SDoc was responsible of passing the appropriate Platform value (e.g. via
the DynFlags given to showSDoc). It put the burden of passing the
Platform value on the renderer while the generator of the SDoc knows the
Platform it is generating the SDoc for and there is no point passing a
different Platform at rendering time.
With this patch, we introduce a new OutputableP class:
class OutputableP a where
pdoc :: Platform -> a -> SDoc
With this class we still have some polymorphism as we have with `ppr`
(i.e. we can use `pdoc` on a variety of types instead of having a
dedicated `pprXXX` function for each XXX type).
One step closer removing `sdocWithDynFlags` (#10143) and supporting
several platforms (#14335).
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- put panic related functions into GHC.Utils.Panic
- put trace related functions using DynFlags in GHC.Driver.Ppr
One step closer making Outputable fully independent of DynFlags.
Bump haddock submodule
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This updates haddock comments only.
This patch focuses to update for hyperlinks in GHC API's haddock comments,
because broken links especially discourage newcomers.
This includes the following hierarchies:
- GHC.Iface.*
- GHC.Llvm.*
- GHC.Rename.*
- GHC.Tc.*
- GHC.HsToCore.*
- GHC.StgToCmm.*
- GHC.CmmToAsm.*
- GHC.Runtime.*
- GHC.Unit.*
- GHC.Utils.*
- GHC.SysTools.*
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Introduce GHC.Unit.* hierarchy for everything concerning units, packages
and modules.
Update Haddock submodule
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Over the years the unit management code has been modified a lot to keep
up with changes in Cabal (e.g. support for several library components in
the same package), to integrate BackPack, etc. I found it very hard to
understand as the terminology wasn't consistent, was referring to past
concepts, etc.
The terminology is now explained as clearly as I could in the Note
"About Units" and the code is refactored to reflect it.
-------------------
Many names were misleading: UnitId is not an Id but could be a virtual
unit (an indefinite one instantiated on the fly), IndefUnitId
constructor may contain a definite instantiated unit, etc.
* Rename IndefUnitId into InstantiatedUnit
* Rename IndefModule into InstantiatedModule
* Rename UnitId type into Unit
* Rename IndefiniteUnitId constructor into VirtUnit
* Rename DefiniteUnitId constructor into RealUnit
* Rename packageConfigId into mkUnit
* Rename getPackageDetails into unsafeGetUnitInfo
* Rename InstalledUnitId into UnitId
Remove references to misleading ComponentId: a ComponentId is just an
indefinite unit-id to be instantiated.
* Rename ComponentId into IndefUnitId
* Rename ComponentDetails into UnitPprInfo
* Fix display of UnitPprInfo with empty version: this is now used for
units dynamically generated by BackPack
Generalize several types (Module, Unit, etc.) so that they can be used
with different unit identifier types: UnitKey, UnitId, Unit, etc.
* GenModule: Module, InstantiatedModule and InstalledModule are now
instances of this type
* Generalize DefUnitId, IndefUnitId, Unit, InstantiatedUnit,
PackageDatabase
Replace BackPack fake "hole" UnitId by a proper HoleUnit constructor.
Add basic support for UnitKey. They should be used more in the future to
avoid mixing them up with UnitId as we do now.
Add many comments.
Update Haddock submodule
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Update Haddock submodule
Metric Increase:
haddock.compiler
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